In the Creature Compendium I read that:
1- Creature retreating with 2 adjacent retreat hexes blocked (1 by a Creature the other by 2 units) has to deal with:
- Critical Hit Check for the attacker. (attacker rolled 3 flags).
- Critical Hit Check for the failed Retreat (1 flag ignored, 4 hexes needed to Retreat, 4 dice are rolled, and some maybe re-rolled).
2- Creature has to Trample those units. So:
- Creature first, Critical Hit Check (4 dice rolled). If Creature dies, path is still blocked because damage needs to be dealt to the other 2 units.
- 2 units are trampled but the Creature still has 2 hexes to Retreat, due to the last of the 3 Flags rolled.
3- Creature has now an open Retreat path and needs to Retreat 2 hexes. It goes back one, and then finds itself trapped because of impassible terrain.
Q: According to the Compendium, when Retreating, if a Creature finds itself blocked by impassible terrain, the Retreat stops. Should the Creature check for Critical Hits with 1 die, in this case? And is it the same with other normal units? I thought impassible terrain always worked like blocking units, etc...