Direct Hard Counter to Contracted Scout in Wave 9!

By Grayfax, in X-Wing

One of the cool things of being a Patreon supporter is hearing the Scum and Villainy Podcast early (you can sign up here).

In the interview you should be able to hear in a few days, Alex Davy says there is something coming in Wave 9 that will be a "direct hard counter to Jumpmasters". Which starts all of the whirly things going in my mind in what could be coming!

Man, I love this game and the forces behind it! What is coming in Wave 9?!?

Edit: Listened again, and his exact quote has been fixed from Contracted Scout to Jumpmasters.

Edited by Grayfax

I wonder if it would be something like this:

Electronic Counter-Measures

1(?) point mod

After you are declared the target of a missile or torpedo attack, you may discard this card to add four(?) agility to your ship until the declared attack is complete.

Is it going to be a counter to Scouts, or a counter to ordnance, like "flares" or something? Because I'd like to see ordnance become a thing and I'd hate for it to have very cheap hard counters the second it becomes viable.

I wish I could say more... he was very "Shadowmaster" in his response here... very good interview, by the way!

I love this game too but wish things didn't need a direct hard counter.

640px-Claw-hammer.jpg Edited by TasteTheRainbow

that sounds incredibly dumb, actually

you can't go around with situational, direct hard counters to very specific builds without releasing incredibly situational upgrades with very little overall utility. Do too much of that and you risk turning the game into match-up rng rather than an actual game about maneuvers

even in the case of something more general, like "burst defense" as ordnance's counter-part (ala countermeasures that don't suck balls), it can't be too good or it'll risk becoming the next thing that needs countering

Edited by ficklegreendice

It is a 0 Point upgrade, but you never get to play your opponent again.

that sounds incredibly dumb, actually

you can't go around with situational, direct hard counters to very specific builds without releasing incredibly situational upgrades with very little overall utility. Do too much of that and you risk turning the game into match-up rng rather than an actual game about maneuvers

that sounds incredibly dumb, actually

you can't go around with situational, direct hard counters to very specific builds without releasing incredibly situational upgrades with very little overall utility. Do too much of that and you risk turning the game into match-up rng rather than an actual game about maneuvers

even in the case of something more general, like "burst defense" as ordnance's counter-part (ala countermeasures that don't suck balls), it can't be too good or it'll risk becoming the next thing that needs countering

game about maneuvers?

Cheers, it's arc-dodge all the way, with TWO jouster builds out there. what's "game about maneuvers"?

ehehe

I would love to see T-65 get there fix which in someway would counter the triple threat. If your to rocking ps4 it's a good thing to shoot first and if you have an extra movement for position last. I know there has to be balance with it but I would love to see the T-65 and E-wing/Hwk-290 as a Rebel Vets upgrade. The tie defender gave us some insight to move with dodge or free shots maybe the t-65 will get an barrel roll and focus or something similar.

One of the cool things of being a Patreon supporter is hearing the Scum and Villainy Podcast early (you can sign up here).

In the interview you should be able to hear in a few days, Alex Davy says there is something coming in Wave 9 that will be a "direct hard counter to Jumpmasters". Which starts all of the whirly things going in my mind in what could be coming!

Man, I love this game and the forces behind it! What is coming in Wave 9?!?

Edit: Listened again, and his exact quote has been fixed from Contracted Scout to Jumpmasters.

YAY, because ******* Palp Aces isn't even more broken.

Exactly what this game needed, let's nerf the build that is responsible for the best meta this game has ever had.

Okay lol, my hyperbole is unneeded at the moment because we don't know what it would be yet.

I've enjoyed every game where I've used Jumpmasters and I've enjoyed every game facing them. The meta is great right now.

A good meta can always be better.

I actually think a "burst defense" type upgrade would be awesome. It would be new to the game (hopefully doing a little better than Countermeasures), but more importantly it counters something that has proven to be strong while still forcing choices (most likely it'll be a Modification or maybe an Elite Pilot Talent, as those can be used by the most ships). There are so many viable facets to the game now that just because you "hard counter" one thing doesn't mean you can still take on all comers. Look at all the threads and lists that popped up attempting to counter U-Boats; they inevitably don't look so good against other popular lists like PalpAces, StressHogs, etc. The harder list building becomes (the fewer automatic choices), the better.

that sounds incredibly dumb, actually

you can't go around with situational, direct hard counters to very specific builds without releasing incredibly situational upgrades with very little overall utility. Do too much of that and you risk turning the game into match-up rng rather than an actual game about maneuvers

Assumes that this direct hard counter has limited value otherwise. Unjustified.

justified

direct hard-counter implies the upgrade was designed to limit the opposing build in some manner

I am not sure what upgrade you could make to counter scouts, whose strength lies in their (just recently viable) ordnance, which is kind of unique atm. It sure as **** isn't their plinky PWTs, for which we already have thrusters

A good meta can always be better.

The best meta would be this one, sans Palp Aces. That's the real NPE power list IMO.

A good meta can always be better.

The best meta would be this one, sans Palp Aces. That's the real NPE power list IMO.

A good meta can always be better.

The best meta would be this one, sans Palp Aces. That's the real NPE power list IMO.

This meta sans palp aces would be a completely different meta.

One where you could fly ships with 2 attack dice and not autolose to a Fel player.

that sounds incredibly dumb, actually

you can't go around with situational, direct hard counters to very specific builds without releasing incredibly situational upgrades with very little overall utility. Do too much of that and you risk turning the game into match-up rng rather than an actual game about maneuvers

Assumes that this direct hard counter has limited value otherwise. Unjustified.

justified

direct hard-counter implies the upgrade was designed to limit the opposing build in some manner

I am not sure what upgrade you could make to counter scouts, whose strength lies in their (just recently viable) ordnance, which is kind of unique atm. It sure as **** isn't their plinky PWTs, for which we already have thrusters

An ept, mod or system slot that has a mechanic similar to Wes Janson. Still useful in lots and lots of matchups. But completely bones torp scouts.

A good meta can always be better.

The best meta would be this one, sans Palp Aces. That's the real NPE power list IMO.

This meta sans palp aces would be a completely different meta.

One where you could fly ships with 2 attack dice and not autolose to a Fel player.

- 6-0 torp scouts

I'm sorry but I cannot find specifics of the 3 jumpmaster build anywhere. Lots of references to it in lots of threads, but I'm curious what it actually is. It sounds like it's 3 jumpmasters with ordnance loadouts? Can someone explain what the big deal with it is, cuz I haven't played in a few weeks and I have a feeling I'm going to see this soon when I go the club in a few days. THanks!

that sounds incredibly dumb, actually

you can't go around with situational, direct hard counters to very specific builds without releasing incredibly situational upgrades with very little overall utility. Do too much of that and you risk turning the game into match-up rng rather than an actual game about maneuvers

Assumes that this direct hard counter has limited value otherwise. Unjustified.
justified

direct hard-counter implies the upgrade was designed to limit the opposing build in some manner

I am not sure what upgrade you could make to counter scouts, whose strength lies in their (just recently viable) ordnance, which is kind of unique atm. It sure as **** isn't their plinky PWTs, for which we already have thrusters

I can think of one off the top of my head:

An ept, mod or system slot that has a mechanic similar to Wes Janson. Still useful in lots and lots of matchups. But completely bones torp scouts.

I would love to see someone attempt to balance something that powerful on ship that isn't as crappy as the X

would love not being able to shoot at Vader with full mods :rolleyes: