Hi gang
The short version:
I'm planning a story for my (300 or so XP) group of Edge characters where two of them can finally find a planet where they can find crystals for lightsabers. I have the planet figured out, the part I've been stuck on for a week now is how to allow them to find a "lost" planet, which has been "lost" for a millennia, since the Jedi/Sith wars.
The planet (which is my creation and can be placed where ever is convenient to plot) has a backstory. It is linked closely to the force and used to have a Jedi temple, but fell to the Sith. They broke down the temple and sort of did their own thing there for a while. Bottom line, deep under the Sith ruins the PCs might find crystals.
I would very much prefer for the finding of the planet to be an adventure (or at least a large chapter) by itself. Any ideas?
For those interested in more background the rest is in the spoiler. Wouldn't want to drown you in a wall of text!
I have one "tool" to help point the PCs in the right direction. They have found a holocron made by a Jedi Master about 2000 years ago. The purpose of the holocron was to allow padawans who lost a master to continue training until they got assigned a new master. As such, the holocron is useful to the characters, as they discover their ability to use the Force, but it limits what it teaches them at the same time. Recently the PCs have been trying to get the guardian to tell them how to build lightsabers, but the guardian has been very reluctant.
At the end of a story arch I'm in the middle of, they will come face-to-face with a Hand of the Emperor, who is a force user and armed with a very red lightsaber. After this I plan to let the Holocron relent and give the PCs what information it has on where to find crystals, since it will feel the PCs deserve a fighting chance against the sith.
So. With Illum and other "commonly known" places to find crystals closed by the Empire the Holocron will recall that it's creator was investigating the planet I'm planning to allow them to find. But since the clue is 2000 years old, what could it be that allows the PCs to find the planet, but not make it too easy?