Something something
Cost: 1
After performing an action, you may perform the same action again. Then discard this card.
Something something
Cost: 1
After performing an action, you may perform the same action again. Then discard this card.
This may not be an illicit, but it is a fitting turret based on the Y-TIE ugly's turret.
4-6
L-s1 laser cannon: This weapon cannot be fired outside your firing arc. Add 2 to your primary weapon. After each attack role 1 attack die. On a focus result discard this card and take 1 damage.
I am not sure about the names but here is few ideas for illicit upgrades.
Spice #1
At the start of the movement phase discard this card and do not collect any stress tokens in movement and combat phase. 1-2p
Spice #2
At the start of the movement phase discard this card and consider your next move as green. 1-2p
Draw the power
At the start of the combat phase discard this card and add one critical hit on your next attack and suffer one stress token and one ion token. 1-2p
Wanted to bump this thread and give my idea.
"Sensor Mask" (2-3 pts I'm thinking)
- Illicit
When defending, if the attacker is within range one and in your arc, increase your agility value by 2.
Death Blossom...
Further text required:
"You must also equip the IP Lawyer-droid crew upgrade for 50pts (The Last Starfighter's legal team in on the holo-phone)."
Edited by ABXYStolen Flight Codes [or Chameleon Device] (5pts)
Small ship only
You may deploy on a neutral edge of the playing area.
No enemy ship may assign tokens to or declare attacks on this ship.
Discard this card if you declare an attack or if an enemy ship completes a maneuver within range 1 of this ship.
Coolant Vest (6pts)
At the end of the combat phase, you may remove one stress token. If at any time you have more than one stress token, discard this card and roll one red die, suffering any hits or critical hits rolled.