First Forray into Armada

By BleakSquadron, in Star Wars: Armada Fleet Builds

I'm a long time x-wing player, and after playing about 4 games with the starter box, I've decided it would be wise to make a fleet list to build toward owning. The game has been fun to play so far, and the VSD has really captured my imagination. Without further ado though, here's the list:

Grand Moff Tarkin 38

VSD II 85 (flag ship)

-corrupter 5

-Admiral Chiraneau 10

-flight controllers 6

-expanded hangar bay 5

Gladiator I 56

-Demolisher 10

-Ordnance Experts 4

Raider I 44

-Veteran Captain 3

-Ordnance Experts 4

Raider I 44

-Veteran Captain 3

-Ordnance Experts 4

Major Rhymer 16

Tie Bombers x3 27

Firespray-31 x2 36

400 points exactly.

I figure the point is to try to go second here and take objectives that would be advantageous for going second. I really love the VSD and working with Tarkin it has been a great ship to support squads of Tie Fighters and I imagine the bombers will be well supported this way. All of the other ships take advantage of rerollable black dice (as an x-wing player I have a thing for rerolling dice) and I specifically want the raiders in the list to scare off squadrons and be general harrasers. The gladiator should be really punchy with his broadsides, and being able to make an attack after moving seems really strong.

One question, do all of the upgrades that affect squadrons on the "Corrupter" stack, or do I have to pick one at a time? Thanks in advance.

Comments and concerns welcome, as I'm totally new here.

Chiraneu plus corrupter equals speed 3 if thats what you mean. They all can trigger if you wish.

You dont really need expanded hanger bay and 4 non rogue units.

I say try it out. You may want more fighter type squadrons such as tie advanced, and you might want a more heavily upgraded demolisher. However this list will do well and itcomes down to personnal style.