2016 Regionals Results

By MajorJuggler, in X-Wing

Does anyone know what was in that 2 K wing list that made the cut in the Austin Regionals?

Miranda and a Warden. Seems they both had TLTs at least. Not sure how much you'll be able to find from the stream posted earlier.

I'll re-link it here: https://www.twitch.tv/512squadron/v/67881140

EastCoast, I dont think Rebels need a boost, if the trend of rebels loosing their share in the winners circle continues then sure they need a boost. I think what you are seeing is Scum enjoying the lateest release not the rebels becoming non competitive. I would bet with the re-release of the falcon you will see rebels get back over 33% in the cut. Just look at the vassal numbers, no scum anywhere (they are a bit out of date).

Don't misunderstand what I'm saying. I'm not declaring Rebels non-competitive. I'm declaring them not as competitive as the other 2 factions.

Yes, the Falcon and the Re-Poe man may be the bump to push them back. I only know where things are now with the data that's available. Maybe we are exactly where the designers envisioned us to be at this point in time.

I personally doubt the new Falcon will do much for Rebels in this regard. So far nothing really better than what they currently have has been spoiled.

Also, something that irks me as a Scum player: why is Rebels winning less than other factions a much bigger deal than the same thing for Scum? A lot less people were debating/complaining when Scum was in the same place pre Wave 8.

Because starvipers are dumb as hell and it's a lot more annoying when staples of the movies struggle than it is when some idiot from shadows of the empire has problems

Thats entirely a matter of opinion. The StarViper happens to be my favorite ship in the game

Because starvipers are dumb as hell and it's a lot more annoying when staples of the movies struggle than it is when some idiot from shadows of the empire has problems

Star Wars was never an universe where ships 'make sense' from a technical standpoint IMO. As such it's hard to make non-subjective claims about what's dumb and what's not in Star Wars ship design.

Also, something that irks me as a Scum player: why is Rebels winning less than other factions a much bigger deal than the same thing for Scum? A lot less people were debating/complaining when Scum was in the same place pre Wave 8.

Possibly because it was business as usual. Ever since they landed in Wave 6, most Scum ships not named IG-88 have been below average to terrible. Them not doing well competitively was expected and people just got used to it by the time Wave 8 landed, whereas Rebels struggling is a bit of a shock.

Edited by DR4CO

Fortunately Rebels will have a lot of room for improvement with all the content thats going to be created for them.

Another problem is that one of their top tier lists consists of 5 A-Wings, which a lot of people don't have and wouldn't see it as a reasonable buy, with Crackshot, which is really good, but also expensive to get and with adaptability, which requires 3 big small base expansions of which one would be enough most of the time. Its not like with Palpaces, where most people already had most of the components and only needed the Raider, an obviously good expansion for being competetive. The list isn't more expensive than other top tier lists, but it requires unconventional components that many competetive players won't have.

May I add that the most competitive Rebel ship at the moment is absolutely the most hideous and impractical model in the game - yes, I am speaking about VCX-100. I hate it's look, I hate it's twitching stand up, I hate those cartoon graphics on upgrade cards and I hate how this ship works in game.

Because of that I switched to Empire, and my Rebel ships went to the locker. I love playing small ships and aces, and my guess is a lot of people like it too - unfortunately this style of play is not viable for Rebels in current meta.

May I add that the most competitive Rebel ship at the moment is absolutely the most hideous and impractical model in the game - yes, I am speaking about VCX-100. I hate it's look, I hate it's twitching stand up, I hate those cartoon graphics on upgrade cards and I hate how this ship works in game.

Because of that I switched to Empire, and my Rebel ships went to the locker. I love playing small ships and aces, and my guess is a lot of people like it too - unfortunately this style of play is not viable for Rebels in current meta.

The model is fine (if impractical), the paintjob is goofy.

And the playstyle is not entirely not viable, lists with Jake have been placing well, just not in great numbers like in wave 7.

May I add that the most competitive Rebel ship at the moment is absolutely the most hideous and impractical model in the game - yes, I am speaking about VCX-100. I hate it's look, I hate it's twitching stand up, I hate those cartoon graphics on upgrade cards and I hate how this ship works in game.

Because of that I switched to Empire, and my Rebel ships went to the locker. I love playing small ships and aces, and my guess is a lot of people like it too - unfortunately this style of play is not viable for Rebels in current meta.

Rebels will need the most recalibrating after wave 8. One of their primary strengths, durability, has really suffered due to the boost to ordnance. They still have options though, the a-wing is looking in a throughly healthy spot right now. I personally dislike the VCX100 too, it feels more like a gimmick than a ship to me. I have no problem with its looks though. I don't necessarily think it's rebels most competitive option though, I think we're simply seeing it a lot due to its 'new hotness' factor.

May I add that the most competitive Rebel ship at the moment is absolutely the most hideous and impractical model in the game - yes, I am speaking about VCX-100. I hate it's look, I hate it's twitching stand up, I hate those cartoon graphics on upgrade cards and I hate how this ship works in game.

Because of that I switched to Empire, and my Rebel ships went to the locker. I love playing small ships and aces, and my guess is a lot of people like it too - unfortunately this style of play is not viable for Rebels in current meta.

Rebels will need the most recalibrating after wave 8. One of their primary strengths, durability, has really suffered due to the boost to ordnance. They still have options though, the a-wing is looking in a throughly healthy spot right now. I personally dislike the VCX100 too, it feels more like a gimmick than a ship to me. I have no problem with its looks though. I don't necessarily think it's rebels most competitive option though, I think we're simply seeing it a lot due to its 'new hotness' factor.

The way we are seeing it however is not gimmicky. While VCXs with the Ghost title can do a lot of work (I dearly love Kanan with Biggs and Sabine in the Shuttle as MoV bank), the most successful builds with it used Chopper or the generic, who do rock solid work as highly durable, relatively cheap ships with four red dice.

And the playstyle is not entirely not viable

I'm not going to lie Admiral, I had to re-read that like 4 times :P

EastCoast, I dont think Rebels need a boost, if the trend of rebels loosing their share in the winners circle continues then sure they need a boost. I think what you are seeing is Scum enjoying the lateest release not the rebels becoming non competitive. I would bet with the re-release of the falcon you will see rebels get back over 33% in the cut. Just look at the vassal numbers, no scum anywhere (they are a bit out of date).

Don't misunderstand what I'm saying. I'm not declaring Rebels non-competitive. I'm declaring them not as competitive as the other 2 factions.

Yes, the Falcon and the Re-Poe man may be the bump to push them back. I only know where things are now with the data that's available. Maybe we are exactly where the designers envisioned us to be at this point in time.

I personally doubt the new Falcon will do much for Rebels in this regard. So far nothing really better than what they currently have has been spoiled.

Also, something that irks me as a Scum player: why is Rebels winning less than other factions a much bigger deal than the same thing for Scum? A lot less people were debating/complaining when Scum was in the same place pre Wave 8.

I don't know, Rey with New Falcon, Kanaan, Navigator, and Engine Upgrade would seem to be a nightmare for anything that thinks it wants to arc dodge.

I've never played with a YT-1300 before but that looks like fun.

Edited by WWHSD

EastCoast, I dont think Rebels need a boost, if the trend of rebels loosing their share in the winners circle continues then sure they need a boost. I think what you are seeing is Scum enjoying the lateest release not the rebels becoming non competitive. I would bet with the re-release of the falcon you will see rebels get back over 33% in the cut. Just look at the vassal numbers, no scum anywhere (they are a bit out of date).

Don't misunderstand what I'm saying. I'm not declaring Rebels non-competitive. I'm declaring them not as competitive as the other 2 factions.

Yes, the Falcon and the Re-Poe man may be the bump to push them back. I only know where things are now with the data that's available. Maybe we are exactly where the designers envisioned us to be at this point in time.

I personally doubt the new Falcon will do much for Rebels in this regard. So far nothing really better than what they currently have has been spoiled.

Also, something that irks me as a Scum player: why is Rebels winning less than other factions a much bigger deal than the same thing for Scum? A lot less people were debating/complaining when Scum was in the same place pre Wave 8.

I don't know, Rey with New Falcon, Kanaan, Navigator, and Engine Upgrade would seem to be a nightmare for anything that thinks it wants to arc dodge.

I've never played with a YT-1300 before but that looks like fun.

Unless you put VI on Rey, that only works vs. PS7 or lower ships and the PS8s that you can force to take initiative.

Even if you put Vi on Rey, it still dies horribly to Torps.

Yes rebels need more stuff like Biggs. Things deflecting or intercepting hard alpha strikes.

Does anyone know what was in that 2 K wing list that made the cut in the Austin Regionals?

Miranda and a Warden. Seems they both had TLTs at least. Not sure how much you'll be able to find from the stream posted earlier.

I'll re-link it here: https://www.twitch.tv/512squadron/v/67881140

To my best recollection, it was

Miranda/TLT/Extra Munitions/Plasma Torpedoes/Homing Missiles/C-3PO/Proximity Mines/Thermal Detonators/Guidance Chips

Warden/TLT/Extra Munitions/Sabine/Cluster Mines/Proximity Mines/Advanced SLAM/Conner Net

It was a clever list.

I'm not convinced that Rebels need much help, beyond what's coming their way anyway. We've only had 20% of the resistance pack spoiled! True, a lot of their top tier ships haven't seen the table much recently, but I think it's hotness and meta-guess related.

I think Rebels might still finish stronger this season, with Sabine crew, R4 Biggs, Wes, Miranda, Warden, Dash, Corran, the VCXs, Gray stresshog, green squadrons and Poe all being very viable still.

May I add that the most competitive Rebel ship at the moment is absolutely the most hideous and impractical model in the game - yes, I am speaking about VCX-100. I hate it's look, I hate it's twitching stand up, I hate those cartoon graphics on upgrade cards and I hate how this ship works in game.

Because of that I switched to Empire, and my Rebel ships went to the locker. I love playing small ships and aces, and my guess is a lot of people like it too - unfortunately this style of play is not viable for Rebels in current meta.

Rebels will need the most recalibrating after wave 8. One of their primary strengths, durability, has really suffered due to the boost to ordnance. They still have options though, the a-wing is looking in a throughly healthy spot right now. I personally dislike the VCX100 too, it feels more like a gimmick than a ship to me. I have no problem with its looks though. I don't necessarily think it's rebels most competitive option though, I think we're simply seeing it a lot due to its 'new hotness' factor.

The way we are seeing it however is not gimmicky. While VCXs with the Ghost title can do a lot of work (I dearly love Kanan with Biggs and Sabine in the Shuttle as MoV bank), the most successful builds with it used Chopper or the generic, who do rock solid work as highly durable, relatively cheap ships with four red dice.

The only really "gimmicky" part of the VCX is the combination of a systems slot with two crew slots, a turret and that dial. It's an astoundingly efficient ship that's behind only the Lambda shuttle in terms of health per points spent (2.1875 points per unit of health on the Lothal, compared to 2.1 points per health on the shuttle), especially since one of those crew options is Hera.

Tie fighters are doing great: like 3 different pilots compImperials have a LOT of viable ships. Though a bunch are used in palp configurations.

I think you're right beyond these configs I think there are none others:

Palp aces (also includes whisper lists)

3 aces

4 ship palp

4 ship no palp: Carnor and Inq lists

Crack swarm 6 howl

Crack swarm 5 with Vader

Whisper chiraneau

Soon you can add defender variants. 3 ship defender aces. And 3 onyx x7 with hull.

I'm glad I can add another config to the list

2TAP/2Bombers

Top-8 in Boston (91 players, Top 16 cut)

I've got to hand it to you pt106 that is some genius list building. Who would have thought to drop AT from the Barons? You have my admiration for that gem of a list (and how well you played it).

Possibly because it was business as usual. Ever since they landed in Wave 6, most Scum ships not named IG-88 have been below average to terrible. Them not doing well competitively was expected and people just got used to it by the time Wave 8 landed, whereas Rebels struggling is a bit of a shock.

I guess I'm just not seeing the "Rebels struggling more than Scum" thing.

In the PacNW regionals, we had a Rebel list and a Scum list make the top 4 .

Opening the window to the top 8, you see how much people are fixing on Palp Aces as a cure-all for dice swinginess. Overall lists that made the cut were:

- 2x Scum

- 1x Rebel

- 5x Imperial lists (3x Palp Aces, 2x other Imperial lists...one of which, believe it or not, was Vader and 4x TIE Fighters)

Tie fighters are doing great: like 3 different pilots compImperials have a LOT of viable ships. Though a bunch are used in palp configurations.

I think you're right beyond these configs I think there are none others:

Palp aces (also includes whisper lists)

3 aces

4 ship palp

4 ship no palp: Carnor and Inq lists

Crack swarm 6 howl

Crack swarm 5 with Vader

Whisper chiraneau

Soon you can add defender variants. 3 ship defender aces. And 3 onyx x7 with hull.

I'm glad I can add another config to the list

2TAP/2Bombers

Top-8 in Boston (91 players, Top 16 cut)

I've got to hand it to you pt106 that is some genius list building. Who would have thought to drop AT from the Barons? You have my admiration for that gem of a list (and how well you played it).

Thank you!

To be fair, I encountered Guidance chips Barons before (usually in a Procket configuration), however I never saw them being paired up with Jonus.

And I still continue to discover nice things about the list (for example, I believe it is one of the few lists around that can reliably kill a Ghost in a single round of shooting)

Rebels have a bunch of really strong squads that match up really poorly against aces or uboats. You can take the gamble and fly rebels. Or you can fly something well rounded. I think a PS alpha strike with rebels is pretty meta savy. But... No one has explored that archetype.

As long as a jake squad can drop a Uboat first exchange or pick up an ace in the first exchange it has a game vs the meta.

Im talking about using the PS 8 Z with crack or VI and a homing missile and go from there. It's not a forgiving build and we"" the X wing community is not comfortable with ordinance outside the obvious, yet.

From my own experience in the Battleground Regional, my Tel Trevura and four Black Sun Zappers performed far better than I could have hoped.

I hate the ghost. I hate it's model I hate it's stand I hate it's concept. Kill the rebels.

From my own experience in the Battleground Regional, my Tel Trevura and four Black Sun Zappers performed far better than I could have hoped.

I can vouch for that, I'm pretty sure I played you in the first round of swiss and it was my loss for the day.