Getting round Long Range Scanners' restrictions

By Karhedron, in X-Wing

Long Ranged Scanners say:

You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1-2. You can equip this card only if you have Torpedo and Missile in your upgrade bar.

How does this interact with cards that let you assign Target Locks to friendly ships? Colonel Jendon, Dutch Vander and Targetting Co-ordinator all allow you to assign Target Locks to nearby friendly ships. Can these cards be used to assign TLs to friendly ships against Targets that are at range 1-2, even if they have Long Ranged Scanners?

These cards use the word "assign" whereas LRS specifically restricts the ship from "acquiring" target locks at Range 1-2. Am I trying to break something here or is this a legitimate work-around for the LRS restriction given that it requires a 2-ship combo to pull it off?

Dutch lets another ship acquire, so that won't work.

Jendon transfers a TL from him to a different ship, that will work: you are not acquiring a new lock.

Jendon and Targetting Co-Ordinator: work fine. This isn't 'acquiring a target lock', it's passing your blue lock token to another ship, so it's not blocked by the range restriction, either the minimum one for LRS ships or the maximum one for normal ships. (So Jendon with the title can lock someone anywhere on the board and pass that lock off to another ship).

Dutch: fails; he allows friendly ships to 'acquire a TL' which is subject to that ship's normal restrictions on TL range.

Presumably Manaroo would also work as a get around.

OK, that makes sense. Thanks for the answers. :)

Now I will need to buy a Lambda to go with my Veterans. :rolleyes:

Presumably Manaroo would also work as a get around.

Yup, although the only Scum ship that can use LRS is a Firespray with the Slave 1 title.

OK, that makes sense. Thanks for the answers. :)

Now I will need to buy a Lambda to go with my Veterans. :rolleyes:

You don't have 3 already? I thought I was doing the normal thing.....maybe I do have a plastic crack problem.

OK, that makes sense. Thanks for the answers. :)

Now I will need to buy a Lambda to go with my Veterans. :rolleyes:

I actually intend to run 2 TIE/Ds with the Emperor as my first Vets list.

What about FCS?

After you perform an attack, you may acquire a target lock on the defender.

That scenario could arise on the Punisher.

Edited by Khyros

What about FCS?

After you perform an attack, you may acquire a target lock on the defender.

That scenario could arise on the Punisher.

It's acquire, so no.

LRS says: you cannot acquire.

Cannot overrules everything else.

From the rules reference:

If a card ability or mission effect uses the word “cannot,” that effect is absolute and cannot be overridden by other effects.

OK, that makes sense. Thanks for the answers. :)

Now I will need to buy a Lambda to go with my Veterans. :rolleyes:

You don't have 3 already? I thought I was doing the normal thing.....maybe I do have a plastic crack problem.

YOU DON'T EVEN HAVE 4 LAMBDAS, TASTE IT DIRTBAG!

OK, that makes sense. Thanks for the answers. :)

Now I will need to buy a Lambda to go with my Veterans. :rolleyes:

You don't have 3 already? I thought I was doing the normal thing.....maybe I do have a plastic crack problem.

YOU DON'T EVEN HAVE 4 LAMBDAS, TASTE IT DIRTBAG!

Some people just don't understand

What about FCS?

After you perform an attack, you may acquire a target lock on the defender.

That scenario could arise on the Punisher.

It's acquire, so no.

LRS says: you cannot acquire.

Cannot overrules everything else.

From the rules reference:

If a card ability or mission effect uses the word “cannot,” that effect is absolute and cannot be overridden by other effects.

Indeed. FCS can only trigger if you perform an attack against a ship at R3.