=THE GALACTIC CIVIL WAR= Team Warfare, Vassal

By MattShadowlord, in Star Wars: Armada

From the Vassal Team Tournament thread:

Now my only sadness comes from the fact that another tournament has ended for me. Please help us Biggs, you're our only hope. (Read: please do not get tired of us and doing this!)

gcwvassal5_zpsgayuyndx.jpg

Click here to see Event Rules:

https://brorlandi.github.io/StarWarsIntroCreator/#!/KEeSs_hjwXEOrWE5RXu

This is WAR

not a small skirmish or some luxury training exercise. Men and Materiel are stretched to the absolute limit as the factions scramble to prepare for massive sector-wide battles. Great heroes like Major Rhymer, Howlrunner, Wedge Antilles and even scoundrels like Han Solo can't be everywhere at once, and admirals must make do with whatever ships and supplies they can beg from their HQs.

Massive ships like Home 1, the Avenger, Demolisher and Yavaris can only be in one sector under one admiral at a time, and planning around these restrictions may prove to be as much a key to victory as the efforts of the individual admirals and pilots.

SIGN UPS

Each team will have 5 players of the same faction.

Sign up by posting below, stating if you would prefer Rebels, Imperials or can play Either. Any players after the first 30 will go into a Scum and Villainy group that can play as mercenaries (Substitutes) for registered players who find themselves unavailable.

In the unlikely event that we get 10 more people sign up before midnight Wednesday 13th April GMT I will add 2 more full teams to the event, but assume that further players will be bounty hunting mercenaries.

FLEET BUILDING RULES

400 points per fleet, a grand total of 2,000 per team.

Each team may only use an unique card once; this includes Admirals, Titles, Crewmembers and Squadrons. The team Captain is in charge of ensuring this rule is observed. If two fleets from a team does enter the same unique card only one can use it, but both must pay for it.

Darth Vader may only be used once, and as he is one of the 5 Imperial Admirals the Darth Vader squadron pilot is not available for this event. However, so as to not cause disadvantage Imperial players may use an unofficial Maarek Stele created for this event.

maarek_zpsdbytilgk.jpg

Rebel and Imperial high command have granted you at least this one boon: any character that FFG have fully spoiled by April 15th can be used, including

http://starwars-armada.wikia.com/wiki/Toryn_Farr

http://starwars-armada.wikia.com/wiki/Agent_Kallus

TEAM RECRUITMENT

I need 3 volunteers from both the rebel and imperial side to start recruiting teams of 5. This does not mean you will be captain of the team, the team decides that after they have all joined, but we need recruiters to get the ball rolling. Team Tournament captains or people who've volunteered to be one in this thread are ideal candidates, but it can be anyone.

MATCHUP PROCESS

All games will be Rebel vs Imperial.

Two teams will be matched against each other. The team with the lower total points bid may decide if they want to offer a player for the other team to match against first or second. Each time a player is offered the other team must choose one of their unallocated players to match against them, and then reciprocate by offering a player for a match up until all games are allocated.

Example :

Team A spent 1,999 points

Team B spent 2,000 points

Team A can decide to force the opponent to offer a list first, or can decide to offer their own list first. Forcing the opponent to offer a list first gives more control over the vital early matchup process, whereas choosing to offer their own list first cedes that control in order to be able to essentially pick the match up for the 2nd, 4th and 5th lists.

There is an advantage to both doing the first or second, and this approach was purposefully modelled on the way initiative bids work in Armada.

ROUNDS

Each round will be 2 weeks. The first 3 days will be for Captains to arrange matchups, and the following 10 days are for the players to complete their games. That gives a generous amount of time for organising games, and will include 2 weekends in each round - please try to fit the game in, or hire a bounty hunter (a substitute from the list) if necessary.

The first round will begin Monday 18 April, with all games due to be finished by Sunday the 1st May.

FLEET LISTS

Lists are due midnight Saturday 16th April. Please remember that if two fleets from a team do enter the same Unique card only one player can use it, but both must pay for it.

Captains: Please send your fleet lists to this email address [email protected]

It has been set up specifically to handle them, and no one participating in this tournament knows the secret password to access it.

WINNING THIS TOURNAMENT

All scores will be combined by faction to decide which side wins - Everbody's score counts towards their side's chances of victory.

There will also be a public award for the highest scoring teams from each faction:

[] Heroes of the Rebellion

[] Defenders of the Empire

==GALACTIC CIVIL WAR TEAMS==

Imperials

Admiral Screed: Clontroper5**

Points: 382/400

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

Raider-I Class Corvette (44 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Expanded Launchers ( 13 points)

Raider-I Class Corvette (44 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Expanded Launchers ( 13 points)

Raider-I Class Corvette (44 points)

- Instigator ( 4 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

[ flagship ] Raider-I Class Corvette (44 points)

- Admiral Screed ( 26 points)

- Assault Proton Torpedoes ( 5 points)

2 TIE Fighter Squadrons ( 16 points)

_____________________________________________________

Motti: Doobleg**

Points: 399/400

Victory I-Class Star Destroyer (73 points)

- Support Officer ( 4 points)

- Boosted Comms ( 4 points)

[ flagship ] Victory I-Class Star Destroyer (73 points)

- Admiral Motti ( 24 points)

- Support Officer ( 4 points)

- Boosted Comms ( 4 points)

Victory I-Class Star Destroyer (73 points)

- Support Officer ( 4 points)

- Boosted Comms ( 4 points)

1 "Mauler" Mithel ( 15 points)

1 Soontir Fel ( 18 points)

1 JumpMaster 5000 ( 12 points)

2 TIE Advanced Squadrons ( 24 points)

7 TIE Bomber Squadrons ( 63 points)

_____________________________________________________

Darth Vader: Captain ICT**

Points: 393/400

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Darth Vader ( 36 points)

- Wulff Yularen ( 7 points)

- Flight Controllers ( 6 points)

- Expanded Hangar Bay ( 5 points)

Victory I-Class Star Destroyer (73 points)

- Admiral Chiraneau ( 10 points)

- Flight Controllers ( 6 points)

- Boosted Comms ( 4 points)

1 Major Rhymer ( 16 points)

5 TIE Bomber Squadrons ( 45 points)

5 TIE Interceptor Squadrons ( 55 points)

1 "Howlrunner" ( 16 points)

_____________________________________________________

Grand Moff Tarkin: Skycake**

Points: 385/400

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Grand Moff Tarkin ( 38 points)

- Relentless ( 3 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- XI7 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

Gladiator I-Class Star Destroyer (56 points)

- Ordnance Experts ( 4 points)

- Projection Experts ( 6 points)

- Assault Proton Torpedoes ( 5 points)

Gladiator I-Class Star Destroyer (56 points)

- Ordnance Experts ( 4 points)

- Projection Experts ( 6 points)

- Assault Proton Torpedoes ( 5 points)

Gladiator I-Class Star Destroyer (56 points)

- Ordnance Experts ( 4 points)

- Projection Experts ( 6 points)

- Assault Proton Torpedoes ( 5 points)

_____________________________________________________

Commander: Admiral Ozzel Ma22a**

Points: 388/400

[ flagship ] Gladiator I-Class Star Destroyer (56 points)

- Admiral Ozzel ( 20 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Impetuous ( 4 points)

- Agent Kallus ( 3 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Gladiator I-Class Star Destroyer (56 points)

INSIDIOUS (+3)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

==Imperial Entanglements ==

1925 points

Admiral Screed: CaribbeanNinja (Captain)

Points: 373/400

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

[ flagship ] Raider-I Class Corvette (44 points)

- Admiral Screed ( 26 points)

- Admiral Montferrat ( 5 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

4 TIE Fighter Squadrons ( 32 points)

_____________________________________________________

Admiral Motti: Viperous

Points: 388/400

[ flagship ] Imperial I-Class Star Destroyer (110 points) "Idolatrous"

- Admiral Motti ( 24 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- XI7 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

Raider-II Class Corvette (48 points) "Impetuous"

- Impetuous ( 4 points)

- Agent Kallus ( 3 points)

- Ruthless Strategists ( 4 points)

Raider-I Class Corvette (44 points) "Infectious"

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points) "Incestuous"

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

1 Bossk ( 23 points) "Bossk"

2 YV-666 ( 30 points) "Like a Bossk" and "Bossk'd it"

1 Jumpmaster 5000 ( 12 points) "Get Hyper"

_____________________________________________________

Darth Vader: Moodswing5537

Points: 387/400

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Darth Vader ( 36 points)

- Gunnery Team ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

Imperial I-Class Star Destroyer (110 points)

- Avenger ( 5 points)

- Gunnery Team ( 7 points)

5 TIE Bomber Squadrons ( 45 points)

1 JumpMaster 5000 ( 12 points)

1 Major Rhymer ( 16 points)

1 TIE Advanced Squadron ( 12 points)

Player: Ianediger

Faction: Galactic Empire

Points: 397/400

Commander: Grand Moff Tarkin

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Grand Moff Tarkin ( 38 points)

- Intel Officer ( 7 points)

- Gunnery Team ( 7 points)

- Quad Laser Turrets ( 5 points)

- Electronic Countermeasures ( 7 points)

Victory I-Class Star Destroyer (73 points)

- Tactical Expert ( 6 points)

- Quad Laser Turrets ( 5 points)

- Slaved Turrets ( 6 points)

Victory I-Class Star Destroyer (73 points)

- Tactical Expert ( 6 points)

- Quad Laser Turrets ( 5 points)

- Slaved Turrets ( 6 points)

3 TIE Interceptor Squadrons ( 33 points)

_____________________________________________________

Admiral Ozzel:Miferr

Points: 380/400

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Ozzel ( 20 points)

- Gunnery Team ( 7 points)

- Phylon Q7 Tractor Beams ( 6 points)

- XI7 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

Gladiator II-Class Star Destroyer (62 points)

- Insidious ( 3 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Phylon Q7 Tractor Beams ( 6 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Phylon Q7 Tractor Beams ( 6 points)

4 TIE Fighter Squadrons ( 32 points)

================================

Ruthless Strategists

JRockNZ - Vader

Vassal Team War - Vader Fleet

Faction: Galactic Empire

Points: 398/400

Commander: Darth Vader

Imperial I-Class Star Destroyer (110 points)

- Devastator (10 points)

- Wulff Yularen ( 7 points)

- Gunnery Team ( 7 points)

- Quad Laser Turrets ( 5 points)

- XI7 Turbolasers ( 6 points)

- SW 7 Ion Batteries ( 5 points)

Gladiator I-Class Star Destroyer (56 points)

- Projection Experts ( 6 points)

[ flagship ] Gladiator I-Class Star Destroyer (56 points)

- Darth Vader ( 36 points)

- Projection Experts ( 6 points)

Raider-I Class Corvette (44 points)

4 TIE Interceptor Squadrons ( 44 points)

_____________________________________________________

WhatsArmadaWithYou - Ozzel

Ozzel Be Good

Faction: Galactic Empire

Points: 384/400

Commander: Admiral Ozzel

[ flagship ] Imperial II-Class Star Destroyer (120 points)

- Admiral Ozzel ( 20 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

- XI7 Turbolasers ( 6 points)

- Leading Shots ( 4 points)

Gladiator I-Class Star Destroyer (56 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Proton Torpedoes ( 5 points)

Gladiator I-Class Star Destroyer (56 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Proton Torpedoes ( 5 points)

3 Aggressor Assault Fighters ( 48 points)

1 JumpMaster 5000 ( 12 points)

_____________________________________________________

PT106 - Motti

Nobody expects the Spanish Inquisition

Faction: Galactic Empire

Points: 398/400

Commander: Admiral Motti

Imperial I-Class Star Destroyer (110 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

Imperial I-Class Star Destroyer (110 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

[Flagship] Raider-I Class Corvette (44 points)

- Admiral Motti (24 points)

Raider-I Class Corvette (44 points)

Raider-I Class Corvette (44 points)

_____________________________________________________

Miedomeda - Screed

More bones to gnaw on

Faction: Galactic Empire

Points: 386/400

Commander: Admiral Screed

Gladiator I-Class Star Destroyer (56 points)

- Demolisher ( 10 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Expanded Launchers ( 13 points)

Raider-I Class Corvette (44 points)

- Instigator ( 4 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

Raider-I Class Corvette (44 points)

- Ordnance Experts ( 4 points)

- Assault Proton Torpedoes ( 5 points)

[ flagship ] Imperial I-Class Star Destroyer (110 points)

- Admiral Screed ( 26 points)

- Ordnance Experts ( 4 points)

- XI7 Turbolasers ( 6 points)

4 TIE Fighter Squadrons ( 32 points)

_____________________________________________________

TGall - Tarkin

Vassal - Special, Final Version

Faction: Galactic Empire

Points: 395/400

Commander: Grand Moff Tarkin

[ flagship ] Victory I-Class Star Destroyer (73 points)

- Grand Moff Tarkin ( 38 points)

- Corrupter ( 5 points)

- Boosted Comms ( 4 points)

Victory I-Class Star Destroyer (73 points)

- Flight Controllers ( 6 points)

- Boosted Comms ( 4 points)

Gladiator II-Class Star Destroyer (62 points)

- Insidious ( 3 points)

- Ordnance Experts ( 4 points)

- Engine Techs ( 8 points)

- Assault Concussion Missiles ( 7 points)

2 TIE Advanced Squadrons ( 24 points)

1 Major Rhymer ( 16 points)

4 TIE Bomber Squadrons ( 36 points)

1 Dengar ( 20 points)

1 JumpMaster 5000 ( 12 points)

=========================================

The Rebels

=========================================

HOTH COMMAND

1973 points

Matt-Shadowlord - Sullust Sector Squadron

Faction: Rebel Alliance

Points: 397/400

Assault Frigate Mark II B (72 points)

- Garm Bel Iblis ( 25 points)

- Gunnery Team ( 7 points)

- Boosted Comms ( 4 points)

- Electronic Countermeasures ( 7 points)

Assault Frigate Mark II B (72 points)

- Toryn Farr ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Veteran Captain ( 3 points)

- Yavaris (5 points)

1 Jan Ors ( 19 points)

2 YT-1300s ( 26 points)

3 B-Wing Squadrons ( 42 points)

1 YT-2400 ( 16 points)

1 Nym ( 21 points)

_________________________________________________

Nebulon B - Yavin Sector Squadron

Points: 389 / 400

CR90 Corellian Corvette A - General Dodonna - Turbolaser Reroute Circuits - Jaina's Light (73)

CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)

CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)

CR90 Corellian Corvette B - Veteran Captain - Leading Shots - Dodonna's Pride (52)

MC30c Torpedo Frigate - Lando Calrissian - Ordnance Experts - Assault Proton Torpedoes - XI7 Turbolasers - Admonition (90)

YT-2400 (16)

YT-2400 (16)

YT-2400 (16)

Dash Rendar Outrider (24)

________________________________________________________

DabDarklighter - Chandrila Sector Squadron

396 / 400

CR90 Corellian Corvette A - Mon Mothma - Turbolaser Reroute Circuits (81)

CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)

CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)

Nebulon-B Support Refit - Intel Officer - Turbolaser Reroute Circuits - Salvation (72)

MC30c Scout Frigate - Ordnance Experts - Assault Proton Torpedoes - Turbolaser Reroute Circuits - Foresight (93)

YT-2400 (16)

YT-2400 (16)

YT-2400 (16)

_____________________________________________________

BiggsIRL - Hoth Sector Squadron

Points: 393 / 400

MC80 Assault (173)

- Gen Rieekan

- Defiance

- Intel Officer

- Electronic Countermeasures

- Leading Shots

- Heavy Turbos

CR90A (51)

- Turbolaser Reroute Circuit

CR90B (44)

- SW7 Ion Cannons

CR90B (44)

- SW7 Ion Cannons

A-Wing x3 (33)

Tycho (16)

YT-2400 x2 (32)

_____________________________________________________

Dorrin314 - Mon Cala Sector Squadron

Points: 398/400

Assault Frigate MkII B (72 pts.)

Ackbar (38 pts.)

​Gunnery Team (7 pts.)

MC 80 Command Cruiser (106 pts.)

H​ome One (7 pts.)

​Engine Techs (8 pts.)

Electronic Countermeasures (7 pts.)

​CR 90 Corvette A (44 pts.)

​Turbolaser Reroute Circuits (7 pts.)

​CR 90 Corvette A (44 pts.)

Turbolaser Reroute Circuits (7 pts.)

CR 90 Corvette A (44 pts.)

​Turbolaser Reroute Circuits (7 pts.)

Objectives:

Assault: Most Wanted

Defense: Fire Lanes

Navigation: Intel Sweep

_____________________________________________________

Hoth Command Team Total

Points: 1973 / 2000

Yavin A Laugh

1960 points

Onca

391/400

[ flagship ] MC80 Assault Cruiser, General Rieekan , Lando Calrissian , Leading Shots, X17 Turbolasers, Defiance

MC30c Scout Frigate, Assault Proton Torpedos, Turbolaser Reroute Circuits

CR90 Corvette A, Turbolaser Reroute Circuits

CR90 Corvette B, SW7 Ion Batteries

1 Wedge Antilles

3 A-Wing Squadrons

___________________________________________________________________

Ginkapo

392/400

Assault Frigate Mark II A, Ruthless Strategist, Gallant Haven

MC30c Scout Frigate, Turbolaser Reroute Circuits

MC30c Torpedo Frigate, Assault Proton Torps, Foresight

[ flagship ] CR90 Corvette A, Mon Mothma, Turbolaser Reroute Circuits, Jainas Light

1 Luke Skywalker

1 Hwk 290

2 YT 2400 Squadrons

___________________________________________________________________

Hartley

392/400

Assault Frigate Mark II B, Intel Officer, Gunnery Teams, X17 Turbolasers

CR90 Corvette A, Turbolaser Reroute Circuits

CR90 Corvette A, Turbolaser Reroute Circuits

[ flagship ] Assault Frigate Mark II B, Admiral Ackbar , Intel Officer, Flight Controllers, Electronic Countermeasures, X17 Turbolasers

1 Tycho Celchu

4 A-Wing Squadrons

___________________________________________________________________

GreenSquadron3

399/400

Assault Frigate Mark II B, Raymus Antilles , Flight Controllers, Boosted Comms, Electronic Countermeasures

[ flagship ] Assault Frigate Mark II B, Garm Bel Iblis , Toryn Far , Flight Controllers, Boosted Comms, Electronic Countermeasures

Nebulon-B Escort Frigate, Yavaris

1 Jan Ors

2 X-Wing Squadrons

4 Scurrg H-6 Bombers

1 A-Wing Squadron

___________________________________________________________________

Lyraeus

386/400

[ flagship ] CR90 Corvette A, General Dodonna , Intel Officer, Turbolaser Reroute Circuits

CR90 Corvette A, Intel Officer, TurboLaser Reroute Circuits

CR90 Corvette A, Intel Officer, TurboLaser Reroute Circuits

MC30c Scout Frigate, Intel Officer, Ordnance Experts, Assualt Proton Torpedos, Turbolaser Reroute Circuits, Admonition

MC30c Scout Frigate, Intel Officer, Ordnance Experts, Assualt Proton Torpedos, Turbolaser Reroute Circuits

Thieves in the Knight

1943 points

Truthiness

Rieekan Rebel Fleet (400pts)

+ Ships (271pts) +

CR90 Corvette B (51pts) [sW-7 Ion Batteries (5pts), •Toryn Farr (7pts)]

MC80 Command Cruiser (155pts) [boosted Comms (4pts), Electronic Countermeasures (7pts), •General Rieekan (30pts), •Independence (8pts)]

Nebulon-B Escort Frigate (65pts) [Veteran Captain (3pts), •Yavaris (5pts)]

+ Squadrons (129pts) +

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

B-Wing Squadron (14pts)

X-Wing Squadron (13pts)

•"Dutch" Vander (16pts)

•Jan Ors (19pts)

•Keyan Farlander (20pts)

•Wedge Antilles (19pts)

_____________________________________________________

Madaghmire

Garm Bel Iblis Rebel Fleet (392pts)

+ Ships (262pts) +

Assault Frigate Mark IIB (121pts) [boosted Comms (4pts), Electronic Countermeasures (7pts), Flight Controllers (6pts), Turbolaser Reroute Circuits (7pts), •Garm Bel Iblis (25pts)]

Assault Frigate Mark IIB (90pts) [boosted Comms (4pts), Electronic Countermeasures (7pts), Turbolaser Reroute Circuits (7pts)]

CR90 Corvette A (51pts) [Turbolaser Reroute Circuits (7pts)]

+ Squadrons (130pts) +

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

A-Wing Squadron (11pts)

Scurrg H-6 Bomber (16pts)

Scurrg H-6 Bomber (16pts)

Scurrg H-6 Bomber (16pts)

Scurrg H-6 Bomber (16pts)

_____________________________________________________

Green Knight

Uniques: Mon Mothma, Paragon, Foresight, Jaina's Light, Leia, Tycho

REBEL FLEET (383 points)

2 • Assault Frigate Mark II B - Electronic Countermeasures - Paragon (84)

3 • MC30c Torpedo Frigate - Intel Officer - Ordnance Experts - Expanded Launchers - Foresight (95)

4 • CR90 Corellian Corvette A - Mon Mothma - Turbolaser Reroute Circuits - Jaina's Light (83)

5 • CR90 Corellian Corvette A - Leia Organa - Turbolaser Reroute Circuits (54)

6 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits (51)

7 • Tycho Celchu A-wing Squadron (16)

_____________________________________________________

JJs Juggernaut

DODONNA REBEL FLEET (383 points)

2• CR90 Corellian Corvette B - General Dodonna (59)

3 • MC30c Torpedo Frigate - Intel Officer - Ordnance Experts - Expanded Launchers - XX-9 Turbolasers - Admonition (100)

4 • MC30c Torpedo Frigate - Intel Officer - Ordnance Experts - Expanded Launchers - XX-9 Turbolasers (92)

5 • MC30c Torpedo Frigate - Intel Officer - Ordnance Experts - Expanded Launchers - XX-9 Turbolasers (92)

6 • YT-2400 (16)

7 • Dash Rendar Outrider (24)

_____________________________________________________

Zanos

ACKBAR Rebel Alliance

Points: 385/400

Commander: Admiral Ackbar

MC30c Scout Frigate (69 points)

- Intel Officer ( 7 points)

- Ordnance Experts ( 4 points)

- Turbolaser Reroute Circuits ( 7 points)

- Assault Proton Torpedoes ( 5 points)

[ flagship ] Assault Frigate Mark II B (72 points)

- Admiral Ackbar ( 38 points)

- Raymus Antilles ( 7 points)

- Gunnery Team ( 7 points)

- Electronic Countermeasures ( 7 points)

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

CR90 Corvette A (44 points)

- Turbolaser Reroute Circuits ( 7 points)

4 A-Wing Squadrons ( 44 points)

1 YT-2400 ( 16 points)

Bounty Hunters

  • Yfkes
  • LTD

The CarribeanNinja is helping with the event (compiling scores and organising rounds)

Good luck

Edited by MattShadowlord

Matt, you're a hero.

I could help to some degree depending on the duration of the tournament. But it would be minimal as I have lots of work coming up in the few months making my schedule inconsistent.

Also I'd like to join! Rebs plz. Time to kick some imperial ass

Hunt them down! I want the Rebel Scum destroyed!!

I'm so in

Definitly in for this!!

110% in for this.

Kind of want to roll on team JJ again...

Epic, I'm in. Thanks Matt!

Hunt them down! I want the Rebel Scum destroyed!!

New special rule: Clon may only play in a rebel faction.

Green group signing in.

Edit: I'm faction-flexible.

Edited by Green Knight

I'm in and Rebel. The latest evolution of my H-6 Garm list is oddly well suited to this format. If a team wants to give me Garm and Tycho, they are literally the only unique things in the list. Otherwise, I'm happy to play with either Mon Mothma or Rieekan, but both of those lists make heavy use of unqiues.

Edited by Truthiness

Thank you for stepping up to the plate on this.

Red 3, standing by for the Rebellion.

Edit: I am also willing to step up and whip the Rebel forces in to shape as a Team Captain, if they will follow me!

Edited by BiggsIRL

I'm in, I can play either one. (Generally I play rebels, but I could be bored enough to serve the empire. Though I just realized I have a fun rebel list possibility. Argh.)

Pick me, pick me!

<jumps up and down>

MattShadowlord! I am reporting for duty!

In the interest of force balance I can serve on either side. (But I do have Imperial tendencies...)

I'm in and Rebel. The latest evolution of my H-6 Garm list is oddly well suited to this format. If a team wants to give me Garm and Tycho, they are literally the only unique things in the list. Otherwise, I'm happy to play with either Mon Mothma or Rieekan, but both of those lists make heavy use of unqiues.

I can do a Rieekan list with a minimum of unique pilots - the only thing it *wants* is Tycho, but even that isn't a need.

I'm in and Rebel. The latest evolution of my H-6 Garm list is oddly well suited to this format. If a team wants to give me Garm and Tycho, they are literally the only unique things in the list. Otherwise, I'm happy to play with either Mon Mothma or Rieekan, but both of those lists make heavy use of unqiues.

I can do a Rieekan list with a minimum of unique pilots - the only thing it *wants* is Tycho, but even that isn't a need.

Well, I was just referring to all unqiues, not just squadrons. My Mon Mothma list can go without unique squadrons, but I use both Admonition and Foresight.

I'm in and Rebel. The latest evolution of my H-6 Garm list is oddly well suited to this format. If a team wants to give me Garm and Tycho, they are literally the only unique things in the list. Otherwise, I'm happy to play with either Mon Mothma or Rieekan, but both of those lists make heavy use of unqiues.

I can do a Rieekan list with a minimum of unique pilots - the only thing it *wants* is Tycho, but even that isn't a need.

Well, I was just referring to all unqiues, not just squadrons. My Mon Mothma list can go without unique squadrons, but I use both Admonition and Foresight.

In that case, change Rieekan's "Needs" to Defiance, "Wants" to Tycho, "Would be Nice to Have" to Jaina's Light.

I'm faction flexible, but would rather rock an mc80 if rebel, and raiders/vics if imperial

Hmmm, generally Rebel, but flexible for this as my needs are "pretty much Biggs' list" so I shall concede.

From the Vassal Team Tournament thread:

Now my only sadness comes from the fact that another tournament has ended for me. Please help us Biggs, you're our only hope. (Read: please do not get tired of us and doing this!)

Biggs looks up into the sky and whispers..."There is another."

Matt, thank you for making my day! (and weeks ahead!)

Hmmm, generally Rebel, but flexible for this as my needs are "pretty much Biggs' list" so I shall concede.

I can always fly something else, if Rieekan is your jam. Or you can be on the other team once we hit 20 players.

I'll give it a go. I can play either side. But, If I have to play clon and that **** demolisher, I swear on Dodonna's grave I will suicide ram every ship I have into that bastard!

(J/K that sounded a little angrier after I typed it out. )

Thanks Matt! I think this is a Bonzer Idea, Mate!

Hmmm, generally Rebel, but flexible for this as my needs are "pretty much Biggs' list" so I shall concede.

I can always fly something else, if Rieekan is your jam. Or you can be on the other team once we hit 20 players.

No problem. I enjoy listbuilding quite a lot, so shall embrace the challenge.

Its interesting to note that imperials are seriously lacking in unique ship titles worthy of building a fleet around. And their squadrons will suffer a lot more from not having certain ace pilots.

Oooh, sounds like fun. I'll join. I've been strictly rebel up till now, but am getting bi-curious. I'll be happy to play whichever side. :)

Are we just playing one game each?

Edited by Maturin