2016 Regionals Results

By MajorJuggler, in X-Wing

So statistics tell me when I take A-wings I will be in the top 4 cut for sure ;)

Yep, 100% guaranteed every time!*

*this is not a guarantee

But, more seriously, the A-Wings have rarely shown up but won both the events they did. I think they're on a par with TIE Crack Swarms and arguably better, certainly better in some matchups.

You just don't see them often enough, and I imagine they play differently to Crack TIEs. It's a hugely expensive list to put together which may put people off, than an unfamiliarity with the list/playstyle.

Edited by Stay On The Leader

Right, but it'd also be cool to see total numbers of all entrants (e.g. What proportion of U-boats etc are not making it to the cut?).

Wonder what drives the difference in metas?

The problem with total numbers is that they create a lot more noise. This game is still about player skill first and foremost and there's no entry requirement to attend regionals. Players/lists in the top cut have had to at least had to face a couple of quality opponents to get there. Where early games can be proportionally won on skill, in later games and top cut that ratio evens out more and lists become more of a factor.

Edited by AlexW

Nice breakdown! I was confused about the last column (seemed a lot of lists making it into the top 4%) until I realized it meant the % in top 4. Derp.

I assume we have under-reporting of lists not in top 4? 40% seems high making it to top 4.

Another way to slice it would be a breakdown of proportion of lists in top 4

Palp aces: 21%

U-boats: 26%

Crackswarm: 10%

Ghosts: 7%

Aces: 5%

Brobots: 2%

Deci/phantom: 2%

A-wings: 2%

Other: 21%

I think there's some under-reporting, but it's also about the weighting which give Top-8s only vs Top-16s. In a Top 8 list then obviously 50% make Top 4!

One of the most important thnigs that's not revealed by that table is that the European/US metas are vastly different. US sees Crack Swarms doing well, while most of the Jumps come from European events.

They usually are. Been true since SWCCG. But, we normally get some more interesting stuff out of them.

A couple of additions to the Roseville Regional:

The Tim's (these are close if not exact):

Tim Dugan: 3xContracted Scout (Pretty standard but included 4LOM and Boba with one Overclocked Droid instead of an R4 and -1 EM)

Tim Sturm: Contracted Scout w/R4 Agro+Deadeye+Proton+Boba+Chips, Manaroo w/Plasma+EM+Deadeye+Chips+R4+4Lom, Torkil w/Cloak+Moldy+AB +Stygium

Dual IG88s were basically the standard Crack+Stim+HLC+FCS+AT build with the following differences:

Phil W. used Wired instead of Crackshot and ran B+D (not sure if he had ID or Glitter)

Joe K. ran A+B

Carson ran B+C

Edit: Forgot a couple upgrades.

Edited by AlexW

I am a bit surprised that there are no jumpmasters in Island-Regionals 3 days ago (but some Inquisitors).

Do they still wait for the shipping of some wave 8 ships? Or do they hate jumpmasters? ;)

A couple of additions to the Roseville Regional:

The Tim's (these are close if not exact):

Tim Dugan: 3xContracted Scout (Pretty standard but included 4LOM and Boba with one Overclocked Droid instead of an R4 and -1 EM)

Tim Sturm: Contracted Scout w/R4 Agro+Deadeye+Proton+Boba+Chips, Manaroo w/Plasma+EM+Deadeye+Chips+R4+4Lom, Torkil w/Cloak+Moldy+AB +Stygium

Dual IG88s were basically the standard Crack+Stim+HLC+FCS+AT build with the following differences:

Phil W. used Wired instead of Crackshot and ran B+D (not sure if he had ID or Glitter)

Joe K. ran A+B

Carson ran B+C

Edit: Forgot a couple upgrades.

Brobots actually perform pretty well against Jumpmasters. If they sit at range 3 they can take a torpedo without much harm if they have focus evade autothrusters, and if they close to range 1 then they're not taking torpedo shots. And it's very easy to hop from out of range to range 1, or to make it so that only a ship or two gets range 3 torp shots.

At the Wixom, Michigan regional I took IG-88 B and D, each with Mindlink, FCS, HLC, Feedback, Autothrusters, and IG-2000. Whenever I faced an Acewing and didn't feel like dealing with its bull I could just peel off one of my 16 health and win the trade. IMO my build is better than Crackshot Glitterstim IGGY B and C.

A couple of additions to the Roseville Regional:

The Tim's (these are close if not exact):

Tim Dugan: 3xContracted Scout (Pretty standard but included 4LOM and Boba with one Overclocked Droid instead of an R4 and -1 EM)

Tim Sturm: Contracted Scout w/R4 Agro+Deadeye+Proton+Boba+Chips, Manaroo w/Plasma+EM+Deadeye+Chips+R4+4Lom, Torkil w/Cloak+Moldy+AB +Stygium

Dual IG88s were basically the standard Crack+Stim+HLC+FCS+AT build with the following differences:

Phil W. used Wired instead of Crackshot and ran B+D (not sure if he had ID or Glitter)

Joe K. ran A+B

Carson ran B+C

Edit: Forgot a couple upgrades.

Brobots actually perform pretty well against Jumpmasters. If they sit at range 3 they can take a torpedo without much harm if they have focus evade autothrusters, and if they close to range 1 then they're not taking torpedo shots. And it's very easy to hop from out of range to range 1, or to make it so that only a ship or two gets range 3 torp shots.

At the Wixom, Michigan regional I took IG-88 B and D, each with Mindlink, FCS, HLC, Feedback, Autothrusters, and IG-2000. Whenever I faced an Acewing and didn't feel like dealing with its bull I could just peel off one of my 16 health and win the trade. IMO my build is better than Crackshot Glitterstim IGGY B and C.

So, I've been pondering that list all day now and I think there's certainly something to it. I don't know that I could bank on Feedback but I could see it forcing your opponents to make mistakes. The only downside seems to be making sure you don't make a mistake when taking a red maneuver but I could see it giving you a lot of actions when an Aggressor might normally be vulnerable to them.

Double post

Edited by AlexW

A couple of additions to the Roseville Regional:

The Tim's (these are close if not exact):

Tim Dugan: 3xContracted Scout (Pretty standard but included 4LOM and Boba with one Overclocked Droid instead of an R4 and -1 EM)

Tim Sturm: Contracted Scout w/R4 Agro+Deadeye+Proton+Boba+Chips, Manaroo w/Plasma+EM+Deadeye+Chips+R4+4Lom, Torkil w/Cloak+Moldy+AB +Stygium

Dual IG88s were basically the standard Crack+Stim+HLC+FCS+AT build with the following differences:

Phil W. used Wired instead of Crackshot and ran B+D (not sure if he had ID or Glitter)

Joe K. ran A+B

Carson ran B+C

Edit: Forgot a couple upgrades.

Brobots actually perform pretty well against Jumpmasters. If they sit at range 3 they can take a torpedo without much harm if they have focus evade autothrusters, and if they close to range 1 then they're not taking torpedo shots. And it's very easy to hop from out of range to range 1, or to make it so that only a ship or two gets range 3 torp shots.

At the Wixom, Michigan regional I took IG-88 B and D, each with Mindlink, FCS, HLC, Feedback, Autothrusters, and IG-2000. Whenever I faced an Acewing and didn't feel like dealing with its bull I could just peel off one of my 16 health and win the trade. IMO my build is better than Crackshot Glitterstim IGGY B and C.

So, I've been pondering that list all day now and I think there's certainly something to it. I don't know that I could bank on Feedback but I could see it forcing your opponents to make mistakes. The only downside seems to be making sure you don't make a mistake when taking a red maneuver but I could see it giving you a lot of actions when an Aggressor might normally be vulnerable.

So every game I placed them touching each other, facing forward. Then I would do hard 1 turns with them and they'd stay stationary.

When placed like this you can also do a 1 bank with one and a 3 bank with the outside one, you won't bump.

Mindlink Brobots can't Segnor/K-Turn both in the same turn obviously, so you have to play in such a way that one Brobot does a sloop, and the other one does a green and has a shot. Pretty easy to do by staggering them.

One easy way to stagger them is to use IG D's Super Segnor.

Also, if you face a Rebel Captive Decimator, just shoot at it unless you absolutely need to do a red next turn. With HLC Gunner FCS your action economy is insane already, so potentially not having a focus isn't too much of a problem. It's what I lost to and had I just bit the bullet and chose to shoot a few times that I didn't I could have won, or at least it would have been closer. **** you phildo!

Feedback doesn't have to be banked on, but it's super nice. In one game I did 3 damage to a Soontir, all with Feedback. In an Elimination round it ended with a one health Inquisitor pinned against the board edge against a 3-4 health Brobot. He didn't think boost and barrel roll would get him out of range 1, so he tokened up and hoped to kill me. I rolled 3 evades and feedbacked. This was after feedbacking his Omega Leader a few times, and I think I had feedbacked the inquistor at least once earlier in the game. Feedback makes it so that Acewings with only a health or two have to dodge this huge death zone your large base ship with boost has.

Right, but it'd also be cool to see total numbers of all entrants (e.g. What proportion of U-boats etc are not making it to the cut?).

Wonder what drives the difference in metas?

The problem with total numbers is that they create a lot more noise. This game is still about player skill first and foremost and there's no entry requirement to attend regionals. Players/lists in the top cut have had to at least had to face a couple of quality opponents to get there. Where early games can be proportionally won on skill, in later games and top cut that ratio evens out more and lists become more of a factor.

Well, to a degree. Be interesting to see what proportion of each list makes it to the cut. Are only good players running palp aces? Are there lots of others running A-wings? When prepping for a regional what you face in early rounds may be different to later rounds.

Brobots actually perform pretty well against Jumpmasters. If they sit at range 3 they can take a torpedo without much harm if they have focus evade autothrusters, and if they close to range 1 then they're not taking torpedo shots. And it's very easy to hop from out of range to range 1, or to make it so that only a ship or two gets range 3 torp shots.

At the Wixom, Michigan regional I took IG-88 B and D, each with Mindlink, FCS, HLC, Feedback, Autothrusters, and IG-2000. Whenever I faced an Acewing and didn't feel like dealing with its bull I could just peel off one of my 16 health and win the trade. IMO my build is better than Crackshot Glitterstim IGGY B and C.

Yeah. They can get really close fast. Ideally sit just outside range 3 and then move 3 and boost. I think Advanced Sensors would be the best pick just to be able to not worry so much about bumping, just get in there.

Right, but it'd also be cool to see total numbers of all entrants (e.g. What proportion of U-boats etc are not making it to the cut?).

Wonder what drives the difference in metas?

The problem with total numbers is that they create a lot more noise. This game is still about player skill first and foremost and there's no entry requirement to attend regionals. Players/lists in the top cut have had to at least had to face a couple of quality opponents to get there. Where early games can be proportionally won on skill, in later games and top cut that ratio evens out more and lists become more of a factor.

Well, to a degree. Be interesting to see what proportion of each list makes it to the cut. Are only good players running palp aces? Are there lots of others running A-wings? When prepping for a regional what you face in early rounds may be different to later rounds.

No, not only good players are taking top lists, but that's why looking at all of them doesn't tell us much about list strength. Weaker players taking stronger lists still lose but in the mire it's tough to tell if it's list or player skill.

I think all we can take from that are what lists are popular, at least until/if they start tracking player rankings.

Edited by AlexW

Can we get some links to some streams? Not sure if there are any but figured this was as good a place as any to ask.

Think I may have stumbled upon one here- https://www.twitch.tv/gengame

And I must say, it looks like it is top level quality.

Edited by Kdubb

Parramatta, New South Wales

May 14 & 15
The Games Cube
Selden, New York, United States
May 14
Brothers Grim Games and Collectibles
Players: 74
Greenfield, Wisconsin, United States
May 14
Board Game Barrister
Murray, Kentucky, United States
May 14
Dragon's Hoard Gaming
Players: 52
Broomfield, Colorado, United States
May 14
Total Escape
Anchorage, Alaska, United States
May 14
Tier 1 Cards & Games

Good luck everyone today!

Can we get some links to some streams? Not sure if there are any but figured this was as good a place as any to ask.

Think I may have stumbled upon one here- https://www.twitch.tv/gengame

And I must say, it looks like it is top level quality.

Yay X-wing.

Right, but it'd also be cool to see total numbers of all entrants (e.g. What proportion of U-boats etc are not making it to the cut?).

Wonder what drives the difference in metas?

The problem with total numbers is that they create a lot more noise. This game is still about player skill first and foremost and there's no entry requirement to attend regionals. Players/lists in the top cut have had to at least had to face a couple of quality opponents to get there. Where early games can be proportionally won on skill, in later games and top cut that ratio evens out more and lists become more of a factor.

Well, to a degree. Be interesting to see what proportion of each list makes it to the cut. Are only good players running palp aces? Are there lots of others running A-wings? When prepping for a regional what you face in early rounds may be different to later rounds.

Brobots actually perform pretty well against Jumpmasters. If they sit at range 3 they can take a torpedo without much harm if they have focus evade autothrusters, and if they close to range 1 then they're not taking torpedo shots. And it's very easy to hop from out of range to range 1, or to make it so that only a ship or two gets range 3 torp shots.

At the Wixom, Michigan regional I took IG-88 B and D, each with Mindlink, FCS, HLC, Feedback, Autothrusters, and IG-2000. Whenever I faced an Acewing and didn't feel like dealing with its bull I could just peel off one of my 16 health and win the trade. IMO my build is better than Crackshot Glitterstim IGGY B and C.

Yeah. They can get really close fast. Ideally sit just outside range 3 and then move 3 and boost. I think Advanced Sensors would be the best pick just to be able to not worry so much about bumping, just get in there.

Atanni Mindlink does the job of Advanced Sensors. If one doesn't bump, you hand the focus to the one that did.

FCS also does the job of Advanced Sensors, allowing you to have TL's on something even when you bump.

Round 2 starting soon in Denver. https://www.twitch.tv/backtodials

Thanks Ju... I mean Danath. :)

Confirmation from the stream that there are 65 players in Colorado.

Anybody know how many Milwaukee got?

I'm at the regionals in Murray, KY. Some interesting numbers:

54 players at #KYregional

13 Ghost lists

9 Dash lists

0 Whisper

0 Tie Swarm

I'm running double Ghosts with an A-Wing blocker.

Anybody know how many Milwaukee got?

70. They have a twitch feed, too: https://www.twitch.tv/boardgamebarrister

Uggh...why couldn't it have been 70 last year. I would have been able to play!

Sad that I'm 0 for 3 going to a regional only about a half hour away.

Round 2 starting soon in Denver. https://www.twitch.tv/backtodials

Just want to add that this is truly a top-notch stream. Been very entertaining.

I'm at the regionals in Murray, KY. Some interesting numbers:

54 players at #KYregional

13 Ghost lists

9 Dash lists

0 Whisper

0 Tie Swarm

I'm running double Ghosts with an A-Wing blocker.

U-Boats?

Joe T., from Minnesota has now gone undefeated in two regionals through swiss with this list.

  • Joe Topczewski (#3 Swiss, 26 / 869): Biggs Darklighter + R4-D6 + Integrated Astromech; 2x Blue Squadron Novice + R2 Astromech + Integrated Astromech; 2x Bandit Squadron Pilot
Edited by AlexW