The Inquisition v1

By Clangador, in X-Wing Squad Lists

What do you think of this list?

The Inquisitor (25)
Predator (3)
Proton Rockets (3)
Autothrusters (2)
TIE/v1 (1)
Lieutenant Colzet (23)
Cluster Missiles (4)
Accuracy Corrector (0)
Guidance Chips (0)
TIE/x1 (0)
Omega Squadron Pilot (17)
Juke (2)
Comm Relay (3)
"Wampa" (14)
Targeting Computer (2)
Total: 99
Edited by Clangador

You don't want to have predator on the titled Inquisitor, as you'll be using the target lock action ideally every time. 3 points would be better spent on Push the Limit, or you could try Juke, or possibly Veteran Instincts.

I would also drop cluster missiles (or maybe the prockets if I was giving Inqy an EPT that was 2 points or less) and upgrade the Omega Squadron to Omega Leader with the same loadout

Ptl is basically mandatory on the Inq, unless you enjoy losing games to crap dice

Hes no soontir, he just REALLY needs the focus (or mods after boost_/roll)

The Inquistor wants to fight at Range 3 to maximise his efficacy, so he's not going to want Prockets.

Colzet wants to have a target lock which he doesn't spend, meaning both Accuracy Corrector and Cluster Missiles are antisynergic with his ability. If you want an Accuracy Corrector named TIE advanced you're best served by Juno Eclipse or Zertik Strom. As bizarre as it sounds, Storm Squadron Pilot will serve you better with that TIE advanced loadout than Colzet will.

An Omega with Juke and Comm Relay is an interesting proposition, but at 22 points I question the mileage: the points gap between TIE/fo aces is quite small, so you'd probably be better off upgrading to Zeta Leader and gaining some more offensive output or replacing this ship entirely. 22 points gets you a TIE bomber with two Conner Nets.

As for Wampa, without Palpatine or Youngster he's very inconsistent. He'll be targeted by fearful opponents but he's not that much of an actual threat to aces and regenerators without an incredibly reliable trigger. I'd struggle to defend stacking any more points onto him. Backstabber will serve you better.

Okay. How about this.

The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)
Lieutenant Colzet (23)
Accuracy Corrector (0)
TIE/x1 (0)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
"Backstabber" (16)
Stealth Device (3)
Total: 99

All the ship loadouts look good aside from the SD on backstabber. Maybe a naked Zeta leader instead? Pretty hard to find something decent for 20 pts. An alpha interceptor with autothruster did just win a regionals (with help from other ships...).

Actually, I would probbly keep backstabber naked and put a procket on the Inq. Sure, the Inq likes r3. Nevertheless, he will evntually find himeself r1 of something.

Edited by Calibri Garamond
The Inquisitor (25)

Push the Limit (3)

Autothrusters (2)

TIE/v1 (1)


Lieutenant Colzet (23)

Accuracy Corrector (0)

TIE/x1 (0)


"Omega Leader" (21)

Juke (2)

Comm Relay (3)


Alpha Squadron Pilot (18)

Autothrusters (2)


Total: 100



Problem there is you could replace colzet with a juke relay omega and the alpha for a crackshot zeta and just be far better off

Not a whole lot worse you can do than a thruster alpha, what with green dice snickering behind your back. If you want a blocker, the PS 2 TAPs with title and ion pulse + title is probably many times more reliable

Problem there is you could replace colzet with a juke relay omega and the alpha for a crackshot zeta and just be far better off

Not a whole lot worse you can do than a thruster alpha, what with green dice snickering behind your back. If you want a blocker, the PS 2 TAPs with title and ion pulse + title is probably many times more reliable

I disagree on your Alpha assessment. I've won a tourney with one, and apparently someone else has (according to an above post), so they obviously have proven themselves effective.

Alpha w/ autothrusters (20) vs Seinar w/ V-1 + autothrusters (19).

Alpha advantages: 3 attack and better k-turns (3+5 vs 4). Also PS 1 means no bid needed to effectively block PS 2 (bid needed to block other PS 1s, but Seinar cannot block PS 1 at all).

Seinar advantages: 2 hull + 2 shields (vs 3 hull) and the double action power of V-1 title. Also a point cheaper.

So basically do you like more attack or more durability, because that's the most meaningful difference. I like the Alpha slightly more (as a personal preference) because 3 attack is substantially better than 2, so its probably going to get to deal a couple damage before it dies (whereas Seinar very well may do no damage at all before it dies). The extra durability is nice against 4 attack dice (contracted scouts, HLCs, etc). So I do think Seinar is also a good call, but its meta - dependent (see lots of 4 attack, go with Seinar; otherwise go with alpha for your blocker)

Edited by blade_mercurial

The Inquistor wants to fight at Range 3 to maximise his efficacy, so he's not going to want Prockets.

I disagree with this statement. I've enjoyed a lot of success with PRockets on the Inquisitor.

You might want the Inquisitor to be fighting at Range 3 all the time, but no opponent is going to allow that for more than 1 or 2 rounds.

Just having the PRockets equipped makes the Inquisitor much harder to deal with.

Edited by zerotc

I have yet to have an issue with prockets. I notice that people want to avoid that range 1 band when you have them.

What I'm really looking for here is a reason to use the TIE Advanced Proto. I'm having a real hard time finding a place to use it in my builds.

The Inquisitor is your best bet IMO. With or without PRockets depends on your points allowance.

The Sienar Test Pilot with Title is a fantastic blocker as well.

I've won my last two tournaments with it in my list.

I've played 2 TIE Advanced Prototypes yesterday. First time trying the ship too but it went well. Here is the list I used:

Inquisitor (v1 title, Push the Limit, Autothrusters) - 31 pts

Valen Rudor (v1 title, Push the Limit, Proton Rockets, Autothrusters) - 31 pts

Darth Vader (x1 title, Veteran Instincts, Proton Rockets, Advanced Targeting Computer, Engine Upgrade) - 38 pts

100 points

I faced the following Scum build:

Boba Fett (Veteran Instincts, Gunner, Engine Upgrade) - 49 pts

Bossk (Mangler Cannon, Weapons Engineer, K4 Security Droid, 4-LOM, Engine Upgrade) - 50 pts

99 points

I targeted Bossk first, removing 4 shields. Then I had to switch target for one round and removed 2-3 shields on Boba. Went back to Bossk and finished him off in two turns (thanks to a 5-hit Proton Rocket). I lost the Inquisitor just after that though. Then, Vader and Valen chased Boba and finished him off three turns afterwards. Valen was still full health and Vader had lost 1 shield.

The green hard 1 turn is so nice on the TAP. Valen's ability can be very useful too.

Edited by admat

Inquisitor (v1 title, Push the Limit, Autothrusters) - 31 pts

Valen Rudor (v1 title, Push the Limit, Proton Rockets, Autothrusters) - 31 pts

Darth Vader (x1 title, Veteran Instincts, Proton Rockets, Advanced Targeting Computer, Engine Upgrade) - 38 pts

100 points

That's a really nice list. I haven't tried Valen yet, did you find you were getting much use out of his ability?

The Inquistor wants to fight at Range 3 to maximise his efficacy, so he's not going to want Prockets.

I disagree with this statement. I've enjoyed a lot of success with PRockets on the Inquisitor.

You might want the Inquisitor to be fighting at Range 3 all the time, but no opponent is going to allow that for more than 1 or 2 rounds.

Just having the PRockets equipped makes the Inquisitor much harder to deal with.

Oh, they definitely work. Just not as synergistically as they might on another ship in your squad.

Oh, they definitely work. Just not as synergistically as they might on another ship in your squad.

What? Synergy has nothing to do with the decision here. Its whether you want to spend 3 points to roll 5 attack dice at Range 1 once per game. The only consideration is whether those 3 points can be used for something better. And that will often come down to a matter of preference...

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

How does prockets screw with Vader's ATC? you do not need the target lock to fire Prockets just a focus and Vader is PTL minus stress so you should have a 5 dice attack with ATC crit added and focus to turn to hits. Add in ol Shev and you can guarantee 2 Crits and possibly 1-4 hits.

Unless i have been playing Vader wrong all along.

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

How does prockets screw with Vader's ATC? you do not need the target lock to fire Prockets just a focus and Vader is PTL minus stress so you should have a 5 dice attack with ATC crit added and focus to turn to hits. Add in ol Shev and you can guarantee 2 Crits and possibly 1-4 hits.

Unless i have been playing Vader wrong all along.

if you're me, you need the TL to roll more than two hits

also, ATC is primary weapon only

Edited by ficklegreendice

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

How does prockets screw with Vader's ATC? you do not need the target lock to fire Prockets just a focus and Vader is PTL minus stress so you should have a 5 dice attack with ATC crit added and focus to turn to hits. Add in ol Shev and you can guarantee 2 Crits and possibly 1-4 hits.

Unless i have been playing Vader wrong all along.

if you're me, you need the TL to roll more than two hits

also, ATC is primary weapon only

Yes, of course the TL is usually needed... you just reacquire one the turn after. Prockets are once per game and Vader has 2 actions every turn so I don't see the problem.

Inquisitor (v1 title, Push the Limit, Autothrusters) - 31 pts

Valen Rudor (v1 title, Push the Limit, Proton Rockets, Autothrusters) - 31 pts

Darth Vader (x1 title, Veteran Instincts, Proton Rockets, Advanced Targeting Computer, Engine Upgrade) - 38 pts

100 points

That's a really nice list. I haven't tried Valen yet, did you find you were getting much use out of his ability?

Thanks! His ability can be situational. I would usually do the TL+free evade. Then if you get shot you can focus if you haven't shot yet, and/or barrel roll/boost (with PTL). But often it works as a deterrent so you can't activate it. And if I managed to position well enough to not get shot, then I would PTL during his activation. Maybe I should look into lists with Yorr or Epsilon Leader.

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

How does prockets screw with Vader's ATC? you do not need the target lock to fire Prockets just a focus and Vader is PTL minus stress so you should have a 5 dice attack with ATC crit added and focus to turn to hits. Add in ol Shev and you can guarantee 2 Crits and possibly 1-4 hits.

Unless i have been playing Vader wrong all along.

if you're me, you need the TL to roll more than two hits

also, ATC is primary weapon only

Yes, of course the TL is usually needed... you just reacquire one the turn after. Prockets are once per game and Vader has 2 actions every turn so I don't see the problem.

Both soonts and inq get 3 AND thrusters. Vader has to juggle his repositioning and his dice mods between the two he has, making him a lot more vulnerable than you'd think. Having to reacquire the TL makes you all the more vulnerable on that given turn, and your opponent may well capitalize on the fact

Finally, it's one mere die off of his normal range 1 offfense anyway

Edited by ficklegreendice

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

Well I've only been seriously playing since January, but this must be a matter of preference. I run prockets on Vader all the time. In fact, one of my favorite lists is Vader, TIE /x1, Predator, ATC, EU + Prockets and 3 Tempest Squadron Pilot with TIE/x1 and Accuracy Corrector. Maybe it's not a competitive list, but I've done well with it in the local meta.

there are definitely worse procket platforms than the PTL inq

in fact, I find Vader to be one of the worse ones due to it screwing with his ATC

How does prockets screw with Vader's ATC? you do not need the target lock to fire Prockets just a focus and Vader is PTL minus stress so you should have a 5 dice attack with ATC crit added and focus to turn to hits. Add in ol Shev and you can guarantee 2 Crits and possibly 1-4 hits.

Unless i have been playing Vader wrong all along.

if you're me, you need the TL to roll more than two hits

also, ATC is primary weapon only

you are correct on primary only so i have been playing him wrong. thank you fickle. but with shev i am still taking at least a crit and still have the eyeballs to turn over. also by that logic would it not be better for you to run AC on Vader then you have 2 hits without worrying about dice results?