I know people have mentioned it before, but in looking at things,
Thread contains spoilers.
I've found the following:
B5 and Star Wars are roughly equivalent tech wise. Both have crazy fast hyperspace. (Centauri space was to be about a 3rd of the galactic rim, per Morden and Lando's deal.) B5's ships of roughly equivalent size are actually tougher. (See asteroid impacts, in ESB: ISD can't take a hit/ITB: Hyperion (bit longer than a VSD) could, but was a bit worried about repeated impacts.) (Yes I'm aware of Saxton's figures, but can provide cases of insane abilities B5 demonstrated as well. Plus, even at the biggest size put out, the B5 equivalent to a Death Star, was a lot smaller. Though not the human's. Having killed off that sort of Star Wars has a bigger **** crap. I'm a fan of it, but the BS that a lot of SW fans spout really annoys me.)
So, for those reasons, and for the sake of having fun gaming, the rule applies: B5 ships will be roughly equivalent to similarly sized Imperial/Rebel vessels (With the exceptions of the Whitestars and Victory class Destroyers (though nothing in Armada is that big, or nasty.))
Generally, individual weapons in B5 are loads more powerful relatively compared to Rebel/Imperial ships, they mount far fewer of them. I'm proceeding from the assumption that Turbolasers are (as described in the old EU) basically packets of plasma.
Another problem is the lack of shields in B5, but they do have defensive technologies. Generally referred to as interceptors, it's basically 2 parts, point defense, and a screen/some beam scattering. The point defense can shoot down a plasma bolt, by firing a plasma bolt at it. (Something Star Wars seems to lack the capability to do.) So this is kind of a pickle. I could equate them to shields in Armada, and likely will. (After a certain point, interceptors can be overloaded, too many incoming rounds, too much energy to divert.) If I ever make the Vorlons, that could be problematic. Other ideas include, having the shield value be something which reduces damage, and drops for each attack. I think the simplest will be to use them similarly to current systems.
First ships I've made are roughly sized with the ISD, and they are pretty Omega classes, with spinning central sections (alsas, manually spinning, I haven't put a motor in them, or lights... yet, and I'm not sure they have sufficient internal space, in the non-spinning portions.)
So: How to fit into Armada.
Let's look at an Omega class: This is something that's roughly equivalent to an ISD. It's a carrier, battleship. general purpose warship. A ship of smaller size, but general design (Novas) can carry troops for planetary assault, so there's little reason to think the Omegas with a larger volume can't, but that doesn't matter much here. Point is, main scary battleship that can stand up to most potential enemy forces. There are times that there are a lot more of them shown than there are ever ISDs shown, and they command a similar amount of respect from most forces.
They carry a reasonable number of Starfury fighters. (My post will discuss them, because again some of their ability to fit into Armada and reflect things.) So I'm going with a squadron value of 4. Command value of B5 ships appears smaller in general, but due to similarities until I've played more with it, I'm calling the Command 3. Engineering is going to be 6. Though with the issue that they can't recover interceptors/shields via engineering. Defense tokens: Dual Brace. No redirects (no possibility to get them) With a pair of Evades. (To reflect the interceptors taking down fire.) Maneuverability, is hard. They are shown going a lot faster than ISDs on screen, and turning rather fast. Because of this, I'll have them as fast as an ISD (speed 3) They seldom turn quickly when going fast, so to reflect this speed 1 maneuver is 2, speed 2 is 1 1, speed 3 is - 1 - )
Weapons. Oh this is fun. On the model, there are 2 forward large laser/plasma guns. They have a range of fire to the front that's not great, as well as a pair of huge guns (though not seen in the series,) On the sides, they have 3 missile bays of 10 missile hatches each. They also have (per side) 6 medium plasma guns in turrets. (The placement is bad for firing forward or aft, but anything to the side is good.) To the rear they have 4 heavy lasers, similar to the front ones. So thinking on the lasers being a Red, the plasma guns being a blue, and the missiles being a black, as well as the large forward launchers (being 2 a piece).
I am going with an MC80 like layout with:
Forward: 2 Reds, 2 Blues, 4 Blacks.
Side: 3 Blues, 3 Blacks. (or maybe 6 Blues, with increased costs)
Aft: 4 Reds.
Upgrade slots (for now just the normal ones): Officer, Weapons Team, Offensive Retrofitx2, Turbolasers, Ordinance, Titles
Defenses: Shields, forward 2, Side 3, aft 1. (Based on the location of blues being uses as interceptors.)
Defense tokens: 2x Brace, 2x Evade
Hull: 12
Cost 110
Thoughts?