After talking to some people who do alot of reenacting and actually practice weapon martial arts of various kinds, I've decided to do change the way I play close combat a bit.
When two characters are facing eachother in close combat, the difficulty to hit is always going to be the other persons skill in whatever weapon they're using (if they're using a close combat weapon, that is. Otherwise, standard rules apply).
This represent the fact that a skilled swordsman (or whatever) is harder to land a hit on than an untrained person, and vice versa.
So say that the PC has one yellow and two green to use their vibroknife.
They're facing off against a gamorrean guard who has three green in using his vibro axe.
The PC's difficulty to hit the gamorrean guard is three purple dice vs his one yellow and two green.
The gamorrean, on the other hand, has one red and two purple against his three green.
Thus making it harder for the gamorrean to hit since he's less skilled than the PC.
Unless I've read the rules wrong, the normal system would just be two purples with various modifications.
That just doesn't seem very realistic to me.
So, what do you think?
EDIT: Furthermore, I won't implement armour defense in close combat, as I've always seen those as the ability for the armour to glance bolts off them. Might change that after testing, though it seems counterintuative that it's harder to hit someone in a bigger and bulkier armour.
Edited by OddballE8