Refuse to play Spirit Glorfindel?

By Vicaroth, in The Lord of the Rings: The Card Game

i think it's still bizzare that in a game where people regularly include 3x steward of Gondor in every deck they make, even going as far as to play 3x Good Harvest JUST so they can play Steward of Gondor... that people still complain about a hero with good stats and a low threat cost.

I doesn't make any sense to me that people do things like that, and 3x unexpected courage, etc. and then they say that it's Glorfindel that's unbalanced. Please.

i agree. I've always said that there is no such thing as an overpowered card.

How is one overpowered card cancels the overpowerment of another? :)

I love Glorfindel. But he's seriously overpowered in the current game. I say that because he's too easy to stuff into most Spirit decks. Of course there may be more specialized heroes which perform better in specific circumstances, but he's just too versatile for his threat cost. Especially when you consider the sheer power of his combined traits plus Asfaloth.

I actually think he is only remotely considered OP when playing solo due to his action advantage, combat stats, low threat to better manage the enemies and access to Asfaloth. However, in multiplayer, his action advantage is often worthless and low threat isn't - and lets be honest - all that important. Even starting with 30+ threat there are few (non-nightmare) quests where I worry about threating out. In multiple player game, it's unlikely your spirit/questing player will need much combat. So he often is ready for no reason.

I actually think he is only remotely considered OP when playing solo due to his action advantage, combat stats, low threat to better manage the enemies and access to Asfaloth. However, in multiplayer, his action advantage is often worthless and low threat isn't - and lets be honest - all that important. Even starting with 30+ threat there are few (non-nightmare) quests where I worry about threating out. In multiple player game, it's unlikely your spirit/questing player will need much combat. So he often is ready for no reason.

That's true. I think, at least in terms of multiplayer spirit decks, Glorfindel's place will soon be taken by Lanwyn. But in solo he still offers a solid all-in-one package.

One thing that I notice doesn't come up much in conversations about Glorfindel is his hit points. It's been a matter of winning and losing in many of my solo games that I've been able to put an undefended attack on him or use him to soak up archery damage.

He also loves cards like Cold From Angmar, or any other text box blanking effects.

I love Glorfindel. But he's seriously overpowered in the current game. I say that because he's too easy to stuff into most Spirit decks. Of course there may be more specialized heroes which perform better in specific circumstances, but he's just too versatile for his threat cost. Especially when you consider the sheer power of his combined traits plus Asfaloth.

Maybe I approach deck building differently but I hardly ever come up with a deck idea that I just have a hero space open to throw someone in. I actually often have too many heroes I want in the same deck concept! Since I don't play solo, our decks tend to focus on a particular area - questing or combat. Glorfindel becomes an odd hero choice since threat is honestly not often an issue and I don't plan on attacking if I'm focused on questing - so his stats often go to waste. Granted, there are times when we'll play a deck that can accommodate both - like the Dunedain trap deck - but that deck is more combat oriented, so the deck that joins me should be more quest focused.

I did make a really fun Beregond, Mablung, Glorfindel deck a long time ago so that I could get Light and the Silver Lamp on Glorfindel, but with so many pieces to deal with it just didn't feel as solid as a pure tactics deck or someone using Burning Brand .... ... Now I want to build a deck that uses Silver Lamp so I can pick and choose who defends which shadow cards with Burning Brand.

Edited by Slothgodfather

I do not know if this qualifies for a post in the thread but whilst I not only accept of playing Spirit Glorfindel, and indeed enjoy him probably more than any other characters (perhaps safe Beorn and Boromir), I do refuse to play some of the cards that I find ridiculous (from the design point of view): Unexpected Courage, Dain and Outlands, Dwarven Tomb being a close call.

How is returning a spirit card from your discard pile to your hand is being raising threat to cancel damage?

/bad humor

Tactics Boomer is worse. I've only played him twice and was so bored, I've never played him since. He pretty much answers every problem once you get some attachments on him and threat reduction. He was slightly balanced in the early game when threat reduction was rarer....but now with easy threat reduction he's out of control.

Tactics Boomer is worse. I've only played him twice and was so bored, I've never played him since. He pretty much answers every problem once you get some attachments on him and threat reduction. He was slightly balanced in the early game when threat reduction was rarer....but now with easy threat reduction he's out of control.

He takes a fair amount of work to get set up and you also have to stack your deck with threat mitigation things. I wouldn't say he's out of control. but that's just my view.

Edited by Slothgodfather

Now I am tempted to build "the overpowered deck", with Dain, Nori and Boromir. Not as good as the Galadriel/Glorfindel one, but I think it will work well.

Now I am tempted to build "the overpowered deck", with Dain, Nori and Boromir. Not as good as the Galadriel/Glorfindel one, but I think it will work well.

With a dwarves allies swarm deck, it should be a killer deck!

Boromir in combination with attachments that makes him powerful is in my opinion far more OP than Glorfindel with his low threat cost, Light of Valinor and Asfaloth.

But I'm not sure Boromir is too powerful by himself. It's the combination of Steward of Gondor, Blood of Númenor and Gondorian Fire that makes it ridiculously good. Or bad. And no, I don't consider it a fair amount of work to get him set up.

Threat reduction is not much of a problem these days. Team him up with Spirit Merry and you'll reduce your threat if an enemy is revealed (and defending/attacking enemies is the main thing that Boromirs first action is good for) and that threat reduction is usually 2-4 meaning you get to ready Boromir 2-4 times "for free" that round which usually is enough.

Steward of Gondor. The Hero that has it attached will get three resources per round. That's nice. And powerful. But don't seem too OP at first. The fact that the Hero also gets the Gondor trait which allows the Hero to attach Blood of Númenor and Gondorian Fire as well as get +2 defence from Gondorian Shield is what really makes Steward OP.

Speaking of Blood of Númenor and Gondorian Fire. I really don't like these two cards and never play them. It's far too easy to become a 10+ defender and 10+ attacker and they cost 0 to play!

Edited by Mazarbul

It's ridiculous that people are complaining about Glorfindel being overpowered when Boromir exists in this game.

I don't know what they were thinking when they designed gondorian fire and blood of numenor. Those cards should at least cost 1 each. There's really no contest over what the most broken hero in this game is. It's Boromir. I realize it takes a little set up time, but that's easily mitigated with Gondorian Shield. The shield gives you almost as much time as you need. Seastan beating Carn Dum (a quest that very recently people on this forum had a 17 page long discussion about how it was TOO HARD), revealing an EXTRA CARD every turn to handicap himself, shows just how insane Boromir is. And he got super unlucky and didn't even get a Gondorian Shield.

I've played a game with 4 players, where in one turn Boromir blocked all four players enemies, and then killed all of their enemies in one turn. No one else even had to do anything during that combat phase. One was a newish player and said that the experience ruined the game for him. He asked why he even had to bring a deck. I couldn't disagree with him.

You shouldn't be able to get a hero to the point where you see 6 enemies on the board distributed amongst 4 players, all with multiple shadow cards, and say, "I raise my threat by 12, block and kill them all, and my hero takes no damage!" and you don't even have to look at the shadow cards.

I also agree that GF and BoN should be limit one per character, but even that is too much power for Boromir. He honestly needs to be limited to 3 or 5 times per round. Treebeard is limit 5 times. So should Boromir.

Edited by zeromage

Please stop saying Boromir is broken or they might "fix" him. Side note, I don't actually play with him at all, but I don't like the idea of errata to "fix" a card when it doesn't have to be played in the way you guys use to make it considered broken.

And sure, Gondorian fire and the other defense attachment are awesome if you are sitting on resources, but I tend to like playing cards, so I tend to use my resources up - even in a deck with Steward - so without just stalling around building resources, those two attachments aren't worth much.

And yes, i get that is what makes Boromir powerful or OP, but to do that you need at least 3 different attachments, but you are also talking about the shield and maybe a signal, so 5 different attachments. That is a lot of build up. If anyone has 5 attachments on them they better be doing a lot of work anyways.

Edited by Slothgodfather

Maybe instead of nerfing Boromir there just needs to be more cards that target characters with the most attachments. "When Revealed: Each character takes X damage where X is the number of attachments on that character. "Something about gaining surge if the effect doesn't do too much" This effect cannot be canceled". Peace out Boromir :P

Random stuff like that.

Although, I think it'd be easier to fix the source of the problem than to just hurt other decks while also hurting Boromir. I just don't use him because he is boring, but it's definitely a bit crazy how powerful he is.

Edited by cmabr002

Yea. I've only tried Boromir once and didn't do too well getting him set up, so it didn't go so well, but I've seen enough videos where people get him set up. At that point, the really aren't any decisions during combat. Epic but boring.

I like winning, but I don't enjoy easy wins unless there are still a lot of fun and potentially game changing decisions to make. It's the decisions that make games fun.

Is Boromir more powerful than Glorfindel? Yes, absolutely. Is it fair to complain about Glorfindel without also complaining about Boromir? Of course.

The reason for this is that Glorfindel is really easy to slot into a deck. 3x light of valinor and 3x Asfaloth (if also running lore) and you are done. For Boromir to reach his potential, you need to build the entire deck around him - buff his attack/defense, maintain reliable threat reduction, be able to quest, etc. Glorfindel makes nearly every deck better, and is fairly ubiquitous. Boromir, in contrast, has a fairly limited range of very powerful deck types.

I would say that Glorfindel definitely has a larger impact on the game than Boromir does.

When you combo two very powerful, arguably broken, cards like Boromir and Steward of Gondor, and then add Blood and Fire (which are not powerful on their own, but have amazing combo potential as evident with Boromir) of course they seem OP. :P If anything, I would like to see Steward nerfed, but that's a topic for another day.

With Boromir, and while he takes some setup; he's just fun to use, combo or not. Spirit Glorfy on the other hand is ubiquitous, and he's just *yawn* boring, raw stats going for him. He's too easy to slot into a deck. Thankfully there are more heroes that have interesting abilities and synergies where you can ignore spirit Glorfy and not be penalized for doing so.

Some interesting statistics from RingsDB as of this posting:

Of 873 total published decks,

151 contain Spirit Glorfindel (17.3%)

110 contain Eowyn (12.6%)

91 contain Arwen (10.4%)

85 contain Galadriel (9.7%)

80 contain Lore Pippin (9.2%)

61 contain Sam (7.0%)

59 contain Gandalf (6.8%)

57 contain Dain (6.5%)

39 contain Tactics Aragorn (4.5%)

38 contain Tactics Boromir (4.4%)

32 contain Erestor (3.7%)

Just a sampling, of course, but interesting nonetheless.

I'm amazed that in such a short time, Arwen has been included in over 10% of decks. Arwen plus Elven Light just plain solves a lot of problems and may soon kick Glorfindel out of his place. She not only gives good questing numbers like Glorfindel, she gives Spirit something it lacked: consistent card draw and/or resource generation. She has already unseated Galadriel, which is saying something.

I'm amazed that in such a short time, Arwen has been included in over 10% of decks. Arwen plus Elven Light just plain solves a lot of problems and may soon kick Glorfindel out of his place. She not only gives good questing numbers like Glorfindel, she gives Spirit something it lacked: consistent card draw and/or resource generation. She has already unseated Galadriel, which is saying something.

Yup, Arwen is a really strong asset for Spirit. My main problem with the hero is that I can't also use the ally :( The ally version is also very strong.

I'm amazed that in such a short time, Arwen has been included in over 10% of decks. Arwen plus Elven Light just plain solves a lot of problems and may soon kick Glorfindel out of his place. She not only gives good questing numbers like Glorfindel, she gives Spirit something it lacked: consistent card draw and/or resource generation. She has already unseated Galadriel, which is saying something.

I would agree, but for the whole Noldor/Aragorn thing. She can't as easily be splashed into a non Noldor deck. Glorfindel just plays well with others.

I'M amazed to see how few deck use Lore Aragorn...