Two things stood out to me as I was toying with some builds I want to play once Imperial Veterans comes out: Scum will be punished by this expansion's best (only?) upgrade - and it's going to make Palp Aces/Deci-builds a lot more brutal/competent.
Long-Range Scanners. If a faction were to be crowned today for having put the most attention on Target Locks and the Ordinances they support, it would be Scum (Jumpmasters, cough*). So, naturally Long-Range scanners is a great fit. It would certainly make the Firespray a bit more interesting. But nay. Not a-one of Fett's colleagues, or any other Scum, has the proper missile/torpedo outfit. EDIT: I was corrected. Adding the Slave 1 title to single Firespray will give it the necessary missile/proton upgrade slots to be equipped with Long-Range Scanners.
On the Rebel Side? The K-Wing gets a nod.
Consider, too, that everyone is scrambling to solve the U-Boat puzzle: How do I chew through 27 total points worth of damage before being gunned down? The answer? Tomax Bren. Take a look at this 36-point build:
TIE Bomber: · Tomax Bren (24)
Crack Shot (1)
Extra Munitions (2)
Homing Missiles (5)
Homing Missiles (5)
Long-Ranged Scanners (0)
Pilot ability: Once per round, after you discard an Upgrade card, flip that card faceup
That's 16 red dice with a target lock (and/or chimps!) - and oh, that's right.. Tomax can Crackshot every turn.
EDIT: Deadeye is a very real option for this build to forgo Target Locks altogether - but Crackshot is just so tasy!
Also, Rexlar Brath is breathed new life that is going make things difficult for high-hull and squishy ships alike. Check out this Synergy:
TIE Defender: · Rexler Brath (37)
Rage (1)
Flechette Cannon (2)
Twin Ion Engine Mk. II (1)
TIE/D (0)
Pilot ability: After you perform an attack that deals at least 1 Damage card to the defender, you may spend a focus token to flip those cards faceup.
Pilot Skill 8 is important for Rex because he'll be pretty exposed when he Rages, stresses like crazy and reserves his focus for his second shot of each round (following a potentially token-stripping, stress spewing Flachette Cannon) to crit, crit, crit. To deal with stress we put the Twins on the Defender and you've got a dial that is green and white in all the right places. If you want survivability, switch the title to the Tie/x7 and maintain evades while you shed stress.
If you really want, Tomax and Rex can fit on the same team, with a Stealth Device Howlrunner. Though I anticipate one of them simply subbing in for an existing Imp Ace, based on player preference. Imperials have always struggled (but hid well) their inability to show consistent high damage output (thus the crisis U-Boats brought). I think Imperial Veterans changes that.
My only question is can you paint a bigger target on another ship so these two cannons can do their dirty work?
As an Imperial player I'm ecstatic, but I guess it's not just Scum that should be worried..