Imperial aces vs veteran leaders

By teeg123456, in X-Wing

I currently have the 2 ties that come with the force awakens core set and a tie defender. I'm looking to expand my squad options and was wondering if one of these would be best to buy next or would you folks suggest something different.

Thanks for the help

The new Tie Advanced Prototype plays well with both regular TIEs, TIE/FOs and Defenders.

Thanks for the info I'll check the proto out

Defenders are great and about to become awesome you want at least one expansion for the pilots and to get imperial veterans when it's released.

Imperial Veterans, ALWAYS.

Sorry I don´t know what FFG was thinking with the imperial aces....

the best thing you get for it are Royal Guard and the Push The Limit card for soontir ( that come with the interceptor)

Until veterans are released I´ll recommend you to buy a Firespray, is a funny ship to fly.

Can I recommend at least one Tie FO blister? There are some pilots and cards in there that aren't in the main set.

Imperial Aces will come out in late May or early June, but will have lots of good stuff for you.

The TAP V1 is also an excellent ship and would probably fit right in.

Getting an Olde Timey Tie Fighter isn't a bad idea, either. There are some good pilots in there that are nice to throw into lists. I'm thinking Dark Curse or Backstabber. Not too many points, but able to hold their own.

Oops forgot to mention in 1st post I have the fire spray as well. So looks like I'll grabbed a TAP for now and wait for the leaders to come out.

Thanks to all for all the help

You have a TIE Defender but don't have a TIE Interceptor; to me that makes Imperial Veterans a clear winner although I have nothing against Imperial Aces and actually think it is a very good set to get.

Why? The Defender isn't the greatest ship in play but Imperial Vets appears to bring in the goodies to vastly improve its usefulness. On the other hand the Interceptor isn't a bad ship but the best pilot if from the stand-alone expansion and it also wants Autothrusters from another expansion to help it against its most dreaded foes; Imperial Aces lack both the best pilot and all of the upgrades wanted to make the Interceptor its best although I'd say that Jax with PtL, Hull and Shield upgrades can be quite the nuisance to some squadrons.

Oops forgot to mention in 1st post I have the fire spray as well. So looks like I'll grabbed a TAP for now and wait for the leaders to come out.

Thanks to all for all the help

Then I would recommend getting a Phantom. Then you'd have the cards to run, say, Whisper with Veteran, Fire-Control System, Advanced Cloaking Device and a Tactician. Pretty powerful. Aside from that Imperial Veterans is looking great, and the TIE/fo expansion and the TIE Adv. Prototype expansion also stand pretty well on their own (although Autothrusters would be nice for the latter).

recommend a Tie FO expansion (not the core set) as it with plenty of great upgrades and pilots.

Plus its all you need for OMEGA LEADER!!!!!!

I also recommend a phantom.

Whisper with VI, ACD, FCS, and gunner is awesome IMO.

I recommend to grab a list builder, check out stuff that you want to fly. build the list, maybe do a proxy test flight or five before and than just buy the whole list. Should not cost you more than $200 tops and naturally it can be done in smaller steps too.

Interesting lists for imperials are currently for example: Palp aces, just aces and tie-swarms. And the beautify of that is that this are already several dozen lists, because the imps have so many distintive different options to create those lists.

Interesting Pilots:

Vader (TIE/AD / TIE/x1)

Whampa (TIE/LN)

Omega Leader (TIE/FO)

Soontir Fel (TIE/IN)

Carnor Jax (TIE/IN)

"The Inquisitor" (TIE ADV. Prototype)

and so many more.

And yeah. Veterans will make defenders and bombers interesting as well. TIE Adv. Prototypes as missile platforms do look interesting as well.

You folks are great thanks very much for all the information

Can I recommend at least one Tie FO blister? There are some pilots and cards in there that aren't in the main set.

Imperial Aces will come out in late May or early June, but will have lots of good stuff for you.

The TAP V1 is also an excellent ship and would probably fit right in.

Getting an Olde Timey Tie Fighter isn't a bad idea, either. There are some good pilots in there that are nice to throw into lists. I'm thinking Dark Curse or Backstabber. Not too many points, but able to hold their own.

If you're planning on Imperials, the TIE f/o is probably the single best expension they have right now. Omega Leader with Juke and Comm Relay all in the one box - probably the Imperials most points-efficient ship right now and you don't have to get any other packs to get the cards for him.

Imperial Veterans, ALWAYS.

Sorry I don´t know what FFG was thinking with the imperial aces....

the best thing you get for it are Royal Guard and the Push The Limit card for soontir ( that come with the interceptor)

There are a lot of cards from Imperial Aces that are taken for granted nowadays.

Imperial Aces is an early expansion and thus is fairly conservative with the abilities on its named pilots.

Pilot highlights are Carnor Jax and the two copies of the Royal Guard Pilot generic. The other pilots (Tetran Cowall, Lieutenant Lorrir, Kir Kanos) aren't as highly regarded: Tetran is antisynergic with Push the Limit, widely considered to be a vital upgrade for TIE interceptors, and Lorrir/Kanos lack EPT slots.

It's also the only source of Push The Limit outside of the A-wing expansion, the only source for Opportunist and Targeting Computer whatsoever, and the source of the Royal Guard TIE title for the TIE interceptor. This is the title that lets them take two modifications.

Finally, it comes with a pair of Hull Upgrades (not rereleased until the Scyk) and a pair of Shield Upgrades.

Basically imperial Aces is as essential to flying interceptors as imperial veterans will become to flying defenders. The only real "downside" of imperial aces is that it lacks Soontir fel, which means you end up with 3 TIE/IN which you usually will use just one or two. At the other hand, the TIE/IN expansion comes with nothing which will you use out of the box, because you want imperial aces to make the TIE Interceptor expansion a valid purchase. Royal Guard Tile is basically a mandatory upgrade and you only get two of those with imperial aces.

Edited by SEApocalypse

Can I recommend at least one Tie FO blister? There are some pilots and cards in there that aren't in the main set.

Imperial Aces will come out in late May or early June, but will have lots of good stuff for you.

The TAP V1 is also an excellent ship and would probably fit right in.

Getting an Olde Timey Tie Fighter isn't a bad idea, either. There are some good pilots in there that are nice to throw into lists. I'm thinking Dark Curse or Backstabber. Not too many points, but able to hold their own.

If you're planning on Imperials, the TIE f/o is probably the single best expension they have right now. Omega Leader with Juke and Comm Relay all in the one box - probably the Imperials most points-efficient ship right now and you don't have to get any other packs to get the cards for him.

The FO is garbage and has now been superseded by the superior TAP.

Can I recommend at least one Tie FO blister? There are some pilots and cards in there that aren't in the main set.

Imperial Aces will come out in late May or early June, but will have lots of good stuff for you.

The TAP V1 is also an excellent ship and would probably fit right in.

Getting an Olde Timey Tie Fighter isn't a bad idea, either. There are some good pilots in there that are nice to throw into lists. I'm thinking Dark Curse or Backstabber. Not too many points, but able to hold their own.

If you're planning on Imperials, the TIE f/o is probably the single best expension they have right now. Omega Leader with Juke and Comm Relay all in the one box - probably the Imperials most points-efficient ship right now and you don't have to get any other packs to get the cards for him.

The FO is garbage and has now been superseded by the superior TAP.

OL seems to be still a decent pilot. Outside of that? Well, not much. And TAP, Whampa, OL + Palp seems to be a quite successful list.

Can I recommend at least one Tie FO blister? There are some pilots and cards in there that aren't in the main set.

Imperial Aces will come out in late May or early June, but will have lots of good stuff for you.

The TAP V1 is also an excellent ship and would probably fit right in.

Getting an Olde Timey Tie Fighter isn't a bad idea, either. There are some good pilots in there that are nice to throw into lists. I'm thinking Dark Curse or Backstabber. Not too many points, but able to hold their own.

If you're planning on Imperials, the TIE f/o is probably the single best expension they have right now. Omega Leader with Juke and Comm Relay all in the one box - probably the Imperials most points-efficient ship right now and you don't have to get any other packs to get the cards for him.

The FO is garbage and has now been superseded by the superior TAP.

Lol.

Wait you're serious?

No, still lol.

OL is probably the single most efficient ship, and certainly their most efficient expac, since if you want the TAP to work you need Juke, or PTL, and Autothrusters (so an f/o or an a-wing/Imp Aces, and a StarViper) unless you want to go with a missle boat variant which just doesn't seem to have legs to me.

Whereas OL is The Best and comes in a box with everything he needs to be The Best.

Not saying the TAP's not good, but if you want to buy a single box which will serve you well entirely on its own without any other boxes needed for extra upgrades, the f/o is probably the best in the Empire if not the game.

Hobo hates anything even peripherally related to Force Awakens. You could release a 4/4/4/4 TIE fighter for 35 points, paint it white and stick a First Order symbol on it and he'd assert it was overpriced trash.

Edited by Blue Five

Hobo hates anything even peripherally related to Force Awakens. You could release a 4/4/4/4 TIE fighter for 35 points, paint it white and stick a First Order symbol on it and he'd assert it was overpriced trash.

Blatant lie i've never said anything bad about the T-70 and eagerly await the tie cog.

What's more i gave the film 6/10 and am not one of those that hate the movie.

Hobo hates anything even peripherally related to Force Awakens. You could release a 4/4/4/4 TIE fighter for 35 points, paint it white and stick a First Order symbol on it and he'd assert it was overpriced trash.

Blatant lie i've never said anything bad about the T-70 and eagerly await the tie cog.

What's more i gave the film 6/10 and am not one of those that hate the movie.

So then what is wrong with Omega Leader? I mean I have an idea what is wrong with the TIE/fo in general, but Omega Leader seems to be something that really works.

Besides that: Yeah 6/10 seems about right, slightly below or above prequel movies.

edit: Misspelled TIE/fo as TIE/sf

Edited by SEApocalypse

It's overcosted points wise, undergunned meaning although it's got a decent dial it's not hitting hard enough for that price range, any time you use the TL action you're leaving yourself wide open defensively.

It's not ffgs fault their hands were tie by jj's lack of imagination, they could make the fo so good it replaces the classic tie fighter but the result is a Jack of all trades that excels at none.

I don't like rebels but I do like the TAP, which is why the argument I hate the fo because I don't like the movie even more baseless.

The fo simply has too many others ships to contend with and in each case is in some way inferior be it less hit points, less firepower, or simply lacking survivability vs turrets.

other way around, imo

the TAPs is so overpriced for its limited dial relative to the FO that I can't justify its inclusion anywhere save the inquisitor

thrusters on low PS really aren't that great, and I honestly don't miss them in the slightest. The final nail in the coffin is the baron of the empire being laughably overpriced from some inscrutable reason

the FO is a beautifully designed ship with an amazing dial (segnors with interceptor greens is just amazing fun), a very interesting tech upgrade in Comm Relay that gives it a unique playstyle, and some pilots that are actually worth a **** (especially Omega Leader). It plays nothing like the Tie fighter, due to its ability to red turn in ways most ships can't, AND then end up in positions the next turn (with action) that no other ship is capable of assuming. Crackshot Omega Squadrons, Zeta Leader, and Omega Leader are all at the very least worth a look

The Inquisitor Tie, meanwhile, should've just been released as The Inquisitor, since they didn't bother much with the rest of it

seriously, TAPs is almost as bad as imp aces. That's my running for worst expansion released, ito things you actually get (royal guard tie, ptl, RGPs and carnor). There's very little in the game more baffling than the design of every single interceptor in that expac outside the royal guard and carnor

imp vets is shaping to be a far better buy

that said, if the idea of Carnor jax is appealing and you have or can proxy thrusters, then you're probably getting aces for obvious reasons

Edited by ficklegreendice