There have been some different ideas gathered from these forums and some from my head regarding how to use generic bombers once Imperial Veterans hits. Since the Defender has been turning the most heads I think it's time to pay some attention to the (seemingly) lowly generic bomber.
The build that has been tossed around here for a little while now.
Gamma Squadron Veteran - 19
Crackshot - 1
Homing Missiles - 5
Long Range Scanners - 0
Total - 25
Very potent heavy hitting bomber with decent PS level that makes Aces shake and hulking ships mildly uncomfortable. Comes in at 25 points meaning you could put 4 in a list and call it a day, 2 plus a heavy ace or mini-swarm, or just sprinkle 1 into any list for decent burst damage.
I propose another variation for your consideration
Scimitar Squadron Pilot - 16
Plasma Torpedoes - 3
Long Range Scanners - 0
Total - 19
For a dirt cheap 19 points you get a potent shield stripping for the first round of combat. You can fit 3 of them leaving 43 points to play with. The biggest worry is their PS level is 2 meaning they're going to be last to fire. Bumping them up to the Gamma Squadron Pilot puts them at 21 points which is also not bad with 3 of them leaving 37 points to play with.
Of course the big comparison right now is the triple U-Boats and there are vast differences. As far as offense goes the bombers are just short since they are not using Guidance Chimps but they do get a Target Lock+Focus for the torp attack. The bombers also do not have turrets so are not nearly as effective once the torps are gone. Defensively the bombers have fewer HP and no shields but their agility value is the same. The trade off then is that the bombers cost a fraction of the price of a U-Boat coming in at 19 or 21 points depending on the pilot you use. It allows for 3 of them plus a powerful ace. 3 plasma torp bombers and a post veteran Vessery anybody?
What other generic bomber builds have you thought of that might pull some weight in the competitive scene?