Uboats and talonbane

By LOEWE, in X-Wing Squad Lists

I find that the uboats can be outplayed against arcdodging (imperial) aces...been experimenting with this and it seems to work...anyone else tried it yet..? Talonbane has a lot of burstdamage up on par with the uboats and his PS is high enough to put pressure on vader, fel and inquisitor...

- two standard uboats at 33 pts each

- talonbane with EU and glitterstim

?

// LÖWE

I like Talonbane and your mod. Let us know how it works.

problem with T-bane is that he's the same exact price as Pilot Zuckuss

Pilot Zuckuss actually hits incredibly hard with VI + Dengar for the same cost as engine upgrade. Slap on Misthunter for a point less than stims, and you have a potent railgun that hits consistently. He's squish, but Talonbane is just as squish with or without stims

problem with T-bane is that he's the same exact price as Pilot Zuckuss

Pilot Zuckuss actually hits incredibly hard with VI + Dengar for the same cost as engine upgrade. Slap on Misthunter for a point less than stims, and you have a potent railgun that hits consistently. He's squish, but Talonbane is just as squish with or without stims

That is true...flown with Zuckuss as well...problem is that I don't find the points for a bid with Z and Talonbane has 11 or 10 PS (depending on VI or adaptability)... Like to be able to fly after the imp aces...and I find that boost is better for getting into range one than BR is...tractor beam can be good though, but situational...

However...I like the uboats in pair together with one ace...gives more diversety to the list overall...both zuckuss and talonbane fits the role i quess...

Thanks for the response guys...any other pilot that fits the role..?

// LÖWE

I would swap cloaking device for Glitterstem. Talon bane might survive to the second or third round of combat that way.

Throwing this out as another possible option instead of Talonbane. You can try:

33 points

Serissu

Push the Limit

“Heavy Scyk” Interceptor

Engine Upgrade

“Mangler” Cannon

Gives you an arc dodger of your own.

Seri is not an arcdodger unless you hate her ability

Ages also a 33 point scyk, aka an expensive was of fail

The real trouble with Talonbane is that if you screw it up there's a not-insignificant chance that a single protorp blows you out of the sky, let alone two or three, and even when you do get range 1, you're stil eating three die attacks and they have nearly twice your hit points and the same agility.

And even if you don't screw it up, well-flown u-boats should be able to cover their range 1 zones...

Seri is not an arcdodger unless you hate her ability

Ages also a 33 point scyk, aka an expensive was of fail

The Scyk has the best green dial for scum small ships in the game right now. Scyk can definitely be used as an arc dodger. The ability is a perk not a necessity. It's not as cost efficient as Tie Interceptors. They just need a pilot with a high PS and EPT slot. Right now Serissu is the only one.

"Best green dial for Scum" is not saying much. FFG must have run out of green ink painting the ships.

The real trouble with Talonbane is that if you screw it up there's a not-insignificant chance that a single protorp blows you out of the sky, let alone two or three, and even when you do get range 1, you're stil eating three die attacks and they have nearly twice your hit points and the same agility.

And even if you don't screw it up, well-flown u-boats should be able to cover their range 1 zones...

This is true...talonbane is there for fighting aces not in a mirrormatch against otjer u-boats...havent tried this yet...my take is that he gets into range one and fires away, getting four hits with stimm...my two uboats sink one if I have initiative...otherwise the list is weaker than 3 standard uboats...

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Hmm...that evadeaction on zuckuss seems mighty good afterall...

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Serissu is a much weaker option I would say...have flown some scyks and I must say that her ability is almost useless against ordnance, as well as against ships with 3 attacks or more...as an arcdodger I would rather field Zuchuss and baffle then...

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Also have been trying out the thrandoshan slaver with creedo and dengar as an option but the YV is a bit slow without EU...

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Again...thanks for all the feedback...

// LÖWE

I like the list! I've been meaning to try out some Talonbane ideas post-wave 8 but haven't quite gotten around to it yet, would like to hear how it goes! One question: looks like you don't have an EPT on Talonbane? Maybe throw on adaptability to get PS up to 10?

"Best green dial for Scum" is not saying much. FFG must have run out of green ink painting the ships.

more like painting the imperial dials

amazing PTL-able green dials are a rarity outside the empire (a-wing?), unless you count the half-amazing (though wholly awesome) jm5k dial

but it's true, "Best green dial for scum" doesn't say much. Trying to turn the Scyk into an arc-dodger also won't accomplish much.

it's not like you need PTL to arc-dodge anyway, Xizor does it just fine when played well enough (don't even need to boost, just segnor's properly)

sadly, the gap left by two u-boats is too small to fit a decent starviper into

Edited by ficklegreendice

I like the list! I've been meaning to try out some Talonbane ideas post-wave 8 but haven't quite gotten around to it yet, would like to hear how it goes! One question: looks like you don't have an EPT on Talonbane? Maybe throw on adaptability to get PS up to 10?

Yes...forgot to write that...ofcourse adaptability is there to boost his PS to 10...

Thanks...

// LÖWE

Seri is not an arcdodger unless you hate her ability

Ages also a 33 point scyk, aka an expensive was of fail

The Scyk has the best green dial for scum small ships in the game right now. Scyk can definitely be used as an arc dodger. The ability is a perk not a necessity. It's not as cost efficient as Tie Interceptors. They just need a pilot with a high PS and EPT slot. Right now Serissu is the only one.

IG has the best green dial, though he's a bit expensive for this context. But really 9 green moves, haven't seen better anywhere.

A bud of mine used Laetin with Stealth Device and Heavy Laser Cannon, typically using the evade action and trying to stay far away. Made the ship fairly tough to nail down (though it was a 1v1v1 game so there was less focus). It's only 1 point more than the Serissu build, only difference is the pilot skill level.

The starviper and scyk could function as an "ace-countermeasure" together with 2 uboats if their PS was 9 or higher...xisor is to expensive and serissus ability is to narrow for easy use as an arcdodger...that leaves misthunter and talonbane as reliable options to hunt enemy arcdodgers as I see it...

Or am I wrong here..?

EDIT...what I mean is that I think I need a pilot that is able to move after my enemys arcdodgers (fel, vader, inquisitor, farell etc)...and then only Talonbane or maybe Zuchuss can fit the profile...

// LÖWE

Edited by LOEWE

you don't really need PS 9 to hunt aces as much as you need it for Zuckuss to shoot once before he explodes (dude is squishy)

Xizor at PS 9 is just an all around amazing ship, not just an ace-hunter. He'll kick anything's ass and come back to tell about it, provided you have a meatshield for him. Sadly, he's too expensive for this list

when hunting aces with JM5ks, it's all about the block. You're flying large bases with large base barrel-rolls, be sure to leverage them to the best of your abilities. Blocked ace + fully modified torpedo/Zuckuss = bloody mess

I personally fly manaroo instead of Zuckuss for the trololols, but she basically takes the block strategy to the nth degree via combination of int agent and feedback array

basically no, you don't need PS 9+ to hunt aces. Scum does it just fine with blocks and the occasional feedback. PS 9 is to let your squishy aces shoot once before exploding

I ran a list very similar... But had Talonbane with the Cloaking Device and Stygium... Allowed him to survive to get into Range 1 every time... And when the dice were hot, the 4-5 Damage at R1 was great... But then I got reminded that it is a gambler's rig when in my last game the Cloak failed early against an Imperial Arc Dodger/Ace list... DID get him to R1 with a Target Lock only to have it fail spectacularly even with the re-roll getting only 2 hits against a damaged TIE class fighter... Fun to fly, but I think for the points? Not competitive certainly.

you don't really need PS 9 to hunt aces as much as you need it for Zuckuss to shoot once before he explodes (dude is squishy)

Xizor at PS 9 is just an all around amazing ship, not just an ace-hunter. He'll kick anything's ass and come back to tell about it, provided you have a meatshield for him. Sadly, he's too expensive for this list

when hunting aces with JM5ks, it's all about the block. You're flying large bases with large base barrel-rolls, be sure to leverage them to the best of your abilities. Blocked ace + fully modified torpedo/Zuckuss = bloody mess

I personally fly manaroo instead of Zuckuss for the trololols, but she basically takes the block strategy to the nth degree via combination of int agent and feedback array

basically no, you don't need PS 9+ to hunt aces. Scum does it just fine with blocks and the occasional feedback. PS 9 is to let your squishy aces shoot once before exploding

Yes...I like Xisor a lot and fields him on occasion...but his loadout is around 40pts...yes, of course you can go for blocking but sometimes I find it more pressuring for the opponent who plays aces to have a ship that is able to outfly his ships...also I would like to bring some diversety (spelling?...english is not my native tounge) and (hopefully) some distractment towards just going for the full wolfpack...

// LÖWE

but it's true, "Best green dial for scum" doesn't say much. Trying to turn the Scyk into an arc-dodger also won't accomplish much.

it's not like you need PTL to arc-dodge anyway, Xizor does it just fine when played well enough (don't even need to boost, just segnor's properly)

Personally, I find PTL gives more options for arc dodgers when you have Boost and Barrel Roll. A good dial is needed to clear the stress.

Seri is not an arcdodger unless you hate her ability

Ages also a 33 point scyk, aka an expensive was of fail

The Scyk has the best green dial for scum small ships in the game right now. Scyk can definitely be used as an arc dodger. The ability is a perk not a necessity. It's not as cost efficient as Tie Interceptors. They just need a pilot with a high PS and EPT slot. Right now Serissu is the only one.

IG has the best green dial, though he's a bit expensive for this context. But really 9 green moves, haven't seen better anywhere.

Well since we're nit picking. My statement was the Scyk has the best green dial for scum SMALL ships.

Seri is not an arcdodger unless you hate her ability

Ages also a 33 point scyk, aka an expensive was of fail

The Scyk has the best green dial for scum small ships in the game right now. Scyk can definitely be used as an arc dodger. The ability is a perk not a necessity. It's not as cost efficient as Tie Interceptors. They just need a pilot with a high PS and EPT slot. Right now Serissu is the only one.

IG has the best green dial, though he's a bit expensive for this context. But really 9 green moves, haven't seen better anywhere.

Well since we're nit picking. My statement was the Scyk has the best green dial for scum SMALL ships.

Ah good point. Sorry I missed that bit.

So...after having tried both Talonbane and Zuchuss with Dengar/baffle I must say that even though Talonbane can bite Dengar gives much more consistency to the list...he is much more tanky and hits like a mule when he must...being able to baffle away after red turns is really good and taking an evade action makes his surviveability so much greater...one ting makes me still ponder Talonbane though and that is his PS 10...

Still...Zuckuss with Dengar is my new go-to scum ship...so much fun...the fact that it reminds me of a Hindheli warms an old historicalplayer as well...

// LÖWE

So what was your final list composition Loewe?