Flew 2 Ghost-ship today. Only mistake I made was confusing with 1 turret - both had TLT on my list, which was wrong. 1 Ghost was suppose to have Dorsal Turret instead... Here's the list:
Kanan Jarrus (Pilotlevel 5)
Dorsal Turret (not Twin Laser Turret ugh)
Fire Control System
Proton Torpedo
Extra munitition
Recon Specalist x 2
Lothal rebel (Pilotlevel 3)
Twin Laser Turret
Fire Control System
Dash Rendar
Chopper
All is 100 point. Sadly I flew 103p today with wrong turret... Small asteroids are best for Ghost, less worry for losing action. Lothal most always fly in front and Kanan back. Main goal with Lothal is to distrubt and cause confusing for opponent while Kanan lay back and take it cool with 3 focus. Why TLT on Lothal and not Dorsal? Well most of the time, ship are ranged 2 to 3. Later on Lothral will leave the spot and fly far, letting Kanan fly close and use either Primary or secondary attacks Range 1 to 2. Lothal loves to land on Asteroid a few times to surprise the opponent with Dash Rendar - attack and never be obstructed!!! Chopper is a bless since taking a damage can help the Ghost some time. Fire Control System is marvelous on Ghost since you get a free target lock no matter what.
So enough with list and tactics. How did it fell to fly 2 Ghosts? Well fun yet annoying. First of, Ghost is to **** big. Often you had to remove a ghostship to make space for maneuver - at one point, stopped puting the model back, since again, is to big and take space. The "peg" for Ghost has some issues, it fell of most of the time when moved the ship due to weight of Ghost - Ghost is to heavy. It was nice to brag with flying 2 Ghost... sadly peopled asked how much I spend money on does ship then prasing how wonderful to see 2 Ghost in play. It is fun to fly Ghosts. Turrets and FCS makes it sure it always get a target lock. Torpedo back is nice to surprise people. 2 Ghost with 32 points; 12 shield and 20 hull makes feel like it can never be taken down - 2 gaint Goliath. Primary is awesome 4 to 5 dice. K-turn on 5 is perfect to keep distance yet get better firing arc. Ghost is fun for been big.
