2016 Regionals Results

By MajorJuggler, in X-Wing

A bit of a surprise that San Diego and Portland are in the same weekend, but maybe that split up the west coast enough that both became "manageable". Here in PDX, we capped at 60, and all are prepaid (with a bunch on the wait list).

Can't imagine if we'd been scheduled on different weekends...yikes...

Portland and San Diego are 1,080 miles apart. Portland is ~950 miles from Los Angeles while San Diego is ~120 miles from Los Angeles. I really don't think there are a lot of people who would be attending both even if they were on different weekends.

A bit of a surprise that San Diego and Portland are in the same weekend, but maybe that split up the west coast enough that both became "manageable". Here in PDX, we capped at 60, and all are prepaid (with a bunch on the wait list).

Can't imagine if we'd been scheduled on different weekends...yikes...

Portland and San Diego are 1,080 miles apart. Portland is ~950 miles from Los Angeles while San Diego is ~120 miles from Los Angeles. I really don't think there are a lot of people who would be attending both even if they were on different weekends.

Literally like saying people who go to both the Massachusetts and Florida regionals. (and Boston is like 3 hours north of NYC too)

Jeez, I've been trying out that Dengar/Bossk list and it is sweet!

Bossk's Concussion shot has an expected damage of 4.94 with a crackshot on top (scary stuff for Soontir et al), and Dengar is nicely built to punish big ships. And not an EU in sight!

I think I might be in love.

Edited by banjobenito

Jeez, I've been trying out that Dengar/Bossk list and it is sweet!

Bossk's Concussion shot has an expected damage of 4.94 with a crackshot on top (scary stuff for Soontir et al), and Dengar is nicely built to punish big ships. And not an EU in sight!

I think I might be in love.

Still difficult to get that target lock on Soontir with PS8

Ain't that always the case?

It also looks pretty capable of deleting a scout before it can fire, which is pretty tasty - as long as the scout doesn't get more than one evade vs each missile - 3-4 + 0-1 for dengar's opening plasma, then 4-5 from Bossk's concussion...

Jeez, I've been trying out that Dengar/Bossk list and it is sweet!

Bossk's Concussion shot has an expected damage of 4.94 with a crackshot on top (scary stuff for Soontir et al), and Dengar is nicely built to punish big ships. And not an EU in sight!

I think I might be in love.

Still difficult to get that target lock on Soontir with PS8

PS7, actually. But a reasonable case can be made for trading Crackshot for VI. Reduces the expected damage by quite a bit, but it gives the build more overall utility.

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It also looks pretty capable of deleting a scout before it can fire, which is pretty tasty - as long as the scout doesn't get more than one evade vs each missile - 3-4 + 0-1 for dengar's opening plasma, then 4-5 from Bossk's concussion...

Ouch, that's a heck of an opener!

Jeez, I've been trying out that Dengar/Bossk list and it is sweet!

Bossk's Concussion shot has an expected damage of 4.94 with a crackshot on top (scary stuff for Soontir et al), and Dengar is nicely built to punish big ships. And not an EU in sight!

I think I might be in love.

Still difficult to get that target lock on Soontir with PS8

PS7, actually. But a reasonable case can be made for trading Crackshot for VI. Reduces the expected damage by quite a bit, but it gives the build more overall utility.

.

True, but then you really reduce your chance of removing a scout from play before it can shoot - that's a big price to pay in the current meta...

Ain't that always the case?

It also looks pretty capable of deleting a scout before it can fire, which is pretty tasty - as long as the scout doesn't get more than one evade vs each missile - 3-4 + 0-1 for dengar's opening plasma, then 4-5 from Bossk's concussion...

No not with deadeye. Yes you are right with finishing a scout before shpoting. I was just referring to the guy stating that it would be ideal to shoot on Soontir, but that would be not so easy

The Bossk/Dengar list was just terrifying. If your ship had under 8 hp, it was just gone after the first turn of combat. It beat triple jumpmasters 3 times. It was close on all 3 counts, but the punishing one title and other upgrades just made it a damage output machine and the contracted scouts couldn't keep up post alpha strike. The only game the eventual champ lost was when he made a crucial movement error in the last round of swiss. It was really impressive.

For 70 players? Yea, 2100 probably just covers the rulers, trays and what sounds like extra staff. I see no real glaring profit margin here.

I guess I'm spoiled. I'm used to most or all of the entry going towards prize support.

The Bossk/Dengar list was just terrifying. If your ship had under 8 hp, it was just gone after the first turn of combat. It beat triple jumpmasters 3 times. It was close on all 3 counts, but the punishing one title and other upgrades just made it a damage output machine and the contracted scouts couldn't keep up post alpha strike. The only game the eventual champ lost was when he made a crucial movement error in the last round of swiss. It was really impressive.

Are there any videos of any of the games including this list?

The Bossk/Dengar list was just terrifying. If your ship had under 8 hp, it was just gone after the first turn of combat. It beat triple jumpmasters 3 times. It was close on all 3 counts, but the punishing one title and other upgrades just made it a damage output machine and the contracted scouts couldn't keep up post alpha strike. The only game the eventual champ lost was when he made a crucial movement error in the last round of swiss. It was really impressive.

Are there any videos of any of the games including this list?

Go back through some earlier posts a page or two back and you'll see that I posted a link to it.

In other miniature wargames, the 2 day event helps solve the problem of packed one-day events getting out around 2-3 am. I'm excited for the MA Regional being a two day event and hope it becomes the standard for the future. In old Warhammer GT's it made for great community building with board games and hanging out Friday and Saturday night. Made great friends, and certainly would help support the "fly casual" motto.

Price increase to 30$ may seem daunting, but it's worth a quality product of a well run tournament with good prizes and not having to drive home at 3am. These TO's put in a ton of hard work and having some of my money go towards more tournaments and supporting the hobby is fine by me.

Edited by Hydralisk101

Hey all, I will be live tweeting the Raleigh event this Saturday at least until the end of swiss.

Twitter handle is in my signature and I will post pairings and ranks as much as is possible.

if the pictures start to get shaky... well I have lost twice and the drinking has commenced.

Gordon here. I ran the scorekeeping, made the announcements, and calculated the cut.

Yes, we advertised this everywhere as having a top-16 cut. Frankly, we simply didn't imagine getting fewer than 77 players. Didn't enter our minds.

As has been mentioned elsewhere, we had 82 registrants, 12 of which did not show. 70 players were in the event. We collected 10 bye cards, which means that we had 75 effective players for the purpose of calculating the number of rounds and the cut per the FFG tournament rules. This meant we had 6 Swiss rounds followed by a cut to top-8. This was part of the opening announcements, and was specifically confirmed prior to the start of round 1 - the crowd responding with groans of disappointment.

Frankly, I suspect no one was more disappointed than I. I wanted those 12 people to play. They didn't.

I even went over, in depth, the FFG tournament rules with a player in the middle of the event in an attempt to find a loophole where we could count those missing players for the purposes of round calculation. However, a "player" is defined as someone in the event who has an X-Wing squad and submitted a squad list. Therefore, we had 70 players, +5 for byes, and that means a top-8 cut per the FFG tournament rules.

Thanks,

-G

$30 price tag scared me away. Could that have been a factor to not selling out?

30$ isn't even close to the number of ships we've all bought just for the cards...

Gordon here. I ran the scorekeeping, made the announcements, and calculated the cut.

Yes, we advertised this everywhere as having a top-16 cut. Frankly, we simply didn't imagine getting fewer than 77 players. Didn't enter our minds.

As has been mentioned elsewhere, we had 82 registrants, 12 of which did not show. 70 players were in the event. We collected 10 bye cards, which means that we had 75 effective players for the purpose of calculating the number of rounds and the cut per the FFG tournament rules. This meant we had 6 Swiss rounds followed by a cut to top-8. This was part of the opening announcements, and was specifically confirmed prior to the start of round 1 - the crowd responding with groans of disappointment.

Frankly, I suspect no one was more disappointed than I. I wanted those 12 people to play. They didn't.

I even went over, in depth, the FFG tournament rules with a player in the middle of the event in an attempt to find a loophole where we could count those missing players for the purposes of round calculation. However, a "player" is defined as someone in the event who has an X-Wing squad and submitted a squad list. Therefore, we had 70 players, +5 for byes, and that means a top-8 cut per the FFG tournament rules.

Thanks,

-G

$30 price tag scared me away. Could that have been a factor to not selling out?

30$ isn't even close to the number of ships we've all bought just for the cards...

UM,

Hera sells for around 20-30

Cluster mines 40-65

going to a regional pays for itself if you finish in the top 64 pretty much.

UM,

Hera sells for around 20-30

Cluster mines 40-65

going to a regional pays for itself if you finish in the top 64 pretty much.

Sure, if you can sell them at those high prices. The point I'm making is that most of the entry cost should go towards prize support. Pays off better in the long run IMHO.

Gordon here. I ran the scorekeeping, made the announcements, and calculated the cut.

Yes, we advertised this everywhere as having a top-16 cut. Frankly, we simply didn't imagine getting fewer than 77 players. Didn't enter our minds.

As has been mentioned elsewhere, we had 82 registrants, 12 of which did not show. 70 players were in the event. We collected 10 bye cards, which means that we had 75 effective players for the purpose of calculating the number of rounds and the cut per the FFG tournament rules. This meant we had 6 Swiss rounds followed by a cut to top-8. This was part of the opening announcements, and was specifically confirmed prior to the start of round 1 - the crowd responding with groans of disappointment.

Frankly, I suspect no one was more disappointed than I. I wanted those 12 people to play. They didn't.

I even went over, in depth, the FFG tournament rules with a player in the middle of the event in an attempt to find a loophole where we could count those missing players for the purposes of round calculation. However, a "player" is defined as someone in the event who has an X-Wing squad and submitted a squad list. Therefore, we had 70 players, +5 for byes, and that means a top-8 cut per the FFG tournament rules.

Thanks,

-G

$30 price tag scared me away. Could that have been a factor to not selling out?

30$ isn't even close to the number of ships we've all bought just for the cards...

Exactly my point. Spending $30 knowing that unless I finish in the top 2 that I won't win $30 in prize scared me away. The game is expensive enough as it is.

I think Hydralisk101 has meant it the other way round

I know, he's implying that is just another drop in the bucket. I'm saying it's not.

Wow lots of people complaining about the $30 entry fee. I'd just like to point out that if you're driving from any distance, staying the night anywhere, or not packing your own lunch/dinner, you're more than likely spending more on those costs than you are the entry fee.

Heck, I am an el cheapo when it comes to lodging, but even the local campsite was $23/night (for two nights)... Not to mention that it was like $14 in tolls to go through Chicago. And that's not counting the fuel and wear and tear to the vehicle (55cents/mi is the government accepted rate of cost to drive) So if you drove in from more than 27 miles away, you spent at least as much in driving costs as you did entry fee. Assuming you didn't come back on Sunday.

Which are all good reasons to make it worth the entry cost.

I know plenty of people from the Chicagoland area that didn't go because of the $30 cost and what looked like minimal prize support.

Which are all good reasons to make it worth the entry cost.

Tournaments are sorta a buyers market. While you may not have a lot of other options in your area, it's not like anyone needs to go to one. That means the point in which it's not worth it can be pretty low.

So a $30 price may very well be too much, but the only way you can really know that is if the 'item' in question doesn't sell. Which in this case it kinda sounds like it didn't.

I went to the MA Regional event last year, and am going again tomorrow. I had a great time last year! I'm pretty confident that this time is going to be just as enjoyable.

I feel putting the Top 16 matches on Sunday was a smart move for everyone involved. If somehow I'm in good enough form to make the cut, I will be more than happy to make the 3-hour drive back the next day. Even if I don't make it I just know that everyone involved will be in top form and there will be some truly great matches.

On top of that, I know the registration cost will be absolutely worth it. Battleground Games runs a good show and they've got a great space reserved for everyone to play comfortably. Plus something tells me they'll have coffee and refreshments available again, which was a nice touch.

Anyone else going, feel free to give me a wave! I'll have a Mando on my T-Shirt for some Scum rep.