2016 Regionals Results

By MajorJuggler, in X-Wing

That chart of pilots totally didn't show the Tansarii Point Veterans, of which 100% that made the cut got into the top 4!!! :P

In Alaska. With 12 people.

:-p

And a 4 person cut, so if you made the cut, you WERE in the top, but still! Being in alaska isn't a problem, the 12 person tournament on the other hand....(apparently we picked the WRONG weekend. I didn't get to go, and our last store championship had 24 people with several missing, so expected a lot more than 12 people at the regional...)

Like I said in my post with the chart: if something keeps doing well at a lot of events there's probably something to it.

:-)

The gauntlet to other Tansarii players had been thrown down!

Thats a bit disingenuous isn't it? What's the point in using Inquisitor as a % of lists not even using it?

The assumption I'm going with (and I'm happy to have this be challenged) is that in a balanced meta, the proportion of a given list archetype (and of factions) should be roughly the same throughout the tournament. So if tournament has, say, 20% Rebels, 35% Imperial, and 45% Scum, then we should expect to see roughly similar numbers in the cut. Similarly, if 15% of Imperial lists have Howlrunner, then we should expect to see Howlrunner in 15% of the Imperial lists that made the cut.

Edit: Oh, I see -- I mistyped in my earlier post.

What I said:

You can see the Inquisitor's representation in the cut (of Imperial lists) is about the same as the proportion of Imperial lists fielded (about 38%).

What I meant to type:

You can see the Inquisitor's representation in the cut (of Imperial lists) is about the same as its proportion of Imperial lists fielded (about 38%).

That is: the Inquisitor appears in Imperial lists at roughly the same percentage both in tournament entry (~38%) and top cuts (~39%). (Man, am I having a hard time wording things. I should eat lunch.)

Edited by geordan

But deriving the weight of a subset of Imperial lists (those with Inquisitor) from a whole set (all Imperial lists) to determine if Inquisitor is good or not doesn't work.

In fact it proves the opposite, it proves that Inquisitor lists have so outperformed non-Inquisitor Imperial lists that they have expanded to the same % of the field by the cut that ALL Imp lists were at the start of the day.

That chart of pilots totally didn't show the Tansarii Point Veterans, of which 100% that made the cut got into the top 4!!! :P

In Alaska. With 12 people.

:-p

And a 4 person cut, so if you made the cut, you WERE in the top, but still! Being in alaska isn't a problem, the 12 person tournament on the other hand....(apparently we picked the WRONG weekend. I didn't get to go, and our last store championship had 24 people with several missing, so expected a lot more than 12 people at the regional...)

Like I said in my post with the chart: if something keeps doing well at a lot of events there's probably something to it.

:-)

The gauntlet to other Tansarii players had been thrown down!

I've been testing a scum crack swarm with 4 TVPs with crack and serissu with crack, stealth and tractor beam. 1-2 with it so far. First game I got massively outflown by a juke/ptl/autothrusters green squadron swarm (first combat happened at range 3, which was terrible for me, mass juke > mass crackshot, and he just plain flew better). Second match was against fat han and jake, got jake to 1 hull and han to 6. I might have own if not for one crucial turn where I missed blocking both ships by probably less than a mm each. That let jake PTL and wipe out a TVP with prockets while han killed serissu (who's the one that just missed blocking him). Next round I blocked both on rocks, which is when I got jake down to the 1h, and put damaged sensor array crits on both, which he successfully cleared the next turn). I also rolled like 40 blanks out of an expected 27 on defense, which didn't help...

last match that I won was vs bossk with cluster missiles, zuckuss, dengar, 4lom, chips, glitterstilm, vi, kaato with cluster, deadeye, chips, manaroo with proton torpedo, chips, deadeye. lost serissu to cluster missiles before firing, got manaroo down to 2 hull, and lost a scyk to kaato's cluster missiles. finished manaroo the next round, kaato the round afte that I think, then had 3 scyks behind bossk, who had like 6 stress from zuckuss.

Definitely need more practice to learn how to fly them, but I actually don't hate it so far. You lose a hull and autothrusters vs an a-wing, but get up to PS5, letting you shoot before other crack swarms and try to kill stuff before it shoots. Still above jumpmasters as well. And can still block against aces. Could get better when they release a fix for the ship.

Inquisitor is amazing... pretty much Soontir+ for 4pts less.

But Scouts, Inquisitor, Chopper, Lothal, Kanan, Zuckuss, Tel, Manaroo, Dengar... the whole of Wave 8 is a beating for what's gone before, by these stats at least.

Nah, Inquisitor isn't better than Soontir. The most common Soontir build gives him Stealth and AT, so for most of his life he's rolling 4 evades to the Inquisitor's 3. And Soontir gets focus just for using PtL, so he can also pretty consistently do two re-maneuvering actions vs the Inquisitor's one (presuming the Inquisitor is using PtL and burns his second action for the title). Then Soontir can also get up to a 4-dice attack, while the Inquisitor is never going to break 3. Nevermind the whole advantage of PS9 vs PS8.

I think they are priced correctly for their differences...it's just that Soontir was always a top-tier ace, and the Inquisitor being right up there with him gives the Empire some good options.

As to wave 8...I'm not sure it's better , per se - just that it's making the cut "more often" because SO MANY PEOPLE ARE RUNNING IT. I mean, in the Portland regionals, we had exactly one (1, single) YT-2400 brought to the event. Is it any wonder a YT-2400 didn't make the top cut? I don't recall seeing any YT-1300s at all . While, on the other hand, it seemed like 1/4 of the lists brought a Jumpmaster. So...yeah, those are going to be over-represented in the top tables. Not because they are necessarily better than everything else...but just because they were so much more COMMON than everything else.

People like running the new stuff!

Yes but don't forget that Inquisitor do not trigger autothrusters and do not let the enemy roll one additional defense die at range 3. So I would say Inquisitor is better at range 3 (+ additional defense die), whereas Soontir shines more at close combat)

The Inquisitor has an extra built in health and also typically has a target lock which makes his shots more accurate -- even at close range. IMO, the only thing Soontir has over him is pilot skill, which can be significant or it can mean nothing. For 34 points, still cheaper than Fel, you can give him prockets which makes him much more effective at R1 than Fel. The only reason to take Fel over the Inquisitor in most lists is that you need the PS 9.

You are forgetting, though, that the Inquisitor is limited in what 'triple actions' he can take. IE., one of them MUST be target lock to get the evade. Soontir can choose a second reposition, if it's appropriate.

IE., I find the ability to boost and barrel roll, and still get a focus token...to generally be superior to boost or barrel roll and then having to do a TL for an evade token.

Soontir is simply a vastly better arc-dodger than the Inquisitor is. And regardless of defensive abilities, the enemy misses 100% of the shots they don't get to take. (Which, granted, in this current meta of triple-or-more-turrets is a lot less of a big deal. I mean, Autothrusters is nice and all, but it's not that powerful.)

I'm actually not forgetting that:). The Inquisitor is a slightly less effective arc dodger, sure (he still can arc dodge with two actions he just doesn't get the benefit of modding his attack -- unless he has a leftover TL) but his offense and lower cost is typically going to make up for it even if he isn't getting them every turn.

I think Kanan/Kyle have a place alongside Rey with PtL/Engine/New MF title. Her ability helps better than just Threepio, the new title gives you a Focus after dropping a Stress from your 3-Bank, and you can do it again next turn if you so choose!

I don't know if it is better, though. C-3p0 is a guaranteed evade when rolling one die, and with Rey's ability you have a decent chance at a second. You have a 51% chance of an evade with rey's ability and no focus, 86% chance of an evade with focus. At range one or two 3po is better, and range three is a push. I think Kanan 3-po is much better defensively, so it depends on how much you don't need the focus on defense and can spend it on offense.

My issue with Kanan without Kyle is that now you can't take a second Focus, which is the same sort of Lone Wolf situation where you need those tokens for consistent results. And if you don't take the old Falcon title, you can't take Evade, which is really where Threepio helps the most in my opinion.

At PS8 with Engine Upgrade and the new Falcon title, I feel like PtL Rey has better options and flexibility in manoeuvre/action choice this way instead of expecting to get hit and mitigating that damage with Threepio.

I'm holding for Finn's crew card, might be better than gunner. then again, Kyle/3po is a good combo...

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.

Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

If you want playable, /nearly/ viable M3-A based lists, you almost have to use Mindlink. I like a Contracted Scout with Mindlink and Feedback, with 3 TPV's that each have Mindlink, Mangler, and Heavy Scyk of course.

Cross your fingers and hope you don't face a gunner RAC with Vader crew.

If you want playable, /nearly/ viable M3-A based lists, you almost have to use Mindlink. I like a Contracted Scout with Mindlink and Feedback, with 3 TPV's that each have Mindlink, Mangler, and Heavy Scyk of course.

Cross your fingers and hope you don't face a gunner RAC with Vader crew.

Any new results from regionals around the world?

I have been playing with Scyk lists since January (every tourney entry has had at least one). In my experience, with the exception of one specific list where Serrisu was set up in a particular fashion, Scyks MUST use ML to be viable. Stealth device is also very good to have.

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.

Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

Surprisingly large number of Lothal Rebels in that flight. There were at least three players running doubles, and only one Triple Jumps. Palp Aces were also out in force.

My understanding is that they are taking the top 8 from each day for a top 16 on sunday.

I have been playing with Scyk lists since January (every tourney entry has had at least one). In my experience, with the exception of one specific list where Serrisu was set up in a particular fashion, Scyks MUST use ML to be viable. Stealth device is also very good to have.

Yea, I feel as if FFG released mindlink as a soft buff for the Scyk.

I find Hull Upgrades to be better than Stealth Devices. Getting a target in arc is hard enough, and you'll want to use that focus for offense usually.

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.

Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

But... With a nominal start time of 4pm, 6 rounds is 9 hours, assuming they can keep the between-round time down to 15 minutes. That's 1am right off the bat, and with the accident on I-5 making it rough to get there on time (so they justifiably pushed back the start time a bit), there's just no way that getting out by midnight was ever reasonable. They were even saying "yeah, we announced 6 rounds, so we can't change it" around round two or three. :(

I ended up dropping after round 4 (10:30pm) since I didn't like the idea of having to wait another 3 hours to get dinner (no food break is rough). I might have stuck in had I known it was only going to be one more round... I had zero chance of making the cut at that point, but I flew up from the SF bay area, and wanted to play some games!

Great meeting a bunch of people though - great community up here!

My understanding is that they are taking the top 8 from each day for a top 16 on sunday.

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

But... With a nominal start time of 4pm, 6 rounds is 9 hours, assuming they can keep the between-round time down to 15 minutes. That's 1am right off the bat, and with the accident on I-5 making it rough to get there on time (so they justifiably pushed back the start time a bit), there's just no way that getting out by midnight was ever reasonable. They were even saying "yeah, we announced 6 rounds, so we can't change it" around round two or three. :(I ended up dropping after round 4 (10:30pm) since I didn't like the idea of having to wait another 3 hours to get dinner (no food break is rough). I might have stuck in had I known it was only going to be one more round... I had zero chance of making the cut at that point, but I flew up from the SF bay area, and wanted to play some games!Great meeting a bunch of people though - great community up here!
Edited by PhantomFO

Kyle said 9-16 do get a copy of VI. You can pick them up.

PhantomFO, you came in 13th.

Edited by inquisitor_bob

Interesting tidbits from chatting with some of the gents while watching this stream- https://www.twitch.tv/etxlive

Apparently in the Queensland, Australia Regional, 2 players were cut from the Top 8 because they failed to list Guidance Chips in their submitted lists. Ouch.

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

But... With a nominal start time of 4pm, 6 rounds is 9 hours, assuming they can keep the between-round time down to 15 minutes. That's 1am right off the bat, and with the accident on I-5 making it rough to get there on time (so they justifiably pushed back the start time a bit), there's just no way that getting out by midnight was ever reasonable. They were even saying "yeah, we announced 6 rounds, so we can't change it" around round two or three. :(I ended up dropping after round 4 (10:30pm) since I didn't like the idea of having to wait another 3 hours to get dinner (no food break is rough). I might have stuck in had I known it was only going to be one more round... I had zero chance of making the cut at that point, but I flew up from the SF bay area, and wanted to play some games!Great meeting a bunch of people though - great community up here!

Why did it start at 4pm? What a mess.

Regionals should start at 10am or earlier.

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

But... With a nominal start time of 4pm, 6 rounds is 9 hours, assuming they can keep the between-round time down to 15 minutes. That's 1am right off the bat, and with the accident on I-5 making it rough to get there on time (so they justifiably pushed back the start time a bit), there's just no way that getting out by midnight was ever reasonable. They were even saying "yeah, we announced 6 rounds, so we can't change it" around round two or three. :(I ended up dropping after round 4 (10:30pm) since I didn't like the idea of having to wait another 3 hours to get dinner (no food break is rough). I might have stuck in had I known it was only going to be one more round... I had zero chance of making the cut at that point, but I flew up from the SF bay area, and wanted to play some games!Great meeting a bunch of people though - great community up here!

Why did it start at 4pm? What a mess.

Regionals should start at 10am or earlier.

It's like a 3 day event or something I think.

Flight 1 of Tacoma wrapped up tonight but standings aren't yet posted. There was a bit of a snafu in that they announced 6 rounds of Swiss but we had to be out by midnight so they shortened it to 5. This was honestly more appropriate for the turnout (40 something) but they didn't announce the change until after round 4, which was a bummer.Oh well. No big deal. I'll try to post lists and standings once they're posted tomorrow.

But... With a nominal start time of 4pm, 6 rounds is 9 hours, assuming they can keep the between-round time down to 15 minutes. That's 1am right off the bat, and with the accident on I-5 making it rough to get there on time (so they justifiably pushed back the start time a bit), there's just no way that getting out by midnight was ever reasonable. They were even saying "yeah, we announced 6 rounds, so we can't change it" around round two or three. :(I ended up dropping after round 4 (10:30pm) since I didn't like the idea of having to wait another 3 hours to get dinner (no food break is rough). I might have stuck in had I known it was only going to be one more round... I had zero chance of making the cut at that point, but I flew up from the SF bay area, and wanted to play some games!Great meeting a bunch of people though - great community up here!

Why did it start at 4pm? What a mess.

Regionals should start at 10am or earlier.

Frankly, I was more than happy to sign up for the 4PM flight instead of staying at 9AM on a Saturday.

Interesting tidbits from chatting with some of the gents while watching this stream- https://www.twitch.tv/etxlive

Apparently in the Queensland, Australia Regional, 2 players were cut from the Top 8 because they failed to list Guidance Chips in their submitted lists. Ouch.

Top 16 in Tacoma is kicking off.

They are:

1. Bryan Taylor with 25/806

2. Christopher Brown with 24/898

3. Paul Vogl with 23/822

4. William Wooldridge with 22/936

5. Falk Bock with 21/923

6. Blair Bunke with 21/797

7. Stephen Van Mic with 21/750

8. Carsen Hopper with 21/734

9. David Drew with 21/734

10. Calen Wong with 20/832

11. Richard Li with 20/787

12. Zach Bunn with 20/702

13. Brian Allison with 20/681

14. Clint Collect with 20/652

15. Dustin Foran with 20/634

16. Chris Norris with 20/580

Since half those players played in 5 rounds of Swiss in flight 1 and half played 6 in flight 2, I'm not sure if that's how they were actually seeded. I just listed them in descending tournament points then mov order.

I'll post lists once I gain access to them.

Top 16 in Tacoma is kicking off.

They are:

1. Bryan Taylor with 25/806

2. Christopher Brown with 24/898

3. Paul Vogl with 23/822

4. William Wooldridge with 22/936

5. Falk Bock with 21/923

6. Blair Bunke with 21/797

7. Stephen Van Mic with 21/750

8. Carsen Hopper with 21/734

9. David Drew with 21/734

10. Calen Wong with 20/832

11. Richard Li with 20/787

12. Zach Bunn with 20/702

13. Brian Allison with 20/681

14. Clint Collect with 20/652

15. Dustin Foran with 20/634

16. Chris Norris with 20/580

Since half those players played in 5 rounds of Swiss in flight 1 and half played 6 in flight 2, I'm not sure if that's how they were actually seeded. I just listed them in descending tournament points then mov order.

I'll post lists once I gain access to them.

So they stream the first two days, but not the top 16?

Bummer. :(

They're streaming top 8 on I believe. Stream should be live soon. Calen Wong's Ghost/phantom/Biggs vs Carsen Hopper's crack swarm with wampa and omega leader