So with all the talk over the last couple of days regarding activation advantage, deployment advantage and initiative bidding I thought that now would be the perfect time to have a go at a high ship count Rebel list using the tools at my disposal. Firstly, here's the list I've come up with...
Rebel Fleet
Faction: Rebel Alliance
Points: 385/400
Commander: Mon Mothma
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory
[ flagship ] CR90 Corvette A (44 points)
- Mon Mothma ( 30 points)
- Turbolaser Reroute Circuits ( 7 points)
CR90 Corvette B (39 points)
- SW 7 Ion Batteries ( 5 points)
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
- Slaved Turrets ( 6 points)
MC30c Torpedo Frigate (63 points)
- Foresight ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
MC30c Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
4 A-Wing Squadrons ( 44 points)
Fleet created with Armada Warlords
Apologies in advance, this part is going to probably end up a bit of a ramble but there are a few areas I'd like advice/suggestions/help with. The first being the points cost of the list. Is a heavy (in my neck of the woods fifteen points is positively corpulent!) initiative bid essential with this list? My line of thinking was the potential for the Demolisher-like double tap with one of the Mc30's. I know that mileage is going to vary depending on how many points my opponent has spent but would a list like this function adequately running at a higher points cost? The reason for this question is the number of upgrades I've stripped from ships to get them in... An Intel Officer would be nice. I'd like Admonition on the second Mc30 too. Which leads me to my second question. If running only one title, which is better? I've gone for Foresight due to Mon Mothma's ability but would Admonition be a better choice? And talking of Mothma... Which ship to put her on? I've gone for the CR90a Due to it still being a functional ship at long range but would she be better protected on Foresight? I decided against putting her aboard the Salvation as I'm thinking that it might be more of a 'target' ship for my opponents. I tend to slow roll it in to attempt to maximise the number of turns in which it can fire but I feel it doesn't have the capability (or survivability once it's sides are exposed!) to get out of trouble if it's targeted. Especially by small, fast enemy ships. Talking about Salvation... Slaved Turrets or XI7's or TRC's? Slaved Turrets are nice for the extra dice but missing a potential side shot later in the game can be costly. XI7's are nice against Imperial's when they're heading towards you face on (and the Torpedo Frigates are taking out their side shields). TRC's are great for someone who always seems to roll a lot of blank dice but I'm potentially giving up that evade token which works so well with Mothma!
In terms of squadrons the A-Wings are there because they're cheap, they're fast (so I can run interference with them in the opening turns, maybe stopping bombers getting through to Salvation, maybe just holding up enemy squadrons, and I can get four in the list for the additional two deployments. After reading the recent thread regarding deployments I feel that five ships and four squadrons (for a deployment of seven) is a nice number to start working with. Short of adding more Corvettes (which I don't yet own) I can't see a way to increase this number so I'll happily work with what I've got for my next few games.
Also looking for advice on the Objectives. Here's my thoughts... Assault objectives seem to give advantages to both players, and seem to favour big, bulky heavy hitters more than smaller, more fragile ships like the one's in my fleet! Most Wanted seemed the best choice. For my Defence Objective choice Hyperspace Assault seemed a natural choice with one of the Mc30's and Salvation seeming like natural fits. Fleet Ambush seems like a no-no as it allows my opponent to get up close quickly with Salvation and perhaps better target my flagship. Contested Outpost and Fire Lanes both rely on having either high command values or battery armaments, neither of which I have 'across the board'.Navigation Objectives are more of a problematic choice... I tend to default to Dangerous Territory for the immunity to obstacles advantage, but I am tempted to put in Minefields in order to have some say in where my opponent deploys. I'm a little bit wary though as I have fast ships that are likely to be on my opponents side of the board where the mines are likely to be! Intel Sweep could be worthwhile if I run a CR90 around just collecting the tokens. Superior Positions is one where I initially thought "Great! I'll just fly in behind...", but I feel it has the highest likelihood of blowing up in my face like Fleet Ambush tends to!
Oh, and bonus internet points to anyone who's made it this far and also gets the 80's kiddies TV reference in the title! ![]()
Edit - Just realised I mucked up the title of the post!
Also just found the tail end of the 'Anti-Clonisher' thread and there's a similar list mentioned there so I'm thinking I'm not totally barking up the wrong tree. ![]()