K-Wing

By SEApocalypse, in Star Wars: Age of Rebellion RPG

Are there anywhere official values for the K-Wing?

Google only brings up X-Wing Mini results, which is nice, but does not help my AoR Crew.

Nope.

The K-Wing is a New Republic type - so it wouldn't be produced in the time of AoR, if they keep it canonical.

The K-wing doesn't exist in the Rebellion Era, hence no stats for it (although SoT apparently has the E-wing, strangely enough).

The K-wing doesn't exist in the Rebellion Era, hence no stats for it (although SoT apparently has the E-wing, strangely enough).

The timeline for the introduction of various pieces of technology is fairly fluid in the FFG Star Wars lines.

I always thought the K-Wing was introduced in limited numbers during the Rebellion.

On 4/10/2016 at 5:44 PM, HappyDaze said:

The timeline for the introduction of various pieces of technology is fairly fluid in the FFG Star Wars lines.

I hope the new Dawn of Rebellion sourcebook helps clarify what starships/vehicles where in use during that time frame, it will be a big help for many GMs I am sure.

4 hours ago, Mattheau said:

I always thought the K-Wing was introduced in limited numbers during the Rebellion.

Nah, they debuted in 16 ABY as part of the New Republic's attempt to modernise their forces. That being said there is no official stat bracket and based on FFG doing its best to adhere to the new canon, there probably never will be. Quick mockup:

Silhouette: 3, Speed: 4, Handling: -2
Shields: 2, -, -, 1
Armor: 4, HT: 14, ST: 8

Starfighter/BTL K-wing
Manufactuer: Koensayr Manufacturing
Hyperdrive: None
Navicomputer: None
Sensor Range: Close
Complement: 1 pilot, 2 gunners, 1 bombardier
Encumberance Capacity: 10
Consumables: Two days
Price/Rarity: 250,000 credits/8
Hardpoints: 1

Turret mounted quad-laser cannon
Twin heavy-laser cannons
18 Ordnance hardpoints (for missiles, torpedoes, bombs or mission critical equipment)

Edited by BipolarJuice

Hmm. Looks good.

Observations:

That forward turret thing on the beak is apparently a "short-range quad turbolaser" which if that really is what it is, makes me wonder how it powers anything else and frankly why it bothers carrying anything else. Even if it's a light turbolaser, that's still an insane amount of firepower. Even calling it a linked 3 heavy laser cannon is scary as anything.

That is supposed to be a forward-firing weapon - so whilst it's clearly got some slew, not enough to justify much more than forward arc - maybe, at a pinch, forward/left/right but probably mandating down only if you do.

The dorsal, defensive turret is a twin laser turret, so medium or light laser, linked 1.

I believe Starships of the Galaxy gave it a 1 day consumables load. Not being hyperdrive capable, they generally launch from a carrier, go blow something up, and return, so unlike a Y-wing that might be sent on a long range hyperdrive based strike mission, it doesn't really need more.

On 1/12/2018 at 6:14 PM, Giorgio said:

I hope the new Dawn of Rebellion sourcebook helps clarify what starships/vehicles where in use during that time frame, it will be a big help for many GMs I am sure.

I doubt that will happen. FFG seems to want to keep every ship (and species) available in the entire time range they are covering, so I doubt they will tighten down on options now.

I doubt Lucasfilm would let FFG define a timeline. Their philosophy seems to be to leave stuff open for movie/show creators as much as possible, so they aren't going to want to have an RPG book tell the next writer/director that they can't have Whatever-wings because according to RPG sourcebook #35, they weren't created until four years after the movie/show takes place. It's the same reason they deprecated Bothan art.

Here is my homebrew K-Wing, created with OggDude's app. It is based off the saga edition version of the ship, and originally posted to d20 Radio's public Facebook page. The SLAM is available separately, a nod to the Burnout SLAM upgrade from the X-Wing Miniatures game, with the following stats:

Quote

SubLight Acceleration Motor
Rarity: 5 (R)
Price: 1,000 ( x Silhouette)
Hard Points Required:2
Silhouette Required: 3 - 4

Pilot may make an Average Piloting (Space) check when using the "Punch It" manuver, as an action,to increase the ship's speed to twice that of the ship's listed top speed. Doing so also, decreases the ship's Handling to zero, or to twice the ship's handling penalty, which ever is lower, until the characters next turn.

The Gamemaster may use two threat or a despair, to render the SLAM inoperable until repaired with a Hard Mechanics check, while docked.

When fitted to a ship other than a K-wing, checks made to activate or repair the SLAM engine suffer two setback.

The SLAM attachment has three modifications: two remove setback when using or repairing the SLAM when it's fitted to a ship other than a K-Wing mods, and one Lower Piloting (Space) check to activate SLAM to Easy difficulty (one purple) mod.

So what do you guys (and gals) think.

K-Wing.pdf

On 4/10/2016 at 8:22 AM, Firespray-32 said:

The K-wing doesn't exist in the Rebellion Era, hence no stats for it (although SoT apparently has the E-wing, strangely enough).

F&D core is focused upon the Rebels timeframe, technically.

K-Wings in the Expanded Universe appeared first during the Black Fleet Crisis, 12 years after Endor. They were essentially a descendant of the Y-Wings.

Having E-Wings in the Rebellion Era isn't that too far fetched - they are said to be the "first design produced" by FreiTek, formed by the Incom defectors after the Battle of Yavin. The "Series 4" E-Wings weren't produced until after Thrawn was defeated; you could easily have a limited prototype run of a "Series 1" E-Wing if you wanted to adhere to the EU.

Besides, there's a long standing Star Wars tradition of pushing back the development of starships. The Imperial-class Star Destroyer originally wasn't around until a decade after the end of the Clone Wars, but an author who was particularly enamored of the ISD (but was writing a Clone Wars guide book) pushed back its development to the Clone Wars.

But I get the point about having official stats for the K-Wing - FFG's books aren't canon, and there's something to be said with being able to get ships to mix and match for personal campaigns with the same freedom that the miniature game has.