Head 4 da Chopper VCX-100 List

By Darth Sabre, in X-Wing Squad Lists

So here's another Ghost build.

I like the idea of supporting the ghost with Talas that are a long range threat and can be shielded by it against smaller ships. The dorsal turret has longer range than Autoblaster and Chopper will hopefully deter anyone from trying to bump me.

Chopper (37)

  • FCS (2)
  • Dorsal Turret (3)
  • Recon Specialist (3)
  • "Leebo" (2)
  • Tactical Jammer (1)
  • Ghost Title (0)

"Zeb" Orrelios (18)

  • Phantom Title (0)

Tala Squadron Pilot (14) [x2]

  • Concussion Missles (4)
  • Guidance Chips (0)

Interesting, I haven't seen Leebo on a ship in... forever! Do you think the boost will be worth it? Chopper has a pretty low PS, so I don't think he will be dodging many arcs with that boost. Plus, every turn you boost is a turn that you don't get to use recspec, which is a very handy upgrade. Perhaps change Leebo out for an action-independent crew, like Jan Ors, Tactician, or Dash?

Interesting, I haven't seen Leebo on a ship in... forever! Do you think the boost will be worth it? Chopper has a pretty low PS, so I don't think he will be dodging many arcs with that boost. Plus, every turn you boost is a turn that you don't get to use recspec, which is a very handy upgrade. Perhaps change Leebo out for an action-independent crew, like Jan Ors, Tactician, or Dash?

I used this list this past weekend. Leebo actually worked out well. It was helpful in quickly closing the gap on the U-Boats and other long range alpha strike threats, but also helped me in creating space enough for me to maneuver and come back to the fight guns blazing. I could have fared better in the CAC, but I am very inexperienced and it was my first tournament. The Ghost was destroyed in all but one game and it was effective in all but that one game. I am hoping that there is more on the horizon to help the ship out, as I think it really has potential.

Edited by Darth Sabre

How was the pairing of FCS and RecSpec? Did the two focus tokens really make a difference? It seems like offense is already strong, and some action independent crew might help because they will help you more often. Double stress is an option with Tactician and you have 2 arcs, Weapons engineer helps with the flexibility of targeting with FCS, and Hera crew can help you intentionally block other ships with those red 1 turns.

Recon Specialist is not that good on chopper in my oppinion :)

I like having hera crew om chopper with FCS, you get to keep modified attack dice and being able to fo the 1 hard or k turn when stressed can catch your opponent off guard and makes it easier to keep even aces in arc

I was convinced this was going to be Chopper with Enhanced Scopes blocking for 4 Z-95s.

I was convinced this was going to be Chopper with Enhanced Scopes blocking for 4 Z-95s.

That sounds like a decent list, but the Zs wouldn't have enough points for missiles.