Imperial aces vs veteran leaders

By teeg123456, in X-Wing

What you mean with other way around?

Basically you take the Inquisitor and/or Omega Leader and nothing else.

As I said, I see the issues with the FO, but taking that target lock with omega leader increases your defense as well, and thanks to com relay you should have an evade token already anyway. After taking the TL once, you do not take another one until your target is destroyed, the ability to take away defensive dice modifications makes your two dice as well a lot more powerful, especially as you can remove one evade result each time thanks to juke. And as you said, the dial is fine.

For me Omega leader is showing how you can take an unique, but inferior ship and design a pilot card around it to make it worthwhile it's points. The distgusting part about the TIE/fo is that you usually own 3 of them, but can only use one Omega leader. All the other fo pilots do not achieve what omega leader does.

edit: Oh and Carnor Jax in a TIE/fo would be cool too. What is annoying as well is that your TIE/fo seem never to get Juke nor Comm Relay, as they somehow forgot to give you those in the core box.

Edited by SEApocalypse

What you mean with other way around?

Basically you take the Inquisitor and/or Omega Leader and nothing else.

As I said, I see the issues with the FO, but taking that target lock with omega leader increases your defense as well, and thanks to com relay you should have an evade token already anyway. After taking the TL once, you do not take another one until your target is destroyed, the ability to take away defensive dice modifications makes your two dice as well a lot more powerful, especially as you can remove one evade result each time thanks to juke. And as you said, the dial is fine.

For me Omega leader is showing how you can take an unique, but inferior ship and design a pilot card around it to make it worthwhile it's points. The distgusting part about the TIE/fo is that you usually own 3 of them, but can only use one Omega leader. All the other fo pilots do not achieve what omega leader does.

Ol only works against one ship though so your open to his wingmen, the inquisitor on the other hand gets an evade for TLing, if you take PTL he`ll have two tokens and AT if conditions are right there's no comparison.

Inquisitor has the edge in offence and defence.

What you mean with other way around?

Basically you take the Inquisitor and/or Omega Leader and nothing else.

As I said, I see the issues with the FO, but taking that target lock with omega leader increases your defense as well, and thanks to com relay you should have an evade token already anyway. After taking the TL once, you do not take another one until your target is destroyed, the ability to take away defensive dice modifications makes your two dice as well a lot more powerful, especially as you can remove one evade result each time thanks to juke. And as you said, the dial is fine.

For me Omega leader is showing how you can take an unique, but inferior ship and design a pilot card around it to make it worthwhile it's points. The distgusting part about the TIE/fo is that you usually own 3 of them, but can only use one Omega leader. All the other fo pilots do not achieve what omega leader does.

edit: Oh and Carnor Jax in a TIE/fo would be cool too. What is annoying as well is that your TIE/fo seem never to get Juke nor Comm Relay, as they somehow forgot to give you those in the core box.

literally no pilot in the game achieves what Omega L does

you will not find another 26 points in the game that can solo PS 11 vader

and while Omega L is amazing, the other FO pilots are still very viable. I'd take any of them any day before reaching for a baron of the empire or Rudor

What you mean with other way around?

Basically you take the Inquisitor and/or Omega Leader and nothing else.

As I said, I see the issues with the FO, but taking that target lock with omega leader increases your defense as well, and thanks to com relay you should have an evade token already anyway. After taking the TL once, you do not take another one until your target is destroyed, the ability to take away defensive dice modifications makes your two dice as well a lot more powerful, especially as you can remove one evade result each time thanks to juke. And as you said, the dial is fine.

For me Omega leader is showing how you can take an unique, but inferior ship and design a pilot card around it to make it worthwhile it's points. The distgusting part about the TIE/fo is that you usually own 3 of them, but can only use one Omega leader. All the other fo pilots do not achieve what omega leader does.

Ol only works against one ship though so your open to his wingmen, the inquisitor on the other hand gets an evade for TLing, if you take PTL he`ll have two tokens and AT if conditions are right there's no comparison.

Inquisitor has the edge in offence and defence.

OL (Focus, no target lock spend) vs Soontir with SD, AT, Range 2

Expected Damage 0.963592529296875

The Inquisitor (TL + Focus) vs Fel with SD, AT, Range 2, evade + focus available

Expected Damage 0.14447718858718872

I tend to disagree on the offensive superiority of "The Inquisitor" and the TAP is 5 points more on top of that.

Defensive-wise against a ATK 3 with TL and Foucs OL seems to be as well better than TAP with two tokens at Range 2, while Autothrusters push the defense above what OL can do. TLTs are for sure not kind to OL.

But as you can use them together it does not boil down to a "TAP or OL" anyway, because imho TAP + OL are a good start for a list.

Edited by SEApocalypse

What you mean with other way around?

Basically you take the Inquisitor and/or Omega Leader and nothing else.

As I said, I see the issues with the FO, but taking that target lock with omega leader increases your defense as well, and thanks to com relay you should have an evade token already anyway. After taking the TL once, you do not take another one until your target is destroyed, the ability to take away defensive dice modifications makes your two dice as well a lot more powerful, especially as you can remove one evade result each time thanks to juke. And as you said, the dial is fine.

For me Omega leader is showing how you can take an unique, but inferior ship and design a pilot card around it to make it worthwhile it's points. The distgusting part about the TIE/fo is that you usually own 3 of them, but can only use one Omega leader. All the other fo pilots do not achieve what omega leader does.

Ol only works against one ship though so your open to his wingmen, the inquisitor on the other hand gets an evade for TLing, if you take PTL he`ll have two tokens and AT if conditions are right there's no comparison.

Inquisitor has the edge in offence and defence.

OL (Focus, no target lock spend) vs Soontir with SD, AT, Range 2

Expected Damage 0.963592529296875

The Inquisitor (TL + Focus) vs Fel with SD, AT, Range 2, evade + focus available

Expected Damage 0.14447718858718872

I tend to disagree on the offensive superiority of "The Inquisitor" and the TAP is 5 points more on top of that.

Only thing that proves is fel's a hard target to hit, there's more ships in the game than just him.

Also fel does not get AT vs the inquisitor per the latest FAQ.

Inquisitor is top tier legit, just like OL

comparing one to the other is kinda moot, though, since you're just going to run both with Palp shuttle and wampa anyway

What you mean with other way around?

Basically you take the Inquisitor and/or Omega Leader and nothing else.

As I said, I see the issues with the FO, but taking that target lock with omega leader increases your defense as well, and thanks to com relay you should have an evade token already anyway. After taking the TL once, you do not take another one until your target is destroyed, the ability to take away defensive dice modifications makes your two dice as well a lot more powerful, especially as you can remove one evade result each time thanks to juke. And as you said, the dial is fine.

For me Omega leader is showing how you can take an unique, but inferior ship and design a pilot card around it to make it worthwhile it's points. The distgusting part about the TIE/fo is that you usually own 3 of them, but can only use one Omega leader. All the other fo pilots do not achieve what omega leader does.

Ol only works against one ship though so your open to his wingmen, the inquisitor on the other hand gets an evade for TLing, if you take PTL he`ll have two tokens and AT if conditions are right there's no comparison.

Inquisitor has the edge in offence and defence.

OL (Focus, no target lock spend) vs Soontir with SD, AT, Range 2

Expected Damage 0.963592529296875

The Inquisitor (TL + Focus) vs Fel with SD, AT, Range 2, evade + focus available

Expected Damage 0.14447718858718872

I tend to disagree on the offensive superiority of "The Inquisitor" and the TAP is 5 points more on top of that.

Only thing that proves is fel's a hard target to hit, there's more ships in the game than just him.

Also fel does not get AT vs the inquisitor per the latest FAQ.

Was calculated for Range 2 anyway, with range 3 and auto-thrusters active it becomes 0.35 vs 0.15 … but that comparision is imho a very special case and still looking better for OL.

At Range 1 this becomes 1.6 vs 0.14 in favor for OL.

And it does not get better if I replace with most other PTL aces. Juke simply is a very strong ability IF you can prevent negating it by focus.

Expected damage of OL vs agility 2 (focus) is 1.4, while against the same target the Inquisitor will do 1.6, against agility 3 (focus) it's 1.2 vs 1, etc

I think you see the pattern, high agility targets or those with evade tokens will be easier to deal with OL, while the inquisitor will have an easier time with low agility targets. And once you get into range 1 OL shines really hard.

I really, really like them both.

Edited by SEApocalypse

I find that Zeta Ace with his 1 or 2 barrell roll, and Engine Upgrade giving him boost, and Push the Limit, along with the Comm Relay is really good for an FO. Plenty of Greens to remove stress.

Plus with being able to boost and barrel roll you can go just about anywhere due to the 1 or 2 roll.

Edited by knavelead

I find that Zeta Ace with his 1 or 2 barrell roll, and Engine Upgrade giving him boost, and Push the Limit, along with the Comm Relay is really good for an FO. Plenty of Greens to remove stress.

Plus with being able to boost and barrel roll you can go just about anywhere due to the 1 or 2 roll.

Have not tried zeta ace so far, his large range for barrel roll seems nice, but his PS of 5 seems not like I would get much out of it. On top of it you need to buy another TIE/FO to use him alongside of OL as the core set does not come with comm relay. And Omega Leader seems to be so much better in every regard.

It's almost as the TAP and /fo were designed for different play styles and roles in a squad... Who would of thought.

I find that Zeta Ace with his 1 or 2 barrell roll, and Engine Upgrade giving him boost, and Push the Limit, along with the Comm Relay is really good for an FO. Plenty of Greens to remove stress.

Plus with being able to boost and barrel roll you can go just about anywhere due to the 1 or 2 roll.

28 points is named tie advanced territory at that point you are better off spending the points on Vader or Juno, heck Stele is only 1ps less and has a better ability.

Inquisitor is top tier legit, just like OL

comparing one to the other is kinda moot, though, since you're just going to run both with Palp shuttle and wampa anyway

Nah. Both with Whisper or Juke Rexler once Vets drops.

None of this Papshuttle nonsense, Trip Aces forever!

The FO is garbage and has now been superseded by the superior TAP.

The FO is my favorite ship in the game.