I a having a ton of fun with this game. It really comes into its own once the advanced rules are put into play.
With the right combination of cards I was able to build a death star in one turn. Used the action card to pull and assign and construct a death star. Used another mission to advance it to space 3. And the last mission to put it into play.
With another lucky draw of some action cards and tactic cards I moved the other deathstar in to kill a mon cal cruiser right off the bat without it firing a shot and then a no escape tactic card to wipe the rest of the fleet.
After a few games it seems to me that the rebels really have the ground game unless the Imperials can really plan ahead for it. Being able to generate units from thin air from uprisings, and especially an air speeder, can really ruin the day.
One thing I will try later is to spread out as much as I can and hopefully get a bead on at least a general idea of the base and deny other move spots.
That's all I have for now. I am having tons of fun with this game and wish I could find more time to play.
Edited by Bodacious2182