Rebel all-comers list

By Torches, in X-Wing Squad Lists

Store championship upcoming, I put this list together to try and mitigate Uboats and still have a shot against Imperial Aces. Maybe I'm trying to do too much?

Any and all pointers welcome.

Wedge Antilles

VI

BB8

Integrated Astromech

32

Dagger squadron

FCS

26

Tarn Mison

R7

Integrated Astromech

25

Prototype pilot

Refit

15

= 98

Edited by Torches

If you like X-wIngs, Wes Janson would be pretty good against U-boats.

Other than that, the problem I see with the list is that it is kind of all over the place. Mediocre at everything and master at nothing.

The A-Wing is a great blocker, no argument there. But the rest of the list consists of pilots/ships that are sub par. The B-Wing may not be bad but it has definitely been surpassed by the TLT Y-Wing as a source of reliable damage output.

I see what you are trying to do with Wedge and Tarn. One is good at attacking, the other at defending. The problem is that a smart opponent will always go for the threat first, which, since he has no defensive buffs, goes down easily.

And one final point; your list is extremely vulnerable to aces.

Edited by MrAndersson

Thanks for the feedback! I'd argue that Wedge is anything but sub par but riffing on your Janson suggestion, what about the below?

Wes Janson

VI

BB8

Integrated astromech

32

Hobbie Klivian

R3-A2

Integrated astromech

27

Gold squadron

TLT

24

Prototype pilot

Refit

15

=98

Better, but I don't understand Hobbie's purpose. If you want the stressbot, why not put it in a TLT Y-Wing with the title? That's a way better control ship that has more damage potential, is more durable AND a point cheaper.

Love the idea of the mixed-n-matched Rebel squad. I'll have to come up with one for myself!

Seems like fun lists, and I like putting down so many different ships. I really like wedge, his ability is very simple and effective. Most players overreact when he's on the table and focus everything on him, allowing your other ships to do their thing for a turn or two, and get in great firing positions for the round after. Maybe that's not the case at tournaments though.

Better, but I don't understand Hobbie's purpose. If you want the stressbot, why not put it in a TLT Y-Wing with the title? That's a way better control ship that has more damage potential, is more durable AND a point cheaper.

He's got a better dial, more options for shifting stress after he deals it out, it's more unexpected to see R3-A2 on an X wing, plus I prefer not to run the go-to net hotness as people tend to know the build and bring ready made counters to them.

Love the idea of the mixed-n-matched Rebel squad. I'll have to come up with one for myself!

Would love to see your take on the rag-tag Rebel list, post one up!

Seems like fun lists, and I like putting down so many different ships. I really like wedge, his ability is very simple and effective. Most players overreact when he's on the table and focus everything on him, allowing your other ships to do their thing for a turn or two, and get in great firing positions for the round after. Maybe that's not the case at tournaments though.

Glad to have another Wedge fan on board. I've been playing with different ways of running him and Targeting astromech/Outmanoeuvre or Targeting astromech/Stay on Target seem like fun combos. Though, as you say, people tend to focus him down so maybe R3-F2 and Stealth Device could be a good way of keeping him safer for longer?

Edited by Torches
...I prefer not to run the go-to net hotness...

That's admirable. And quite often more fun.

I was giving advice from a competitive point of view. And from that perspective, a lot of ships/pilots just don't cut it. The go-to net hotness is hot for a reason - it's effective. X-Wing is a game with a huge difference in power level between different "units", and as such it really promotes careful list building.

If you are not looking for a competitive list, then run whatever you like. You don't need our advice for that.

...I prefer not to run the go-to net hotness...

That's admirable. And quite often more fun.

I was giving advice from a competitive point of view. And from that perspective, a lot of ships/pilots just don't cut it. The go-to net hotness is hot for a reason - it's effective. X-Wing is a game with a huge difference in power level between different "units", and as such it really promotes careful list building.

If you are not looking for a competitive list, then run whatever you like. You don't need our advice for that.

I'm not a win-at-all-costs kind of guy who'll go out and buy three Jumpmasters to compete and I 100% appreciate your honest opinion on what's competitive. I do have this store championship looming though and I don't want to limp home with a broken stabiliser...

Slightly different take on the list:

Dash Rendar

Kanan Jarrus

Engine

Outrider

HLC

PTL

58

Green Squadron Pilot

Autothrusters

Adaptability

Crackshot

Test Pilot

Refit

20

Green Squadron Pilot

Autothrusters

Adaptability

Crackshot

Test Pilot

Refit

20

=98

Edited by Torches

So you want to run something that has a chance of doing well but not necessarily top tier? Check.

I think the Dash list could be just that. Dash, if flown well, is effective against a lot of things. The A-Wings make great blockers (to mitigate U-boats, among other things) and with Crack shot they have a chance of doing at least some damage.

Aces (especially imperial ones) will still be a problem, though.

I'm not convinced Kanan is better than Katarn crew, but that's a solid list if you can get the blocks off.

So you want to run something that has a chance of doing well but not necessarily top tier? Check.

I think the Dash list could be just that. Dash, if flown well, is effective against a lot of things. The A-Wings make great blockers (to mitigate U-boats, among other things) and with Crack shot they have a chance of doing at least some damage.

Aces (especially imperial ones) will still be a problem, though.

Indeedy. I've flown these Greens before but minus Adaptability - which is mostly there to allow them to hit before Contracted Scouts - and they're great when you pick the right moment to offload crackshot then they still block like bosses.

In this list I might also be tempted lose autothrusters on the Greens to swap Dash out for this:

Han Solo

Engine

PTL

Ezra Bridger

Gunner

Title

62

Thoughts?

I'm not convinced Kanan is better than Katarn crew, but that's a solid list if you can get the blocks off.

I know what you're saying as Kyle is a great combo with Dash. Personally I'd value being less predictable in the way I lose stress, as I'll be doing that a lot. Taking the chance to reveal a white to reposition and have the option of taking the appropriate action is great.

PTL Han without Kanan (or at least Nien Numb) feels all wrong, especially since you already have Han Solo AND Gunner to modify your dice with. Ezra's miniFocus is nice, but not worth restricting yourself to the tiny green part of a 1300's dial.

However, losing autothrusters on the Greens is definitely not worth the trade. What about adding a Tala with Concussions and GC as your third ship?

Han Solo 62

PTL (3), Kanan (3), Gunner (5), Title (1), EU (4)

GSP (20)

Chaardan (-2), Crackshot (1), AT (2), Adapt (0)

Tala

Concussion Missiles (4), Guidance Chips (0)

Total: 99

With Han having access to his full dial and PTL, he can do some pretty marvelous arc dodging - and you'll need to, in order to beat a triple U-Boat list. The Tala spends its missiles and then does its best afterward; there's actually room for Homings in that list.

PTL Han without Kanan (or at least Nien Numb) feels all wrong, especially since you already have Han Solo AND Gunner to modify your dice with. Ezra's miniFocus is nice, but not worth restricting yourself to the tiny green part of a 1300's dial.

However, losing autothrusters on the Greens is definitely not worth the trade. What about adding a Tala with Concussions and GC as your third ship?

Han Solo 62

PTL (3), Kanan (3), Gunner (5), Title (1), EU (4)

GSP (20)

Chaardan (-2), Crackshot (1), AT (2), Adapt (0)

Tala

Concussion Missiles (4), Guidance Chips (0)

Total: 99

With Han having access to his full dial and PTL, he can do some pretty marvelous arc dodging - and you'll need to, in order to beat a triple U-Boat list. The Tala spends its missiles and then does its best afterward; there's actually room for Homings in that list.

Thanks for the feedback. In short I definitely want Kanan on Han! With Ezra instead of gunner it'll make the most of PTL. As a side note for another squad, cluster missiles might be nice on a Han like this.

Not against your Z95 suggestion but I don't own guidance chips. I also feel like doubling up on Green Squadron might have a better effect on the game overall as opposed to a one off attack but that's just me.

Lastly I've never been 100% sold on the millennium falcon title so if I were to lose something, it'd be that for a small bid.

Han Solo

PTL

Title

Engine

Ezra Bridger

Kanan Jarrus

60

Green Squadron

Test pilot

Adaptability

Crackshot

Autothrusters

20

Green Squadron

Test pilot

Adaptability

Crackshot

Autothrusters

20

=100

At a recent local sc 2 daggers + nera with ordance and tactician tlt wardens + miranda both gave them trouble