I'm sorry but I cannot find specifics of the 3 jumpmaster build anywhere. Lots of references to it in lots of threads, but I'm curious what it actually is. It sounds like it's 3 jumpmasters with ordnance loadouts? Can someone explain what the big deal with it is, cuz I haven't played in a few weeks and I have a feeling I'm going to see this soon when I go the club in a few days. THanks!
Contracted Scout with Deadeye, R4 Agromech, Guidance Chips, Extra Munitions, and Proton Torpedoes. 34 points. Plasma Torpedoes for 33 points.
Use Deadeye to fire off the torpedoes with a focus, which gives you a target lock which you can use to modify your dice. With Proto Torpedoes it's a 90something% chance of 4 hits, with Plasma Torpedoes it's like 75% of 4 hits, and that's not counting the potential extra shield they do.