Cheap Ordnance carrier breakdown

By GrimmyV, in X-Wing Squad Lists

Sorry if this is rehashing any previous efforts.

I was thinking about the poor little M3-A interceptor and its Heavy Scyk title that always gets used for cannons and never missiles or torps. Obviously the cheapest missile carrier in the game is the Z-95 so that option was DOA, but what about torpedoes? The Scyk is the cheapest torp option for scum, even with the title premium, at 16. That's the same as the TIE bomber, the cheapest option for imperials. Could a viable build be made for a torpedo Scyk alpha strike list? Maybe...

Of course the new hotness is Triple Toilet Seats, or Potty Time as I call it, the triple Jumpmaster torp build. With this option for scum you might ask why even bother with Scyks? Well, yeah, they are ugly, and overpriced for their stats, and the TIE/fo was basically a slap in the face, but have pity on this little bugly ship. Consider this:

Cartel Spacer (14)

Title (2)

Proton Torpedo (4)

Guidence Chimps (0!)

And you got 5 of these guys. That can hit pretty hard, I would say. And maybe change the torp out for one of them and throw on a Tracer missile. Of course, if you do that you might as well down grade that to a ps 3 Z-95 and one point tracer for 14 points. Now you have 6 points to...do...something. Maybe upgrade to Serrisu on one and use Plasma torps and deadeye for early shield stripping so all those crits can really hurt.

Also, maybe the missile Scyk isn't so bad, with Prockets. It is cheaper than A-wings with prockets, after all, and more red dice than the Z-95 can produce. Of course that would be a list that would love to get into R1 and that's probably not a good place for the little space bug.

Imperials:

TAP is probably the go to for Prockets now but the Bomber is still the main ordnance ship, and as said before the cheapest torp carrier.

Rebels: Y-wings, but no one really just loads them with torps.

So there you go. Can the Scyk learn to not suck and stick it to the schmucks?

Edited by GrimmyV

Cartel Space + Title = 16 points = why are you wasting your time with this nonsense instead of flying a scimitar bomber?

honestly, the "downgrade" (-1 agi for +1 shield doesn't sound like a downgrade at all) to a z-95 is probably the best thing you could do

Edited by ficklegreendice

He's trying to figure out a way to make the syck's useful.

Right now, I think that is impossible, their maneuver dial and action bar just aren't good enough to justify the points. My guess is if they do a Scum Aces boxed set, we'll see some HEAVY meta changing cards in there designed specifically for the M3-A.

"Of course the new hotness is Triple Toilet Seats, or Potty Time as I call it, the triple Jumpmaster torp build. "

Potty Time. I love it!

He's trying to figure out a way to make the syck's useful.

Right now, I think that is impossible,

there you go :P

naked Scyk is basically it, and even then it's bleh because it can't take crackshot on the PS 2

Cartel Space + Title = 16 points = why are you wasting your time with this nonsense instead of flying a scimitar?

Um, because I was tying to come up with a SCUM build for Torps using their cheapest carrier.

I know, I know, don't put faith in green dice.

*sigh* If your going to do it, might as well go all out:

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Advanced Proton Torpedoes 6

Guidance Chips 0

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 26

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Advanced Proton Torpedoes 6

Guidance Chips 0

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 26

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Advanced Proton Torpedoes 6

Guidance Chips 0

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 26

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

Advanced Proton Torpedoes 6

Guidance Chips 0

"Heavy Scyk" Interceptor (Torpedo) 2

Ship Total: 26

Tansarii Point Veteran — M3-A Interceptor 17

Attanni Mindlink 1

XX-23 S-Thread Tracers 1

Guidance Chips 0

"Heavy Scyk" Interceptor (Missile) 2

Ship Total: 21

Three have to get in range 1 and #4 uses tracers. It's not competitive, but if you get the perfect storm happening, your throwing 15 red dice (which 99.9% of the times is 15 hits) at an opponent. Always fun to see an unsuspecting Decimator taken out in one strike. :)

Tansarii Point Vet + Title + Deadeye + Homing Missiles + Guidance Chips x 4