I'll boil down this post to two main queries.
I've made some rather anecdotal (~30 quests) observation that the "challenge" of quests seems to lean heavily either in favor of the OL or the players. Of the thirty-ish quests we have completed in campaigns, I can only recall one or two where victory seemed imminent for both players and Overlord and things were exciting and tense. The rest of the quests either saw the heroes cutting through monsters like wheat or an Overlord sealing the win in a manner that the players were powerless to prevent. Essentially the perceived "balance" of encounters seems to trace a sort of inverse normal distribution where games that "feel" balanced are very few and far between. This is, of course, a hasty generalization and I want to attribute this effect to a wide variety of factors like gear, class, character, synergy, luck and planning.
My questions are:
1. Are others experiencing this? What would your perceived "balance" curves look like and why?
2. Are there any simple strategies or advice to improve the likelihood of hitting that "sweet spot" where games are close, tense and exciting?
My group really appreciates the set-up-and-play nature of Descent, which requires little homework and narrative, but as the infatuation wears off those exciting encounters are starting to feel like oasis in the desert. In many ways Descent is a roguelike, so I understand this is an inevitable occurrence. I just wanted to know if the community has discovered ways to smooth out the wrinkles.
Thanks,