Anyone else feel that imperials have much less options avalaible when building a list? I’m not just saying they have 1 less ship than rebels: the matter is the viability of those ships. Let’s take a closer look:
Raider I: situationally ok, rarely outstanding. Nevertheless, it has a role and can fulfill it if played correctly. Somehow viable IMO.
Raider II: never seen one in play, costs 4 points more than the I variant while losing AA firepower not being able to equip ord exp. I was toying with fielding one with OP along Avenger, but I can’t really see it being competitive. Not viable IMO.
GSD I: <3 we all know that it’s viable, in fact it’s almost ALWAYS fielded with Demolisher title.
GSD II: never seen one in play. I heard of the weird combo with sensor team, but it doesn’t appeal to me at all: high cost, not so high threat, why aren’t you fielding a GSD I Demolisher? Not viable IMO.
VSD I: ok as a carrier, good all around tough ship, no complaints except for its speed, which is a known issue. All in all still viable IMO.
VSD II: 12 points more than the I variant? Really? Who fields that? Not viable IMO.
ISD I: awesome but expensive, although less than the II variant. No complaints here: if you wanna go all in and park it in the middle of the enemy battleline, this is the ship to go. Lack of defensive retrofit hurts, but massive hull helps here.
ISD II: currently most expensive ship in the game. Still, everybody loves it and there’s a reason, as it’s the unkillable monster machine that one would expect ISD to be.
So, out of 8 ships, I would say that 3 of them are the really good ones (GSD 1 and both ISDs), 2 are okay (raider and VSD 1), 3 suck (raider 2, VSD 2, GSD 2).
Now let’s compare those numbers with the rebels:
CR 90: both version are good and viable, although usually in different lists, 2/2.
Neb b: both version viable, mainly due to titles (especially Yavaris for the escort frigate and Salvation for refit), 2/2.
AF II: B version is great, A not so much. Still, I’ve seen a guy use it with some degree of success in an all ship list. For the sake of comparison, let’s assume the B version is good and the A is not, 1 / 2.
MC 30: both versions are great, I’m not even arguing over this. Yes, they’re a bit costly, but as this is my favorite ship, I can’t really complain. Ever. 2/2.
MC 80: command one is arguably better because of reduced cost and higher squadron value. I don’t think I ever saw an assault version fielded, but I for one don’t dislike it entirely because of double defensive retrofit and increased AA potential. Again, for the sake of comparison, let’s assume 1 / 2.
Out of 10 ships, rebels can thus effectively play 8, with only 2 apparently being sub par choices. That’s 3 more than imperials if we assume raider I and VSD I are viable ships, 5 if we don’t. That’s a lot of difference, really, and the reason I find myself using rebels more than imps these days, despite loving the imperial war doctrine of victory by charging in guns blazing. I’m not saying rebels >> imps, because simply it isn’t true: both can make very effective lists, and maybe imps even more than rebs right now. I just find odd that when fielding imps, who supposedly have an organized military capable of conquering the whole galaxy, I’m restricted to fewer options than a ragged mass of rebel scum.
TL;DR: imps have 3 to 5 viable ships, depending on personal preference, while rebels have 8.
What do you guys think of this?