Dual card upgrade idea. Deflector Shielding (Modification)

By Marinealver, in X-Wing

Okay just throwing this out there not as a fix to anything but something just for theme and context. But the idea came up when talking about energy management in the movies and how Y-wing adjusted shields from double front to double rear.

Deflector Shielding (Modification) Cost 2 points 3 points (sorry I just saw reinforced deflectors was 3 points)

Both sides, Dual Card you must have shield value of 3 or more to equip this card.

Side A

  • After you suffer 2 or more damage from an attack, if attacker is inside your firing arc recover 1 shield token (up to your shield value)

Side B

  • After you suffer 3 or more damage from an attack if attacker is outside your firing arc recover 1 shield token (up to your shield value).

Now being a dual upgrade you have to chose at the deployment phase and cannot switch in the middle of a round. So you will have to choose do you want better jousting defense or do you want to protect where you are more vulnerable at. Now of course out of arc deflecting is weaker than inside arc because it is obvious that there is on average less area inside arc than outside of arc, also we still want to have out of arc attacks a rewarding experience. I think the Firespray and the YV-666 would love this. The ghost would probably have the biggest disadvantage because without a docked phantom the side A becomes a weakness for it.

Well what do you think?

Edited by Marinealver

Would be cool if you could flip it as an action

Would be cool if you could flip it as an action

I am not sure. there would also be something that could flip adaptability as a card as well. At least the dual upgrade has opened up some design space in the game for devs to fill out as we wait on Scum Aces.

Okay just throwing this out there not as a fix to anything but something just for theme and context. But the idea came up when talking about energy management in the movies and how Y-wing adjusted shields from double front to double rear.

Deflector Shielding (Modification) Cost 2 points 3 points (sorry I just saw reinforced deflectors was 3 points)

Both sides, Dual Card you mus have shield value of 3 or more to equip this card.

Side A

  • After you suffer 2 or more damage from an attack, if attacker is inside your firing arc recover 1 shield token (up to your shield value)

Side B

  • After you suffer 3 or more damage from an attack if attacker is outside your firing arc recover 1 shield token (up to your shield value).

Now being a dual upgrade you have to chose at the deployment phase and cannot switch in the middle of a round. So you will have to choose do you want better jousting defense or do you want to protect where you are more vulnerable at. Now of course out of arc deflecting is weaker than inside arc because it is obvious that there is on average less area inside arc than outside of arc, also we still want to have out of arc attacks a rewarding experience. I think the Firespray and the YV-666 would love this. The ghost would probably have the biggest disadvantage because without a docked phantom the side A becomes a weakness for it.

Well what do you think?

So we can buff Poe and Corran and fat turrets? And make it require 3 shields so the T-65 can't have it?

No. I'm glad that U-Boats dominate, they swept a bunch of NPE stuff from the game. Game is better than it ever has been.

Okay just throwing this out there not as a fit to anything but just something for theme and context...

So we can buff Poe and Corran and fat turrets? And make it require 3 shields so the T-65 can't have it?

No. I'm glad that U-Boats dominate, they swept a bunch of NPE stuff from the game. Game is better than it ever has been.

U-boats can take them too, and besides Corran, E-wings don't have any love. :P

As for the (Classic T-65) X-wing fix lets face it FFG and Disney really put that ship in the grave with the T-70. (insert picture of Jek getting blown up here because mods won't let me). However the one reason that Poe and other T-70s won't take it because autothrusters often prove better and cost less. :rolleyes:

Again as I said in the top it wasn't a fix for anything. It was just exploring the dual upgrade card mechanic beyond the EPT slot and see where else it could apply to. Shield and energy management was the thing that came into mind. However if your entire criteria of future upgrades is "How do we fix the (classic T-65) X-wing" in that case you will never come up with an upgrade because whatever can go on a X-wing can also go on a T-70 X-wing. -_-

So what about this lets remove the shield requirement? So you really only need 1 shield, because with a shield value of 0 you will never gain a shield token. So only Tie Bombers and TIE Fighters won't be able to take this. How do you think it would work there? I don't think soontir would be taking that and a shield upgrade for 7 points when stealth and autothrusters cost 5. ;)

Edited by Marinealver

Okay just throwing this out there not as a fix to anything but something just for theme and context. But the idea came up when talking about energy management in the movies and how Y-wing adjusted shields from double front to double rear.

Deflector Shielding (Modification) Cost 2 points 3 points (sorry I just saw reinforced deflectors was 3 points)

Both sides, Dual Card you mus have shield value of 3 or more to equip this card.

Side A

  • After you suffer 2 or more damage from an attack, if attacker is inside your firing arc recover 1 shield token (up to your shield value)

Side B

  • After you suffer 3 or more damage from an attack if attacker is outside your firing arc recover 1 shield token (up to your shield value).

Now being a dual upgrade you have to chose at the deployment phase and cannot switch in the middle of a round. So you will have to choose do you want better jousting defense or do you want to protect where you are more vulnerable at. Now of course out of arc deflecting is weaker than inside arc because it is obvious that there is on average less area inside arc than outside of arc, also we still want to have out of arc attacks a rewarding experience. I think the Firespray and the YV-666 would love this. The ghost would probably have the biggest disadvantage because without a docked phantom the side A becomes a weakness for it.

Well what do you think?

So we can buff Poe and Corran and fat turrets? And make it require 3 shields so the T-65 can't have it?

No. I'm glad that U-Boats dominate, they swept a bunch of NPE stuff from the game. Game is better than it ever has been.

But they won't take EU or Thrusters that way! Don't think that would be worth it.

dual card might make for a neat S-foils modification.

dual card might make for a neat S-foils modification.

I still think S-foil would be better as an action. Besides the sheer number of ships that have S-foils might make the modification restriction dificult. (X-wing, B-wing, T-70, Star Viper, ARC-170, Jedi Star Fighter...)

Any other dual upgrade ideas? Weapons to shields or weapons to engines or shield to engines could be something.

I don't understand. are all of these "fixes" and "ideas" for home rules play? Because I'm certain that FFG has not nor ever will adopt exact ideas from these forums to implement into the game. I guess I don't understand why they keep showing up on the forums. I'm not trying to be sarcastic. I truly don't understand why they think their "fix" will fix anything.

As I said before I wasn't fixing anything, I was just looking at dual upgrade card mechanics and coming up with ideas on how other dual upgrade cards mechanics could work. Exploring the design space a little.

So why do we come up with ideas that FFG won't use, well why not? It is not like the forums are impacting your game.