The logic to disallow is a bit convoluted so I'll concede the point. MijRaj is right though, I don't think overwatch is overpowered.
It's not overpowered when both sides are using it. It's just a big change to the game. We all have a checklist when GM-ing that we do when setting up an encounter. I try to give my groups approximately three different ways to solve a problem. The use of RAW overwatch just means that I would have to create 'triggers' in my maps to make sure that large groups couldn't often be overwatch-ed to death. I'd have to do better work to restrict sight-lines and keyholes. I don't always plan out covered pathways, like in Gears of War or XCOM, in the maps I make. It would require big changes.
There are already a lot of layers in setting up Dark Heresy encounters. Modifier stacks. Destructible terrain. Continuing effects. Lots of other stuff. It's one of the roughest combat systems I've dealt with. I look at what a lot of other GM's do and I don't think they are designing around overwatch either.
Edited by fog1234