Reconsidering Horton Salm

By Karhedron, in X-Wing

Too many points into a ship that may die turn one but will 100% be dead turn two.

Amazing how you can give such a subjective opinion, and make it sound as if it is an objective truth.

It's a one agility ship worth nearly half your points so it's a priority target in most circumstances.

Odds of getting one evade without an action to mod the dice are 37.5%, so more often than not the shot will go through (assumes you target lock to fire torpedoes next turn)

Average firepower in most lists is 8-9 dice, but can go as high as 16 if you swarm.

So odds are most of those attacks will get through severely damaging the y-wing if not killing it.

This is logic, it does not require an opinion it is a set of facts weighed to produce a reasonable conclusion, which is what I expressed.

It's a one agility ship worth nearly half your points so it's a priority target in most circumstances.

Odds of getting one evade without an action to mod the dice are 37.5%, so more often than not the shot will go through (assumes you target lock to fire torpedoes next turn)

Average firepower in most lists is 8-9 dice, but can go as high as 16 if you swarm.

So odds are most of those attacks will get through severely damaging the y-wing if not killing it.

This is logic, it does not require an opinion it is a set of facts weighed to produce a reasonable conclusion, which is what I expressed.

So with exception shooting (not average), you opponent may be able to kill Horton after he has fire both sets of Torpedoes and likely landed 6-8 hits. Your opponent has spent all his fleet and actions for a turn and a good chunk in the second on eliminating a Y-wing.

I guess it depends what else you have in your list but if the other 2/3 of your fleet has been busy getting into good position and savaging the enemy while their entire attention is focused on Horton then that does not sound too bad to me. Yes Horton may be dead but he has fired all his ordnance and taken the entire attention of the enemy for the best part of 2 turns.

After 2 salvos of torpedoes plus whatever the rest of your fleet was packing, the enemy is unlikely to be in the best of shape either. I think you are underestimating the effort the enemy needs to put into taking down "just" a Y-wing. Sure, Horton can be killed if your enemy really dedicates himself to it for the best of 2 turns. A good player will be able to capitalise on that decision and punish the enemy for it.

How will he dodge three? He's rolling a single green dice with a 62.5% chance to give a blank or focus result, even with a focus he'd only have a 50/50 chance at an evade on one out of three rounds of shooting.

I think you're overestimating how long he`ll live.

If I take:

I have two aces each with a target lock and two focus, vessery shoots first with tractor beam he only needs two hits to remove your agility then gets to make his normal attack unopposed both his shots have a TL and focus.

Next Rexler hits with an ion shot then his primary has TL plus focus, unless I'm unlucky ill have a focus to flip hits to crits.

by that point you are in a sorry state and the shuttle hasn't even shot yet.

My favorite Horton has no torps.

Just BTL, TLT, R2D6 and Marksmanship. Marksmanship is just perfect for him.

The man who BTLs a non-stressbot tlt y-wing is a silly man indeed.

- ancient Jedi proverb.

How will he dodge three? He's rolling a single green dice with a 62.5% chance to give a blank or focus result, even with a focus he'd only have a 50/50 chance at an evade on one out of three rounds of shooting.

I think you're overestimating how long he`ll live.

If I take:

Rexler Brath — TIE Defender 37 Push the Limit 3 Ion Cannon 3 TIE/D 0 Ship Total: 43 Colonel Vessery — TIE Defender 35 Veteran Instincts 1 Tractor Beam 1 TIE/D 0 Ship Total: 37 Scimitar Squadron Pilot — TIE Bomber 16 Fleet Officer 3 TIE Shuttle 0 Ship Total: 19

I have two aces each with a target lock and two focus, vessery shoots first with tractor beam he only needs two hits to remove your agility then gets to make his normal attack unopposed both his shots have a TL and focus.

Next Rexler hits with an ion shot then his primary has TL plus focus, unless I'm unlucky ill have a focus to flip hits to crits.

by that point you are in a sorry state and the shuttle hasn't even shot yet.

...And what is the rest of the Rebel list doing here, just sitting around sucking their thumbs in awe of how much you're murdering Horton?

I'll agree that TLT AND torpedoes is a waste of points. One or the other. That cuts him down to a 30-33 point ship, fully reasonable for a ship that includes inherent dice modification and is at PS8 for a fairly good chance at shooting twice before going down in flames.

Horton Salm (31)

Y-Wing (25), Extra Munitions (2), Proton Torpedoes (4), Guidance Chips (0)

He WILL statistically get 4 hits from his torpedoes 80% of the time. That's pretty nasty.

If we take tsondaboy's list of Poe and substitute this Horton for the one in there, and a Rage Tycho Celchu for his Jake, we have a list that includes a strong alpha striker that attracts early fire away from the other ships, and when it goes down in flames it will have dealt at least 6-8 damage over two turns.

Heck, we've even got two points left over to say toss R2-D6 and... Veteran Instincts? Crack Shot?

Horton, Poe, Tycho

Too many points into a ship that may die turn one but will 100% be dead turn two.

This, horton either has to be a torpedo boat or TLT. Now horton TLT is pretty bad but make sure you have ways of producing extra focus. It is a shame he can't take integrated astromech because R2-D6 would be awesome on him, but then again any Y-wing would be able to take it and we don't need any more golden thugs in the meta.

however Horton Targeting astromech guidance chimps and a torpedo w/EM could do a good job at wrecking those golden thugs, for turret might go with a cheap one if needed like autoblaster or dorsal turret.

Edited by Marinealver

How will he dodge three? He's rolling a single green dice with a 62.5% chance to give a blank or focus result, even with a focus he'd only have a 50/50 chance at an evade on one out of three rounds of shooting.

I think you're overestimating how long he`ll live.

If I take:

Rexler Brath — TIE Defender 37 Push the Limit 3 Ion Cannon 3 TIE/D 0 Ship Total: 43 Colonel Vessery — TIE Defender 35 Veteran Instincts 1 Tractor Beam 1 TIE/D 0 Ship Total: 37 Scimitar Squadron Pilot — TIE Bomber 16 Fleet Officer 3 TIE Shuttle 0 Ship Total: 19

I have two aces each with a target lock and two focus, vessery shoots first with tractor beam he only needs two hits to remove your agility then gets to make his normal attack unopposed both his shots have a TL and focus.

Next Rexler hits with an ion shot then his primary has TL plus focus, unless I'm unlucky ill have a focus to flip hits to crits.

by that point you are in a sorry state and the shuttle hasn't even shot yet.

...And what is the rest of the Rebel list doing here, just sitting around sucking their thumbs in awe of how much you're murdering Horton?

I'll agree that TLT AND torpedoes is a waste of points. One or the other. That cuts him down to a 30-33 point ship, fully reasonable for a ship that includes inherent dice modification and is at PS8 for a fairly good chance at shooting twice before going down in flames.

Horton Salm (31)

Y-Wing (25), Extra Munitions (2), Proton Torpedoes (4), Guidance Chips (0)

He WILL statistically get 4 hits from his torpedoes 80% of the time. That's pretty nasty.

If we take tsondaboy's list of Poe and substitute this Horton for the one in there, and a Rage Tycho Celchu for his Jake, we have a list that includes a strong alpha striker that attracts early fire away from the other ships, and when it goes down in flames it will have dealt at least 6-8 damage over two turns.

Heck, we've even got two points left over to say toss R2-D6 and... Veteran Instincts? Crack Shot?

Horton, Poe, Tycho

I can't argue against ships the OP hasn't talked about he's only mentioned the one y wing so that's all I can really talk about.