Minor change but... 100 pts, 8 rocks

By Hexdot, in X-Wing

The usual 3x3 100 pts, but 8 asteroids. You can deploy them at 15 cmts from the edges. I recomend this if you are a purist gamer who do not like scenarios or variant rules. So easy to try, and it changes the scene. Large ships are more dificult to play, much "cover" +1 green and sometimes.the option to go straight and fly over a rock is tempting.

Generic pilots are a plus, 8 rocks means that sometimes your Push the Limits Hero can not do actions. Give this a try one day, the change is not so small as you can think.

Good flying !!!

I think that the lists that will benefit this style of play are ones that have Dash (pilot or crew) and small base turrets. Might be fun as long as everyone agrees not to bring more that two TLTs per list and no Dash.

Changes like this can be fun to try casually, but it does impact the 'balance' of certain ship types. Swarms and IG88 in particular suffer with more obstacles on the board. To at least make it more fair, you could agree to not use any of the largest asteroids (debris is not as much of an issue, since going through or landing on them is less debilitating).

Of course there are changes. The idea behind is to show players.who never, never play outside the six rocks world that there is a world out there waiting to be discovered.

If you only want to play standard, ok. But with minor changes ( 8 asteroids, 120 pts... ) you can enjoy the game from.other PoV.

I think that the lists that will benefit this style of play are ones that have Dash (pilot or crew) and small base turrets. Might be fun as long as everyone agrees not to bring more that two TLTs per list and no Dash.

aha, and no arcdodging PS8+

Or try with a GR 75 as a obstacle in the center of the arena. Then deploy 4 asteroids as usual. Some months ago I purchased a damaged Tantine. Thinking about airbrushing and use her as a destroyed half buried ship Ep 7 style..

Of course there are changes. The idea behind is to show players.who never, never play outside the six rocks world that there is a world out there waiting to be discovered.

If you only want to play standard, ok. But with minor changes ( 8 asteroids, 120 pts... ) you can enjoy the game from.other PoV.

Enjoy it at a sub-optimal level, sure.

8 rocks would favor regen and turrets and Acewings even more. That's just degrading the standard format with more NPE crap. You'd effectively create an even more stagnant, NPE filled variant of the standard format you hate.

We'll call it, 'Super Standard'.

I'm fine with playing 120 points and epic and casual games and escalation events and 'pick two lists and choose which to use each round with no shared uniques'. I don't want to have to fly over 8 ******* rocks to get to Dash or Soontir.

As it is - you can setup the 6 rocks such that you can't place the 6th. Assuming that both players grab the 3 biggest rocks - and the first 5 are set R1 from the corner of the rock area, and then in the center.

With 8 rocks, I wanna be able to shoot/bomb em....blow em up.

I found it fun to use 6 asteroids but the first 4 rocks and placed very close, using the 1 straight to measure. Then the last 2 are placed using the original rules.

This makes a cluster that's super hard to fly through. BUT it seems more natural and creates cover (with a few holes to shoot through).

My god. I find myself agreeing with Para. The apocalypse has surely come at last.

Seriously though, as a longtime dash player, this sort of game would be such a paradise for dash (paradash?) that it would quickly cease to be fun for my opponent and also myself. I don't like playing my dash lists against new players because they can be very frustrating to fly against. This would amp up that frustration against every player, not just new ones.

Then you would have to get into list restrictions, other variants, etc. Eventually you wonder why you are spending so much time changing the rules of X-Wing when you can just play Armada if you want a different experience.

If to add two rocks is to change the Rules...better stop here.

Armada...that great game that nobody play in my area, perhaps too simple to be named a wargame, too complex for casual play

My play group sometimes uses 6+d6 rocks. When we are using this rule, we still try to follow the default rock placement rules until we can't get more on the board then we shrink the restriction to range 1 from the edge to get the rest on the board. The player with initiative gets to setup the extra rock.

Flying with 12 rocks makes the game a lot more interesting. Our group usually switches up lists between games, so even if someone flies Dash for an advantage in a game like this - it is only for 1 game and you don't know how many rock you will have on the board until after you pick your list.