Predicting my opponents maneuvers well, getting a ship in arc, and making sure I get actions.
I like troll builds. Proton Bombs on a PS 10 ship with a 3 point initiative bid. Taste it.
Predicting my opponents maneuvers well, getting a ship in arc, and making sure I get actions.
I like troll builds. Proton Bombs on a PS 10 ship with a 3 point initiative bid. Taste it.
I would second the folks that have said the community. I've met a ton of great folks playing this game, and we all share of love of Star Wars and tabletop games.
As far as the game itself goes I would pick any time that I (or my opponent) takes a matchup that seems insurmountable and manages to pull a win out with clever maneuvering and doing the unexpected. The K-turn through an asteroid that leaves your opponent speechless and completely off guard, the last minute critical that cripples an ace and turns the tide of battle or your last ship playing hit and run and managing to pick off several enemy fighters to grab the underdog victory.
I love the game system. Easy to learn hard to master.
I love the fact that I have invested thousands of dollars in this game, and have never actually played.
Not once.
Would like to, but not really healthy enough to do so.
Still buy multiples of everything, and track it religiously.
Just love the minis.
Oh man, that sucks. Have you been playing on Vassal, or against the AI on the benchmark page?
I love the excitement of watching your opponent flip their dial. It's such a tense moment, going back and forth about whether or not you correctly anticipated their maneuver and the simultaneous shock / frustration / admiration at a maneuver you totally didn't expect.
Tournament swag is also pretty cool ![]()
I love the excitement of watching your opponent flip their dial. It's such a tense moment, going back and forth about whether or not you correctly anticipated their maneuver and the simultaneous shock / frustration / admiration at a maneuver you totally didn't expect.
Tournament swag is also pretty cool
This is a great one. Particularly in those times when you have a choice locked in, based on which direction you think they're going to jump. I had a match in a tourney come down to my Emon vs my opponents Emon, He had initiative, he was in a corner, and I was in a position where I could prox mine him IF he jumped the right direction, based on the maneuver I had locked in. We each had 1 hull left. Waiting for him to flip that dial caused a serious adrenaline rush.
Full disclosure: I won that game.
I love everything about this game, the online community and the players that I've me face to face but there's one thing that I really love and hate about game play; that one moment before the situation clarifies itself and you have no idea what you or your opponent is going to do. Ship's are out of position, obstacles are in the way and you question the new build you brought to the table. Then the spark. An idea begins to grow and as if by magic everything becomes clear. You just KNOW how your opponent is going to respond to your next moves. You KNOW he's going to lose two ships in the next round and you KNOW there's nothing he can do about it. It's that 30 seconds of indecision followed by the AHA! moment that generates the biggest rush for me.
Sometimes your opponent has the AHA moment at the same time and kicks your butt. But it's all good.
I love Tie Defenders. I flew them before they were cool(i.e. titles).
I love Tie Defenders. I flew them before they were cool(i.e. titles).
Brath is my BFF
The minis and the excitement of a close game. The fun of playing with friends and newplayers alike.
I love my local community. Few things in gaming have made feel as good as when we had a Store Championship recently, and everyone who had already won in previous SC passed on their prizes, resulting in everyone who came to the event leaving with a range ruler. Or at our most recent CaC, when word went out that we should bring joke/casual lists, and got to see multiple syck lists, a 4 shuttle list, Krassis, Deathrain, cloaking HWKs, and multiple lists with Mindlink. (BTW 4 space-cows is kinda legit)
I love that when you roll dice, you have to say "pew pew pew". I love that when your ship doesn't clear, you have to say "bonk".
I love that the designers keep trying to make everything _good_, and _workable_.
I love that Biggs' power is being a meat shield, Vader is scary, and Palpatine can affect everything on the board.
I love that I can physically put 4 TIE Fighters on a Gozanti.
I love that if you have a favorite ship in all of Star Wars, it's probably in the game.
this game gets so much more enjoyable once you toss the rng out for consistent, powerful modifiers and/or bombs or other sources of automatic damage
lets you focus more on the actual strategy/tactics, less on the bull
once that kind of environment is set up, it's hard not to get immersed in everything
I saw someone brought Oicunn last week to FLGS. His opponent brought some B-wings and bluntly declared "I have never lost to a decimator before" at the start of the match. Intrigued, I decided to see how the game goes.
The opponent lost 100-0 to Oicunn. I love death flags.
It's just a fun game with allot of popularity, and its quick. You can crank out 2 to 4 matches in the time it takes 1 40k match (assuming your using 100 point list). It's also relatively cheap. And the models are pre-painted, but it's also very easy to paint them on your own if you wish.
I love that in addition to being amazing in look, theme, and cost it's consistently my favorite game to play ever and is always fun.
Flying Wedge, I realize I'm one of the few people who actively puts him into my lists but I love flying him in this game and making the pew pew noises
The ships and getting the opportunity to play with friends. The game itself is quite engaging with very little downtime for each player, which makes for a great play experience.
Flying an interceptor and hugging an astroid, while pulling in behind your opponent. I love the flying part of the game.
I love that it is good enough to get me off of computer games...
Making squads and then seeing how well I crafted them on the table. The thrill of manouvering. Having a great time with my opponents. There is very little about this game that is not to be loved.
That feeling you get when you "outfly" your opponent via a well placed block or the daring maneuver through an obstacle they didn't see coming just can't be beat!
I also love going to Store Tournaments/Leagues and meeting new people and getting to enjoy more X-Wing!
Now to get me some regional dice while making pew-pew noises and meeting hopefully even more new people who love it as well!
Edited by Diggs SparklighterI love the possibility to play missions and non-linear campaigns during the time of the Great Civil War, thus enabling me to create my own stories and "head-movies".
This fact is for me what this game should be about primarily and what StarWars is in general:
Space Opera Adventure Time
Bringing a new squad to the table for the first time. The anticipation of whether it's going to be a huge success or crash and burn horribly.
FYI: most of my new squads tend to fall into the latter category... ![]()
Being able to draw in and play with friends who'd normally not have touched tabletop or wargaming. It's simple enough even for beginners to get into, in a way they might with a new boardgame, and then of course it's the IP that pulls people in. Everybody seems to love Star Wars right now.
As for my normal TT group, it's having cinematic matches with ships that are playable right out of the box and don't add even more resin and pewter onto the "to build/to paint" pile at home. Buying a new blister on game night at the store, and being able to put it into action right away. "Heroes of the Aturi Cluster" finally is the icing on top of the X-Wing cake. Puts a bit of an RP spin on the whole thing and it's probably one of the best co-op games I've played so far.