Strategy Question

By Audio Weasel, in Star Wars: Armada

Took on an ISD, VSD, GSD list tonight (my second game ever). Burnt down the ISD eventually, and got the GSD down, but had a full health VSD to contend with, with my injured ships. Should I have tried to kill the other two ships that had less health first? Or was my target choice right, and I just misflew it (I did make some mistakes during the game that did lose it for me, mainly wanting to know about target choice).

Going after the ISD right away was probably the better choice. As a Imperial Fleet Commander, the ISD is usually my Main ship due to its High Hull Value and High Damage Output. What were you using as your fleet? The one time i played as the Rebels i used an MC80 and 2 MC30s and broadsided the hell out of the Imperials. Thats the best way to try take on the empire since our front arcs are where our damage comes from mostly.

Use the rebels speed and maneuverability to get beside or behind the Star Destroyers. I get nervous as hell if my opponent can get be behind me

Edited by OmAlexcini

LOL I was actually flying an MC80 and 2 MC30's. One of the critical mistakes I made was actually taking one of my MC30's to speed 4 and getting into a position where I had a choice between either flying off the board, or leaving the main battle area. If I had been at speed 3, I would have been able to turn in and end up behind the VSD. I can post the full list, if you like, but I've already made some minor changes based on how this game went that I think will help some, in addition to flying better.

Edited by Audio Weasel

Just knowing the ships you were using is fine. But yea using the long range and the maneuverability of rebel ships is the best thing to do, but like you said you got to keep an eye on where your ships may end up as well. Playing against my dad he ended up running out the map a couple times through out the times we've played. It'll just take practicing. As an imperial player, my counter to being out matched in speed is to start at speed one and stay there lol and just hope that the enemy will fly into my cross hairs

Well, hoping to get more practice next Saturday. Starting at 10 am and playing all day with a break for a game of rebellion.

sounds like you did a fine job, Its a sound tactic if you can attack one ship at a time with your whole force and take out the leader/most powerful ship first.(it is the most danger and more points) while you stay out of his prime attack ark and range of beta targets.

I agree with going after the ISD first on one condition. If the Glad is Demolisher Then that's the primary target if you have a good shot at him. Don't try and chase if because he has to come to you, but you want that ship dead fast.

I'd say you did a pretty good job. Did you win the game? If so, by how many points? I consider myself pretty experienced at Armada, and I rarely destroy all of my opponents' ships.

Lost the game. He had his Vic and 4 squadrons left, and I had the mc30 that had to run off left. My key mistakes were that mc30's speed, and my handling of my squadrons. I did ok, but more importantly I learned a lot.

Weasel - one thing to consider is also exactly how he deploys, as the correct answer is always "kill whatever is most exposed" in terms of the effort required to kill vs. the likely losses from your side. Or, in other words, prey on the weak, the out of position, and the low hanging fruit.

To that end, if you went for the ISD, it should mean the other guys are out of position and can't really retaliate effectively compared to how much damage you are going to deal. To that end, the correct decision changes in every game state, so it's not like you should ever start with a plan set in stone that you won't adjust even if the other player makes mistakes.

Plans are excellent servants and terrible masters in this game.

Weasel - one thing to consider is also exactly how he deploys, as the correct answer is always "kill whatever is most exposed" in terms of the effort required to kill vs. the likely losses from your side. Or, in other words, prey on the weak, the out of position, and the low hanging fruit.

To that end, if you went for the ISD, it should mean the other guys are out of position and can't really retaliate effectively compared to how much damage you are going to deal. To that end, the correct decision changes in every game state, so it's not like you should ever start with a plan set in stone that you won't adjust even if the other player makes mistakes.

Plans are excellent servants and terrible masters in this game.

I do have to say that I very much appreciate how helpful everyone is while I struggle to wrap my brain around the strategy and tactics for this game.

Edited by Audio Weasel

My last games against ISD lists, I have entirely dodged the ISD and killed everything else. Still managed to lose one mind, but you get the idea.