I have searched the forum and maybe I am simply not using the right keywords to find the answer to this. But I can not find anything.
What happens in a casual tournament (Campaign Against Cancer) if I reveal a maneuver dial for a PS 4 ship and choose his action. THEN realize that I forgot to activate my PS 1 ship? Does that ship simply not move at all (I believe that Major Juggler referred to this as "Stop Wing" in a recent Nova Squadron Radio episode)? It was an oversight by me to activate a ship out of order but when we realized it, my opponent said, "I get to change your dial to anything I want," and promptly flew my PS 1 ship off the board. I can't see anything in the rules reference, tournament rules, or FAQ that fit this scenario. Keep in mind that this was an oversight after a long day (including hours of travel, and this happened during the last match of the day... after 9:30 PM) and that none of my opponents ships were to be moved in between my activating my two ships AND my ships were far enough apart that there was ZERO issues with bumping or gaining ANY advantage from activating out of order.
Is there an official ruling from FFG (email from Frank or something) that anyone knows about?
Activating ships (mistakenly) out of order.
I am not aware of a ruling. I would suggest if someone is quoting one, you ask to be shown it, or in a tournament call the TO.
As described I would rewind and play in order, or if both agree there is no interaction, play out of order.
See the Rules Reference section on Missed Opportunities.
Basically, resolve it as best you can to be fair to both players, either rewind to the missed ship, move it, then move the other if there's a chance of blocking, or just... move it and take its action if there's not.
casual tournament
none of my opponents ships were to be moved in between my activating my two ships
my opponent said, "I get to change your dial to anything I want," and promptly flew my PS 1 ship off the board.
Your opponent needs a hug. Badly.
Edited by Blue Five
casual tournament
none of my opponents ships were to be moved in between my activating my two ships
my opponent said, "I get to change your dial to anything I want," and promptly flew my PS 1 ship off the board.
Your opponent needs a hug. Badly.
I don't think it's a hug he needs...
I agree. No hugs but a swift kick in the bollocks should set him straight.
(No; not to be taken literally. Just in case there is someone out there dumb enough to believe I actually support physical violence...)
If it's relevant, you'd back up the game to PS 1 and move the ship. If the ship I all the way across the map you could just move it.
Your opponent saying that he gets to pick a dial for your PS1 ship isn't correct. He broke the rules insisting upon his incorrect interpretation of the rules. AKA cheating.
You should have called at TO over, and the TO should have reversed the the PS 4 movement (if needed to execute the PS 1), and then executed the PS 1s maneuver but skipped it's action.
The reason being ships can't not move, they have to execute the maneuver assigned to them. But the action should be skipped because you've gained information (where the PS 4 is ending up) that you would not have had when taking the PS 1s action.
That be the fairest way to ensure all rules that have to be followed are followed (having to perform a maneuver) but that in messing up the rules no advantage was gained (taking an action with extra information).
And you should both get a warning to pay attention an activate properly.
All of the above is in regards to a competitive event, since this was a casual tournament it would probably be fair to allow the PS 1 to take a focus action (being the general default action) but not use any positioning actions such as a barrel roll.
But yeah, no where do the rules imply that he gets to pick your dial.
When you can reasonable back the game up to a previous point without major adnavtsge, you do so.
your opponent is confusing illegal maneuvers (selecting reds while stressed, dial between 2 maneuvers or no dial placed) with this situation.
Edited by RalgonPrevious iterations of this rule use to exist in the tournament rules. It was simple back then. If you activate ships out of order. The higher PS ship completes it move and action. The lower PS one moves and then skips its perform action step.
The problem with this was that people were using it as a means to not block their higher pilot skill aka better pilots from losing actions like Soontir or a Whisper.
The new way is like everyone is saying. You back play up as best you can and then complete the maneuver of the lower pilot skill ship and proceed with play as normal. NONE of this I pick your dial crap.
In a friendly, I would just move the ps 4 back to its start position then the ps 1.
If I someone jumped over your activation it's like you had Intel agent and now know where that ship is headed.
I jnow that not a rule answer to a rules question but with friendly games, I would just roll back the clock a bit. Maybe skip the action if that made my opponent happier. Anything higher level competitively wise and I would get the TO involved
Also note that this can also result in the opponent gaining information they wouldnt have had otherwise like where that ship will end. In this exact scenario it didnt matter, but in others it could.
Is there an official ruling from FFG (email from Frank or something) that anyone knows about?