OK, I'm finally done getting caught up on most of the updates from last weekend. Now we can start getting the flood of updates from this weekend!
2016 Regionals Results
Just quit your job. This takes priority.
They're streaming top 8 on I believe. Stream should be live soon. Calen Wong's Ghost/phantom/Biggs vs Carsen Hopper's crack swarm with wampa and omega leader
Link to stream?
That's sucks!Interesting tidbits from chatting with some of the gents while watching this stream- https://www.twitch.tv/etxlive
Apparently in the Queensland, Australia Regional, 2 players were cut from the Top 8 because they failed to list Guidance Chips in their submitted lists. Ouch.
And apparently another player who did get into the top 8 was eliminated as he brought Boba, even included the point for him in his list, but didn't write it down.
Geez - Aussies are tough. Moral of the story: use an online list builder and print out your list! Writing a list in is just prone to stupid mistakes...
That's sucks!Interesting tidbits from chatting with some of the gents while watching this stream- https://www.twitch.tv/etxlive
Apparently in the Queensland, Australia Regional, 2 players were cut from the Top 8 because they failed to list Guidance Chips in their submitted lists. Ouch.
And apparently another player who did get into the top 8 was eliminated as he brought Boba, even included the point for him in his list, but didn't write it down.
Geez - Aussies are tough. Moral of the story: use an online list builder and print out your list! Writing a list in is just prone to stupid mistakes...
It was tough. For players and officials alike.
26 players for Saskatoon Regional. 5 rounds of Swiss. Top 8. Triple Toiletseats take another one.
http://lists.starwarsclubhouse.com/get_tourney_details?tourney_id=1703
On to top 4 in Tacoma. Blair Bunke vs Zach Bunn on feature table.
Blair has:
Blue B
Blue B
Gold Y with TLT, BTL, R3A2
Tala Z
Proto A with autothrusters
Zach has:
Lambda with Palp, ion projector
Vader with Title, VI, ATC, engine, prockets
Valen Rudor with PtL, title, autothrusters, prockets
Table 2 features Calen Wong vs Dustin Foran.
Calen has:
Biggs with R4-D6, IA
Kanan with title, TLT, adv sensors, tactical jammer, rec spec, tactician
Ezra with title, rage, chopper
Dustin has:
Lambda with Palp, anti-pursuit lasers
Vader with VI, title, ATC, engine
Carnor with title, PtL, stealth, autothrusters
Edited by SekacZach beat Blair, Calen beat Dustin.
Final table is about to start...
That's sucks!Interesting tidbits from chatting with some of the gents while watching this stream- https://www.twitch.tv/etxlive
Apparently in the Queensland, Australia Regional, 2 players were cut from the Top 8 because they failed to list Guidance Chips in their submitted lists. Ouch.
And apparently another player who did get into the top 8 was eliminated as he brought Boba, even included the point for him in his list, but didn't write it down.
Geez - Aussies are tough. Moral of the story: use an online list builder and print out your list! Writing a list in is just prone to stupid mistakes...
At least one of the players had a printed list from an online builder and didn't include the Chips.
One of the faults was a guy who pointed out the failure himself and took the DQ.
The cascade of rechecks on lists and then DQs caused a lot of players to have scores out of whack.
It caused me to be pushed out of the Top 8, but then after the other DQ, put me back in.
I thought my head was going to explode.
I have to say that the guys running it, particularly Ado, did a good job with the ugly situation.
And also that the player base on a whole was really civil (at the event). There where no blow-ups and all discussion was reasonable.
Calen has:
Biggs with R4-D6, IA
Kanan with title, TLT, adv sensors, tactical jammer, rec spec, tactician
Ezra with title, rage, chopper
I've been trying to figure out the best stress dealing Ghost and of course the guy who always beat me in tournaments when I lived on the West Coast is the guy who figures it out.
FFG figured it out. It's chopper. He's the droid you're looking for.
Not including results from today, I made a google sheet that includes 44 reported regional wins, sorted by archetype and faction.
https://docs.google.com/spreadsheets/d/1sh9YWdIAFs4TcZVPs5FScxnW2EzoJofX82I2SpmRoOI/edit?usp=sharing
Thought you guys might be interested.
My first loss on Friday was to Dustin. I told him that if he was going to beat me, he'd have to win the whole thing so I'd feel better.
I'll settle for losing to a Top 4 guy.
Not including results from today, I made a google sheet that includes 44 reported regional wins, sorted by archetype and faction.
https://docs.google.com/spreadsheets/d/1sh9YWdIAFs4TcZVPs5FScxnW2EzoJofX82I2SpmRoOI/edit?usp=sharing
Thought you guys might be interested.
Amazing. Thank you.
Not including results from today, I made a google sheet that includes 44 reported regional wins, sorted by archetype and faction.
https://docs.google.com/spreadsheets/d/1sh9YWdIAFs4TcZVPs5FScxnW2EzoJofX82I2SpmRoOI/edit?usp=sharing
Thought you guys might be interested.
Yeah, Palp Aces is worse for the game than U-Boats are. I understand that that Palp Aces number may be inflated a little because it can contain many different Acewings, but still.
U-Boats can be played around with general skill and tactics and bids to PS 3+. In order to deal with Palp Aces you need hard counters. Merely bumping Soontir is not enough, with only 4 agility dice and Palpatine to modify, the Soontir player has a 48% chance of taking no damage IF, IF you get 3 hits.
Theorist's article about hyper accurate attacks ruining the game is incorrect. Hyper accurate defense is what is forcing hyper accurate attacks to be neccesary.
The game also falls apart when one side has invincible ships and the other side does not. This game was meant for offense to generally surpass defense. Not only with the way the dice work, but also with the costing of certain upgrades. Flight Instructor vs. Predator, the general shittiness of Countermeasures (pretty good in this meta though), Sensor Jammer vs. Juke, etc. When you have cards like Autothrusters, C-3PO, and Palpatine that buff your defense with little to no limitations it tips the scales in favor of defense and makes your ships untouchable.
Winner Zach Bunn and the palp aces!
In order to deal with Palp Aces you need hard counters. Merely bumping Soontir is not enough, with only 4 agility dice and Palpatine to modify, the Soontir player has a 48% chance of taking no damage IF, IF you get 3 hits.
The implicit assumption is that Palpatine is alive, which isn't always the case. Also one doesn't need to kill Soontir to win.
Top 16 in Tacoma is kicking off.
They are:
1. Bryan Taylor with 25/806
2. Christopher Brown with 24/898
3. Paul Vogl with 23/822
4. William Wooldridge with 22/936
5. Falk Bock with 21/923
6. Blair Bunke with 21/797
7. Stephen Van Mic with 21/750
8. Carsen Hopper with 21/734
9. David Drew with 21/734
10. Calen Wong with 20/832
11. Richard Li with 20/787
12. Zach Bunn with 20/702
13. Brian Allison with 20/681
14. Clint Collect with 20/652
15. Dustin Foran with 20/634
16. Chris Norris with 20/580
Since half those players played in 5 rounds of Swiss in flight 1 and half played 6 in flight 2, I'm not sure if that's how they were actually seeded. I just listed them in descending tournament points then mov order.
I'll post lists once I gain access to them.
How many players were there overall, between flight 1 and 2?
I'm also interested to see how they did the pairings.
I made a suggestion to the ETX X-Wing crew that it would be cool to have a "losers" bracket on sunday. I paid 35 bucks for the weekend, and only went the one day, since I didn't get near the cut.
I envision a... let's call it the Academy bracket instead of "losers", would be fun and neat way to play out the rest of the expo, maybe give away some fun prizes like Star Wars plushies, and check out the elimination games in-between matches. Oh, and do it just Swiss scoring, with no cut, so no one gets eliminated.
Edited by Koing907Yeah, Palp Aces is worse for the game than U-Boats are. I understand that that Palp Aces number may be inflated a little because it can contain many different Acewings, but still.Not including results from today, I made a google sheet that includes 44 reported regional wins, sorted by archetype and faction.
https://docs.google.com/spreadsheets/d/1sh9YWdIAFs4TcZVPs5FScxnW2EzoJofX82I2SpmRoOI/edit?usp=sharing
Thought you guys might be interested.
U-Boats can be played around with general skill and tactics and bids to PS 3+. In order to deal with Palp Aces you need hard counters. Merely bumping Soontir is not enough, with only 4 agility dice and Palpatine to modify, the Soontir player has a 48% chance of taking no damage IF, IF you get 3 hits.
Theorist's article about hyper accurate attacks ruining the game is incorrect. Hyper accurate defense is what is forcing hyper accurate attacks to be neccesary.
The game also falls apart when one side has invincible ships and the other side does not. This game was meant for offense to generally surpass defense. Not only with the way the dice work, but also with the costing of certain upgrades. Flight Instructor vs. Predator, the general shittiness of Countermeasures (pretty good in this meta though), Sensor Jammer vs. Juke, etc. When you have cards like Autothrusters, C-3PO, and Palpatine that buff your defense with little to no limitations it tips the scales in favor of defense and makes your ships untouchable.
I prefer seeing thier mouth droop as I drop a stress on them from an attack and if they Autothrusters, evade and palp they will just be facing another stress and possibly deadly gunner shot, so they sigh and take 1 damage they really rather wouldn't. To each their own.
Edited by CheapCreep
why not take your own invincible ships? One of the best parts of the game is shrugging of 3 hit attacks when you roll 3 blanks on the greens. Seeing there excitement and the color drain from there face when you say autothruster, palpatine, evade token.
Yeah, Palp Aces is worse for the game than U-Boats are. I understand that that Palp Aces number may be inflated a little because it can contain many different Acewings, but still.Not including results from today, I made a google sheet that includes 44 reported regional wins, sorted by archetype and faction.
https://docs.google.com/spreadsheets/d/1sh9YWdIAFs4TcZVPs5FScxnW2EzoJofX82I2SpmRoOI/edit?usp=sharing
Thought you guys might be interested.
U-Boats can be played around with general skill and tactics and bids to PS 3+. In order to deal with Palp Aces you need hard counters. Merely bumping Soontir is not enough, with only 4 agility dice and Palpatine to modify, the Soontir player has a 48% chance of taking no damage IF, IF you get 3 hits.
Theorist's article about hyper accurate attacks ruining the game is incorrect. Hyper accurate defense is what is forcing hyper accurate attacks to be neccesary.
The game also falls apart when one side has invincible ships and the other side does not. This game was meant for offense to generally surpass defense. Not only with the way the dice work, but also with the costing of certain upgrades. Flight Instructor vs. Predator, the general shittiness of Countermeasures (pretty good in this meta though), Sensor Jammer vs. Juke, etc. When you have cards like Autothrusters, C-3PO, and Palpatine that buff your defense with little to no limitations it tips the scales in favor of defense and makes your ships untouchable.
Palp Aces is predicated entirely upon causing this type of negative play experience, lol.
Top 16 in Tacoma is kicking off.
They are:
1. Bryan Taylor with 25/806
2. Christopher Brown with 24/898
3. Paul Vogl with 23/822
4. William Wooldridge with 22/936
5. Falk Bock with 21/923
6. Blair Bunke with 21/797
7. Stephen Van Mic with 21/750
8. Carsen Hopper with 21/734
9. David Drew with 21/734
10. Calen Wong with 20/832
11. Richard Li with 20/787
12. Zach Bunn with 20/702
13. Brian Allison with 20/681
14. Clint Collect with 20/652
15. Dustin Foran with 20/634
16. Chris Norris with 20/580
Since half those players played in 5 rounds of Swiss in flight 1 and half played 6 in flight 2, I'm not sure if that's how they were actually seeded. I just listed them in descending tournament points then mov order.
I'll post lists once I gain access to them.
How many players were there overall, between flight 1 and 2?
I'm also interested to see how they did the pairings.
why not take your own invincible ships? One of the best parts of the game is shrugging of 3 hit attacks when you roll 3 blanks on the greens. Seeing there excitement and the color drain from there face when you say autothruster, palpatine, evade token.Yeah, Palp Aces is worse for the game than U-Boats are. I understand that that Palp Aces number may be inflated a little because it can contain many different Acewings, but still.Not including results from today, I made a google sheet that includes 44 reported regional wins, sorted by archetype and faction.
https://docs.google.com/spreadsheets/d/1sh9YWdIAFs4TcZVPs5FScxnW2EzoJofX82I2SpmRoOI/edit?usp=sharing
Thought you guys might be interested.
U-Boats can be played around with general skill and tactics and bids to PS 3+. In order to deal with Palp Aces you need hard counters. Merely bumping Soontir is not enough, with only 4 agility dice and Palpatine to modify, the Soontir player has a 48% chance of taking no damage IF, IF you get 3 hits.
Theorist's article about hyper accurate attacks ruining the game is incorrect. Hyper accurate defense is what is forcing hyper accurate attacks to be neccesary.
The game also falls apart when one side has invincible ships and the other side does not. This game was meant for offense to generally surpass defense. Not only with the way the dice work, but also with the costing of certain upgrades. Flight Instructor vs. Predator, the general shittiness of Countermeasures (pretty good in this meta though), Sensor Jammer vs. Juke, etc. When you have cards like Autothrusters, C-3PO, and Palpatine that buff your defense with little to no limitations it tips the scales in favor of defense and makes your ships untouchable.
Still not as good as watching a Fel pass up a range 1 focused 4 Dice attack because he's scared out of his panties to take Dengars payback with Zuckuss and suffer an R5-P8. Then later kill him with a Feedback Array. Imp Aces have vulnerabilities. The trick is to find a list which can exploit those vulnerabilities and still perform well vs other top lists. That's the sweet spot.
How many players were there overall, between flight 1 and 2?
I'm also interested to see how they did the pairings.
43 on Friday (6 byes), 46 on Saturday (also 6 byes).
Final Friday standings here: https://goo.gl/photos/HGfcoVQTn12QMdYA9 I'm number 33 and had dropped prior to the announcement of pairings for round 5, but it doesn't sound like the software reports it if the bye drops. I didn't think to take a picture of the Saturday standings.