Hey folks. New to Force and Destiny. I MIGHT be getting into a game, but not sure as they are hard to find and the GM is sorta absent. I would still like to have a character or two on the backburner. I have only played a Gadgeteer in the EotE beta way back when it came out and it lasted one or two sessions.
What I am thinking is, because I like the idea, is a force user that works with the move/push power. I'm thinking a Twilek mainly for fun, male, Lethan because why not. I THINK the way to go is with a Mystic Seer for a guy that isn't a formal jedi per-se. More about powers than the beat stick, cause why not try something different. I am sitting here, looking at the skills and I am thinking maybe Charm, Perception, and Vigilance for career and Discipline and either vigilance or lore for specializations. I am taking this step by step so I have not even gone into exp spending but I think the rule is to spend as much as possible on attributes as they don't really increase without great expense.
Edit: I was thinking maybe Advisor but I dunno. Willing to listen to any advice.
I'm also considering, if this guy doesn't pan out, someone that works with the force manipulation stuff to make people do what I want, but I dunno. Primary focus is on the move guy for now. Yes I am thinking of personality and background too, but I need to get the mechanics working and planned out so I am not a useless lump or a burden on the group. I only know one other player is a hunter, but, I still want this guy built even if I don't get to play that.
Oh, I do skim roll20 constantly but I never am able to find a newbie friendly FFG Star Wars game really that doesn't end during character creation. Same goes for the 40K rpgs but lets focus on Star Wars.
Edited by JayDako