When Wave 8 was released, I played in a tournament that weekend. I was playing for fun and threw together a list of 3 Rebel A-Wings (Jake, Tycho, Gemmer). Tough buggers to hit. However, in the tournament someone brought 2 Generic Ghosts with a Phamton and had a pretty nasty combo for agile ships. They had Autoblaster Turret and Accuracy Corrector; with the Phantom docked they could one shot an A-Wing at range 1 in a single turn.
With the emergence of the alpha strike and rise of the arc dodgers; I was trying to figure out a way the Rebels can contend better after the release of Wave 8. Borrowing the person's general idea I went with the following below.
44 points
“Chopper”
Ghost Title
Accuracy Corrector
Autoblaster Turret
Ion Projector
Added Chopper and Ion Projector to act as a type of "gravity" well for ships. Giving them Ion and Stress for next turn movement predictability. Dealing with alpha strike is a bit trickier. Not sure of the best complement of this build to help deal with this aspect. I was toying with the idea of having either 2 A-Wings in the build or 1 A-Wing and Ezra.
30 points
Tycho Celchu
A-Wing Test Pilot
Chardaan Refit
Wired
Push the Limit
Autothrusters
26 points
Ezra Bridger
Phantom Title
Autoblaster Turret
Hera Syndulla
Push the Limit
Figure Ezra ability can make it difficult to shoot him down and make it more difficult for arc dodgers to deal with.
Or
28 points
Jake Farrell
A-Wing Test Pilot
Chardaan Refit
Veteran Instincts
Autothrusters
Push the Limit
28 points
Tycho Celchu
A-Wing Test Pilot
Chardaan Refit
Wired
Autothrusters
Rage
Overall, I'm not trying to build a hate squad against these two build. Just trying to figure something out that can deal with these two revelant arch-type builds and contend with other builds out there. Looking for some constructive criticism/feedback.
Thanks