Ok, I just wanted to share this with everyone because I'm rather proud of my players for this. So, I'm the type of GM who is more than happy to pass out experience points for stuff outside of the game such as extra birthday presents or for getting a reference I put in the session. Well my fraternity was raising money to buy toys for children in a home for victims of violent families. Well each brother was asked to raise at least $50. I had several strategies in which to do this, including hitting up family, and a donation can at work, but I decided that it might be a good idea to offer exp. to my players if they donated. So I gave my players this exchange, for every dollar they donated I'd give them ten exp. My one player gave me $120. $20 from his girlfriend and $100 from himself. I was so happy with him I gave him a fate point.
Then, once we turned in the money for that we picked up a new philanthropy collecting plastic bottle caps for a larger philanthropy. For every 500 we collect a cancer patient gets free kemotherapy. Seeing how well my it went with my group last time I decided to tell them that for every cap they give me I'll give them 1 exp, but for every 500 they bring me I'll grant them a fate point. I can't wait to see the results of this charity. Honestly, I don't mind being generous with in-game awards considering the end results of their actions. I'm beginning to wonder if this is a good idea for every holiday season when the charities are everywhere...