The Ideal Crackshot Swarm

By Sir Orrin, in X-Wing

Urgh, the aesthetics of mixing /ln with /fo are just plain wrong. I can't bring myself to do it!

I know right!!!!

I've considered just painting a silver stripe on the regular fighters, and then running them as the First Order TIEs if I was so inclined to need them.

Absolutely agree that the /fo paint scheme is just hideous. Heck, it doesn't even make any sense if we assume the TIE panels are solar energy collectors. White would reflect significantly more light, making it terrible for absorption. I mean, there's a reason why solar panels are black (they often appear blue because absorption of light energy drops off in the blue spectrum, so that color gets reflected).

Freaking JJ Abrams just had to put his little stamp on Star Wars instead of just sticking to the formula (like he did with everything else about that movie, lol).

I like how you assume all I do is talk about math and don't play. Math is helpful for making more educated choices in the game. Making choices that are mathematically unlikely to help you are probably bad choices. I am pretty sure you can agree with that, Especially when said choices cost squad points to get and have a single point of failure.

Shooting Carnor/Inquisitor/Fel and consistently getting 2 damage + Crack is a huge problem for them, not sure why you think it isn't. They have to consistently get 3 evades on 3 dice somehow, or lose at least 1/3 (well, 1/4 in INQ case) of their health. That sounds plenty horrifying to me, especially when it happens 4+ times potentially.

How did you do in the tournament?

Played Jumpmaster+Mux+Misthunter, twice against Inquisitor+Strom+Carnor (one win, one loss), 4 attack shuttles with autoblaster (very clear win).

Lost the one game in the first round of shooting, he OSK Howl, Youngster AND Wampa inn one turn - I rolled 4 blanks with Howl, 3 blanks with Wampa and 3 focus with Youngster (Carnor was in R1 to him) :lol: Never trust those green dice...

Except for that spectacular loss I ended every game with at least 4 ships on the table, because I were able to severely cripple or remove one ship from the opponent at R3 were I still get +1 defense die, so Expose doesn't hurt that much while I throw 18 dice with rerolls!

Made 6th out of 20 (MOV too low for better placing).

I probably play more than most people in the forums. Since wave 1, I've played thousands of games. I get 3 games in a week; I'd get more, but I organize a large regular meetup (we get about 25-30+ a week). I helped build Hida's community too, which is still slightly bigger. I'm also hosting a second regional in 2 years. I'd say I play the game plenty.

Much like Hida mentioned, the math isn't absolute, but it makes a good basis for evaluation. I'd be really surprised to see Expose outperform much better cards, like Predator. It's better to have consistent output than rare peak performance.

gotta be Omega Leader

there is no superior tie Pilot, not with so many modifiers flying around nowadays

Omega L (juke relay; aka the only way to fly) 4 black cracks and a Wampa make a list

What makes the Omega Leader such a great pilot / auto-include?

Thanks

He keeps your swarm safe by flying with a big red Superman cloak that says "KICK ME"

Well, I won the tournament today with My list, no Omega Leader required...

Congrats! What squads did you face on your path to victory?

Thanks! I faced a scum-swarmy list twice, Z95's and stuff, and Denger + Tel, so two jumpmasters.

Congratulations! What was it exactly? 3BS, Howl and Scourge + CS, and Dark Curse seems slightly light on points.

Edited by PenguinBonaparte

Urgh, the aesthetics of mixing /ln with /fo are just plain wrong. I can't bring myself to do it!

I know right!!!!

I've considered just painting a silver stripe on the regular fighters, and then running them as the First Order TIEs if I was so inclined to need them.

Absolutely agree that the /fo paint scheme is just hideous. Heck, it doesn't even make any sense if we assume the TIE panels are solar energy collectors. White would reflect significantly more light, making it terrible for absorption. I mean, there's a reason why solar panels are black (they often appear blue because absorption of light energy drops off in the blue spectrum, so that color gets reflected).

Freaking JJ Abrams just had to put his little stamp on Star Wars instead of just sticking to the formula (like he did with everything else about that movie, lol).

After listening to my rant on that very subject a friend of mine suggested that maybe the TIE "wings" are actually radiators, in which case the white panels would be more effective (& efficient?) thus allowing for shields and life support while (slightly) reducing the size. At the time I shrugged and said "maybe, but that means every Star Wars cross section, including the current one, is wrong..."

Then again, maybe they are powered by light from the non-visible parts of the spectrum (UV and IR) or even cosmic radiation; although not "sunlight" per se, cosmic radiation does seem to come from stars and would therefor technically be "solar". That would also help with the deep space problem...

Darn you, JJ/Disney messing up my nice neat perception of imaginary physics!

Rebel ver

Red squadron, r2d6, crack shot, integrated astromech

Red vet, r3a2 , crack shot, integrated astromech

Red vet, r2, crack shot, integrated astromech

Green squadron, title, refit, adaptability, crack shot.

The more I think about it, you might as well take Crack Shot on Howlrunner as Juke; people are going to blow Howlrunner away as soon as possible, so you don't need the ability to be reusable, and nothing stops you doing an evade action anyway. The key thing is getting her some defensive improvement to help ensure she's still around by the time the PS4 pilots fire.

  • Howlrunner - Crack Shot, Stealth Device
  • Black Squadron Pilot - Crack Shot
  • Black Squadron Pilot - Crack Shot
  • Black Squadron Pilot - Crack Shot
  • Black Squadron Pilot - Crack Shot
  • Black Squadron Pilot - Crack Shot OR Wampa - Targeting Computer

After listening to my rant on that very subject a friend of mine suggested that maybe the TIE "wings" are actually radiators, in which case the white panels would be more effective (& efficient?) thus allowing for shields and life support while (slightly) reducing the size. At the time I shrugged and said "maybe, but that means every Star Wars cross section, including the current one, is wrong..."

According to the cross section book I just read at Barnes me Nobles the FO/tie wings are heat radiators for the reactor. It also says the hole in the back if the tie is not a port hole but the reactor.

Edited by dharman07

• “Howlrunner”

Crack Shot
Hull Upgrade
Black Squadron Pilot
Draw Their Fire
Hull Upgrade
and four:
Black Squadron Pilot
Crack Shot

If you're considering a black with hull upgrade, an omega squadron tie FO will be strictly better for the same price (17pts)

Well, I won the tournament today with My list, no Omega Leader required...

Congrats! What squads did you face on your path to victory?

Thanks! I faced a scum-swarmy list twice, Z95's and stuff, and Denger + Tel, so two jumpmasters.

Congratulations! What was it exactly? 3BS, Howl and Scourge + CS, and Dark Curse seems slightly light on points.

I flew 3 Black squadrons with Crackshot, Howlrunner with Crackshot, Wampa with Hull Upgrade and Dark Curse with Stealth Device.

Urgh, the aesthetics of mixing /ln with /fo are just plain wrong. I can't bring myself to do it!

I know right!!!!

I've considered just painting a silver stripe on the regular fighters, and then running them as the First Order TIEs if I was so inclined to need them.

Absolutely agree that the /fo paint scheme is just hideous. Heck, it doesn't even make any sense if we assume the TIE panels are solar energy collectors. White would reflect significantly more light, making it terrible for absorption. I mean, there's a reason why solar panels are black (they often appear blue because absorption of light energy drops off in the blue spectrum, so that color gets reflected).

Freaking JJ Abrams just had to put his little stamp on Star Wars instead of just sticking to the formula (like he did with everything else about that movie, lol).

After listening to my rant on that very subject a friend of mine suggested that maybe the TIE "wings" are actually radiators, in which case the white panels would be more effective (& efficient?) thus allowing for shields and life support while (slightly) reducing the size. At the time I shrugged and said "maybe, but that means every Star Wars cross section, including the current one, is wrong..."

Then again, maybe they are powered by light from the non-visible parts of the spectrum (UV and IR) or even cosmic radiation; although not "sunlight" per se, cosmic radiation does seem to come from stars and would therefor technically be "solar". That would also help with the deep space problem...

Darn you, JJ/Disney messing up my nice neat perception of imaginary physics!

I really want to walk into Lucasfilm,and demand an explanation for Tie Fighters. is the thing inbetween the engines a fueling port, or a window? are they Solar panels, or do they need fuel?

• “Howlrunner”

Crack Shot
Hull Upgrade
Black Squadron Pilot
Draw Their Fire
Hull Upgrade
and four:
Black Squadron Pilot
Crack Shot

If you're considering a black with hull upgrade, an omega squadron tie FO will be strictly better for the same price (17pts)

Yes, the Tie/FO would be better. Didn't think think of that, I don't have a Tie/FO ship yet. But a good suggestion, I'll remeber it when I get some new ships.

Well, in one way it's possibly a little bit worse. Looks. Having only one of the Tie-types in the swarm just looks better (for some value for "better").

^ it is the reactor / maneuvering jets, depending on your lore-source.

^ it is the reactor / maneuvering jets, depending on your lore-source.

Exactly, we need a solid answer! because it's a window IN rebels, the Reactor in books, and the Tie FO's seem to have the fuel come in through the wings!

That explains why they die so easily. :P

Can I ask how this would do, would the stress be to much?
"Howlrunner" (18)
Adapt (because its free)
Youngster (16)
Rage
Black Squadron Pilot (15)
Crack Shot
Black Squadron Pilot (15)
Crack Shot
Omega Squadron Pilot (18)
Crack Shot
Omega Squadron Pilot (18)
Crack Shot

@Cubanboy : rage is mostly a win more ability (especially if you already have howl).

Howl + focus : 84.4% of 2 hits

rage + focus : 87.9% of 2 hits

At range 1

Howl + focus : 73.8% of 3 hits

rage + focus : 82.4% of 3 hits

It's not worth the 2 stress on Ties as it cripples your next 2 turns.

With epsilon leader (instead of howl) it is slightly better, but stressing yourself is still not a very good idea.

Played Jumpmaster+Mux+Misthunter, twice against Inquisitor+Strom+Carnor (one win, one loss), 4 attack shuttles with autoblaster (very clear win).

Lost the one game in the first round of shooting, he OSK Howl, Youngster AND Wampa inn one turn - I rolled 4 blanks with Howl, 3 blanks with Wampa and 3 focus with Youngster (Carnor was in R1 to him) :lol: Never trust those green dice...

Except for that spectacular loss I ended every game with at least 4 ships on the table, because I were able to severely cripple or remove one ship from the opponent at R3 were I still get +1 defense die, so Expose doesn't hurt that much while I throw 18 dice with rerolls!

Made 6th out of 20 (MOV too low for better placing).

I probably play more than most people in the forums. Since wave 1, I've played thousands of games. I get 3 games in a week; I'd get more, but I organize a large regular meetup (we get about 25-30+ a week). I helped build Hida's community too, which is still slightly bigger. I'm also hosting a second regional in 2 years. I'd say I play the game plenty.

Much like Hida mentioned, the math isn't absolute, but it makes a good basis for evaluation. I'd be really surprised to see Expose outperform much better cards, like Predator. It's better to have consistent output than rare peak performance.

How many Predator do you get into a swarm? I never said that Expose outperforms the usual great modifying cards (Predator, Juke, whatever), but it's a great option with a swarm now, since you don't have many slots for Predator etc in a swarm. That's my whole point here, Expose on a swarm thanks to Youngster is a very viable option. Do your math and tell me that you have better chances of taking out an ace with 6 *2 dice (with Focus and Howl Reroll) than with 6 *3 dice with Howl reroll (not to speak about other targets like large ships that take more damage when you throw 18 dice at them).

I would never consider Expose for anything else (it really is a bad card on its own, 4 points AND action AND agility reduction, what was FFG thinking back then ;-) ), prior to Youngster my Expose cards never saw a game (more than 2 years now).

Played Jumpmaster+Mux+Misthunter, twice against Inquisitor+Strom+Carnor (one win, one loss), 4 attack shuttles with autoblaster (very clear win).

Lost the one game in the first round of shooting, he OSK Howl, Youngster AND Wampa inn one turn - I rolled 4 blanks with Howl, 3 blanks with Wampa and 3 focus with Youngster (Carnor was in R1 to him) :lol: Never trust those green dice...

Except for that spectacular loss I ended every game with at least 4 ships on the table, because I were able to severely cripple or remove one ship from the opponent at R3 were I still get +1 defense die, so Expose doesn't hurt that much while I throw 18 dice with rerolls!

Made 6th out of 20 (MOV too low for better placing).

I probably play more than most people in the forums. Since wave 1, I've played thousands of games. I get 3 games in a week; I'd get more, but I organize a large regular meetup (we get about 25-30+ a week). I helped build Hida's community too, which is still slightly bigger. I'm also hosting a second regional in 2 years. I'd say I play the game plenty.

Much like Hida mentioned, the math isn't absolute, but it makes a good basis for evaluation. I'd be really surprised to see Expose outperform much better cards, like Predator. It's better to have consistent output than rare peak performance.

How many Predator do you get into a swarm? I never said that Expose outperforms the usual great modifying cards (Predator, Juke, whatever), but it's a great option with a swarm now, since you don't have many slots for Predator etc in a swarm. That's my whole point here, Expose on a swarm thanks to Youngster is a very viable option. Do your math and tell me that you have better chances of taking out an ace with 6 *2 dice (with Focus and Howl Reroll) than with 6 *3 dice with Howl reroll (not to speak about other targets like large ships that take more damage when you throw 18 dice at them).

I would never consider Expose for anything else (it really is a bad card on its own, 4 points AND action AND agility reduction, what was FFG thinking back then ;-) ), prior to Youngster my Expose cards never saw a game (more than 2 years now).

So you're saying that Expose is worth paying 18 points for so you can use it on a few other ships, thereby giving them 0.8 more damage but making them easier to kill (no action and only 2 green dice)? I don't really see this as a valid point.

But what do I know? Have fun with Expose.