Any other 7 dice attacks? Or any good way to get one off?

By Kdubb, in X-Wing

So there is this-

Adv Proton torps (5)+ Opportunist boost (1)+ Jan Ors boost (1) = 7 attack dice.

I'm assuming this is the only one?

Really want to make this work on Keyan with Wes to strip tokens, but... It's looking difficult to get much on Jan or Wes with a build like that.

Anyone got a build that could get one of these off effectively?

nah, don't bother, really. If you manage to snuck adv proton torp and shoot it with a focus at hand the dude on receiveing end is already dead. tokens or not.

Phantom, Range 1, Opportunist + Jyn Ors.

Anything more than 5 dice may be a tad overkill in most situations(unless those green dice are on fire).

I would rather stick with 5(6 with Jan) dice shots from Miranda as you at least get some regen going as well, plus range 3 is much safer than range 1. HLC keyan or Wedge might be a better way for you to go as well if you are looking to roll lots of dice

Technically, 2x 4 dice shots (kind of 8 dice)

N'Dru Sulhak
Z-95 Headhunter, Unique
When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.
Upgrades: Cluster Missiles (4)

Glitterstim (2)

Lone Wolf (2)

Guidance Chips (0)

Ps7, so more reliable getting the target lock.

Pop the glitterstim

25pts of sledgehammer

One shots most small base ships.

An oldie but a goodie, Chimps is just icing.

Phantom, Range 1, Opportunist + Jyn Ors.

Daym, Jan Ors on a Phantom :D

I want issard on Dengar xD

Miranda + Jan Ors + Advanced proton also gets to 7 dice.

Miranda + Jan Ors + Advanced proton also gets to 7 dice.

Was just about to post this; ninja'd!

Technically, 2x 4 dice shots (kind of 8 dice)

N'Dru Sulhak

Z-95 Headhunter, Unique

When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.

Upgrades: Cluster Missiles (4)

Glitterstim (2)

Lone Wolf (2)

Guidance Chips (0)

Ps7, so more reliable getting the target lock.

Pop the glitterstim

25pts of sledgehammer

One shots most small base ships.

An oldie but a goodie, Chimps is just icing.

You get only 7 dice here. Only first attack is +1

Theoretically an A-wing with proton rockets, opportunist and Jan. With a-wings having a 'spare' elite pilot talent, and Jake getting boost/barrel roll free with his focus to get into range, it's even fairly doable.

You'd probably want Wes Janson to clear off the tokens, and obviously you need Jan Ors, so you're largely building around this idea.

Hmm....

  • Wes Janson, Veteran Instincts, BB-8, Integrated Astromech
  • Jan Ors, Moldy Crow, Intelligence Agent, Twin Laser Turret
  • Jake Farrell, A-Wing Test Pilot, Push The Limit, Opportunist, Proton Rockets, Guidance Chips

(I know autothrusters is a better buy - and you have points for it - but the comedy value of a focused, target locked, guidance chipped 7-dice attack is too much to pass up).

.

Edited by Magnus Grendel
  • Jake Farrell, A-Wing Test Pilot, Push The Limit, Opportunist, Proton Rockets, Guidance Chips

.

Can't use Opportunist if you have stress, so no PtL + Opportunist. Unless you have Wingman or something.

raging Corran Horn with Jan Ors. Twin 4 dice double tap with 3 dice rerolls on both. of course after the attack corran is double stressed. AND cant fire back. wingman would help some. and of course R2 for shield regen and sensor jammer to help out defense wise when your a sitting duck after the alpha strike. I guess technically its not a single attack...

Edited by Swedge

Technically, 2x 4 dice shots (kind of 8 dice)

N'Dru Sulhak

Z-95 Headhunter, Unique

When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.

Upgrades: Cluster Missiles (4)

Glitterstim (2)

Lone Wolf (2)

Guidance Chips (0)

Ps7, so more reliable getting the target lock.

Pop the glitterstim

25pts of sledgehammer

One shots most small base ships.

An oldie but a goodie, Chimps is just icing.

You get only 7 dice here. Only first attack is +1

How so?

Each missile is treated as a separate attack...

Phantom, Range 1, Opportunist + Jyn Ors.

Daym, Jan Ors on a Phantom :D

I want issard on Dengar xD

Damnit.

Tie Phantom

Expose

Range 1

Opportunist

Tie Phantom

Expose

Range 1

Opportunist

And how you want to fit two EPTs on Phantom? :huh:

Only way to get, sort of 7 dice in empire is:

Phantom+Expose+Range1+Vader.

I know is technically 6 dice, but we can safely treat vader as 7th :P Not to mention its 2 use only :D

Edited by Vitalis

Technically, 2x 4 dice shots (kind of 8 dice)

N'Dru Sulhak

Z-95 Headhunter, Unique

When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.

Upgrades: Cluster Missiles (4)

Glitterstim (2)

Lone Wolf (2)

Guidance Chips (0)

Ps7, so more reliable getting the target lock.

Pop the glitterstim

25pts of sledgehammer

One shots most small base ships.

An oldie but a goodie, Chimps is just icing.

You get only 7 dice here. Only first attack is +1

How so?

Each missile is treated as a separate attack...

I am not quite sure, my apologies

Miranda + Jan Ors + Advanced proton also gets to 7 dice.

Can you explain? I don't see how Jan Ors adds anything to the attack roll. What am I missing? I can see 6 shots...not 7.

Thanks

So there is this-

Adv Proton torps (5)+ Opportunist boost (1)+ Jan Ors boost (1) = 7 attack dice.

I'm assuming this is the only one?

Really want to make this work on Keyan with Wes to strip tokens, but... It's looking difficult to get much on Jan or Wes with a build like that.

Anyone got a build that could get one of these off effectively?

Nevermind, Expose is primary weapon only.

Edited by ParaGoomba Slayer

Miranda + Jan Ors + Advanced proton also gets to 7 dice.

Can you explain? I don't see how Jan Ors adds anything to the attack roll. What am I missing? I can see 6 shots...not 7.

Thanks

Jan Ors Pilot, not crew. :>

Ahhh...I thought they had Miranda as pilot with Jan Ors as crew. I'll go check it out.

Miranda + Jan Ors + Advanced proton also gets to 7 dice.

Can you explain? I don't see how Jan Ors adds anything to the attack roll. What am I missing? I can see 6 shots...not 7.

Thanks

Jan Ors Pilot, not crew. :>

Of course you could just use Miranda and Jan for a 5 die attack (since you have to be at range 1 anyway). Save the 6 points on APT and then don't worry about staying in arc, getting a target lock and ideally having a focus. Heck, the stuff you want to chuck that many dice at (like Soontir) will melt from a range 1 in arc shot with focus and target lock from a lot of stuff, not just APTs.

And also, it isn't one attack, but range 1 Corran with expose and Jan actually throws 11 dice. I think that's the winner...

Attack 1: 3 + 1(range) + 1(expose) + 1(Jan) = 6

Attack 2: 3 + 1(range) + 1(expose) = 5

Not an ideal Corran build, of course, but with FCS and experimental interface, you can actually put some serious hurt (or obliterate outright) almost any ship in the game.

Technically, 2x 4 dice shots (kind of 8 dice)

N'Dru Sulhak

Z-95 Headhunter, Unique

When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.

Upgrades: Cluster Missiles (4)

Glitterstim (2)

Lone Wolf (2)

Guidance Chips (0)

Ps7, so more reliable getting the target lock.

Pop the glitterstim

25pts of sledgehammer

One shots most small base ships.

An oldie but a goodie, Chimps is just icing.

You get only 7 dice here. Only first attack is +1

N'dru's ability isn't limited to once per round. Cluster missiles is 2 attacks, so each attack gets +1 die. Chips will only trigger on one of them.

So there is this-

Adv Proton torps (5)+ Opportunist boost (1)+ Jan Ors boost (1) = 7 attack dice.

I'm assuming this is the only one?

Really want to make this work on Keyan with Wes to strip tokens, but... It's looking difficult to get much on Jan or Wes with a build like that.

Anyone got a build that could get one of these off effectively?

Yeah, in a special mission that comes with Imperial Aces, you can have a TIE Interceptor become a prototype Interceptor. Give it Opportunists and activate the special support sat that gives you a +2 to attack. At range 1 you will do 7 damage. This also works with any IMP ships with 3 or more base attack dice.