I'd like to see a cheap (1 point cost or even 0 point cost) "mag pulse turret" that is essentially a weaker version version of the tractor beam cannon: a turret that fires 3 dice at range 1-3 and if it hits then the target's agility is reduced by 1 to a minimum of 0 until the end of the combat phase. The mag pulse turret causes no damage and cannot move enemy targets like the tractor beam cannon ... the turret just makes the target easier to hit. However, if it hits then it also has the ability to strip stealth device from an enemy ship.
It's obviously weak sauce as an attack, but a turret like that would work on a support ship (helpig other ships nail high-agility aces) or on ships that can fire both a turret and a primary weapon in a single turn.

