Critical Injury Questions

By Ender07, in Game Masters

I just ran a session and someone rolled a despair against an enemy engaged with another ally at engaged range. This would upgrade the check, so in this case an average medium range check swaps a purple for a red leaving 1 purple and 1 red dice.

The person shooting crits with 4 advantage and has 2 successes,but he rolls a despair which per RAW says that it can miss the person they were aiming at and hit an ally. I utilize this and have them hit the ally who is engaged with the enemy they were initially shooting at.

The damage alone brings the ally down, which is a crit by itself. The 4 advantages activate a second crit. That PC already had a crit where they rolled 65 so any new crit rolls would add 10.

The first crit rolls for 77 plus 10 from the previous which brings it to 87.

They roll the next crit for 78 with brings them to 98 by adding 20 from the previous 2 crits they are already suffering from.

My question: is that PC dead at this point because if you add 65+87+98 = >151???

Or are they still alive because they never rolled an actual 151+ when rolling the crits?

Edited by Ender07

1 crit roll per hit and there is no requirement they have to spend the Advantages to enhance the critical hit roll. They are still in charge of how they spend their Advantages.

So what if someone has enough advantages to crit multiple times? Would anything happen beyond the first crit?

And my biggest question, are the crit number cumulative? So for example, if they rolled 2 separate crits on 2 separate rolls, one being a 90 and the other being 70, would the PC die because the total of their crits is over 151?

You add +10 per activation. If they land 2 hits with say autofire and score crits on both, it is 2 separate rolls and they are not cumulative, they are separate.

In the case of allies it's relevant. In the case of opponents, if they're past their WT they're incapacitated/dead anyway, so unless there is some story related aspect about capturing the opponent and having to treat their injuries it's not really relevant.

Edited by 2P51

Also, why would a player intentionally activate a crit against thier ally? Activating a crit is a conscious choice, except when exceeding your wound threshold, so the advantage should probably have been spent on something else. It's a bit of a crappy move to spend the advantage to activate the crit in my opinion.

My main question is,isthat PC dead at this point because if you add 65+87+98 = >151

Or are they still alive because they never rolled an actual 151+ when rolling the crits?

The second option. Each crit is a separate event. They could take a dozen or so crits and still be alive if they rolled low enough on the last one.

My main question is,isthat PC dead at this point because if you add 65+87+98 = >151

Or are they still alive because they never rolled an actual 151+ when rolling the crits?

The second option. Each crit is a separate event. They could take a dozen or so crits and still be alive if they rolled low enough on the last one.

Ok...I had my entire table tell me that was wrong so I was questioning if I read it incorrectly.

So because he thought his character died, we finished the session with a short funeral and called it a day. As more experienced GM's do you think I should hand wave that section as not happening... Or should I just have that guy re-roll a character?

Let him pick and call it done.

Thanks for all your help on this everyone. I have one other quick question regarding criticals... if PC's are fighting a minion group like Storm Troopers and there's a full group of 5 and they managed to do 10 damage and crit twice, would that mean that they essentially kill off four of the five because two criticals took out two Stormtroopers and 10 damage took out the other two Stormtroopers?

Yup, as long as the 2 crits are from 2 separate hits.

So in the case that this all came from a single lightsaber attack, it would kill three of the Stormtroopers...two from the lightsaber damage and one from the critical.

So is my thought process correct in thinking that since the second critical would not trigger since it's from a single attack, instead you would add +10 to the D100 roll...but since they are fighting a minion group, it wouldn't matter either way, so that would mean only a single Stormtrooper would die from that critical hit?

Yes.

Yes.

Thanks for the quick response and all the help! You guys are great!

NP, njoy.

So in the case that this all came from a single lightsaber attack, it would kill three of the Stormtroopers...two from the lightsaber damage and one from the critical.

So is my thought process correct in thinking that since the second critical would not trigger since it's from a single attack, instead you would add +10 to the D100 roll...but since they are fighting a minion group, it wouldn't matter either way, so that would mean only a single Stormtrooper would die from that critical hit?

Technically 2 stormtroopers, you have to exceed thresholds, not meet them. A 5WT minion won't go down till they take 6 wounds. So one stormtrooper from the Crit, one from the damage, and the third will still be standing, but any more wounds at all will drop him.

Remember Critting is not mandatory, it's an option for spending Advantage and Triumphs. The player can decide what he wants to spend his results on, and there will actually be times when critting won't be the best choice (like say double critting on a single attack targeting a minion group).

So if I hit a minion group of 3 stormies, and do 10 damage and 3 triumphs, I can use this first to crit, the second to upgrade the next players check, and the third to kick the remaining troopers weapon out of his hand.

Edited by Ghostofman

I just ran a session and someone rolled a despair against an enemy engaged with another ally at engaged range. This would upgrade the check, so in this case an average medium range check swaps a purple for a red leaving 1 purple and 1 red dice.

The person shooting crits with 4 advantage and has 2 successes,but he rolls a despair which per RAW says that it can miss the person they were aiming at and hit an ally. I utilize this and have them hit the ally who is engaged with the enemy they were initially shooting at.

The damage alone brings the ally down, which is a crit by itself. The 4 advantages activate a second crit. That PC already had a crit where they rolled 65 so any new crit rolls would add 10.

So the character rolled 2 Successes, 4 Advantage, and a Despair, right?

I'd call that a super solid hit on the intended target, complete with as many Crits as they choose to activate, not to mention any additional Advantage they want to spend, AND a hit on the ally - with one Crit on the ally based on the damage taking them past their wound threshold.

"You fire a volley of blaster fire into the belly of your target, chewing up their armor and charring flesh and bone... the stormtroopers behind him dive for cover as their leader goes down (adding a setback to their next attack)... unfortunately, your ally was closer than you thought, and your last blaster bolt hits them square in the chest."

or something along those lines...

So in the case that this all came from a single lightsaber attack, it would kill three of the Stormtroopers...two from the lightsaber damage and one from the critical.

So is my thought process correct in thinking that since the second critical would not trigger since it's from a single attack, instead you would add +10 to the D100 roll...but since they are fighting a minion group, it wouldn't matter either way, so that would mean only a single Stormtrooper would die from that critical hit?

That is RAW. But personally I allow multiple minions to go down. Makes the players feel more awesome, and I can always set up with more minions to balance it out.

So the character rolled 2 Successes, 4 Advantage, and a Despair, right?

I'd call that a super solid hit on the intended target...

That's how I would run it...but unfortunately that's not RAW. A Despair on an engaged combat attack basically turns into a failure and you hit your ally. It's the only skill check where Despair = Failure, so I don't know how they justified it, but...that's why there are house rules.

So the character rolled 2 Successes, 4 Advantage, and a Despair, right?

I'd call that a super solid hit on the intended target...

That's how I would run it...but unfortunately that's not RAW. A Despair on an engaged combat attack basically turns into a failure and you hit your ally. It's the only skill check where Despair = Failure, so I don't know how they justified it, but...that's why there are house rules.

This is one of the few places where I say, "Like the guy who named .gif files, the designer is wrong." At my table a success is always a success. Of course, I can spend that Despair to have them also hit their buddy, and I will! Heck, if he fails the shot, I'll probably still spend the Despair that way. In either case, I'll just call for base weapon damage, with no crits unless it exceeds Wound Threshold.

BTW does this also count for the case of beeing two glowstick wielder engaged on one poor nemesis?

(or two wookies slashing with their vibroaxes towards a poor BH or what ever you can imaging)

When rolled the shining evil of despair will they also hit they other engaged comrade?

Yes

BTW does this also count for the case of beeing two glowstick wielder engaged on one poor nemesis?

(or two wookies slashing with their vibroaxes towards a poor BH or what ever you can imaging)

When rolled the shining evil of despair will they also hit they other engaged comrade?

Not strictly. Two melee fighters ganging up on an enemy will not upgrade their difficulty, though the GM might still cause them to hit their buddy on a Despair. It's not "automatic" as it is with shooting, and I probably wouldn't do it.

Edited by The Grand Falloon