Repositioning ability must have?

By IG88E, in X-Wing

It it not the other way around? I need to predict not only the movement dial, but as well the repositioning options of my opponents for their higher skill pilots?

Yes and no. You can't predict their final position because they get to see your final position first, then choose their maneuvers accordingly. Now, you may have been extremely cunning and left them with no good options, but that's not 'prediction' strictly speaking since they make their decision after you've revealed yours.

And from the other side of the table, there's not much prediction involved because the arc dodgers don't really care what you've selected on your dial. They just get to flip, flop and boost to (practically) where ever they want anyway.

Flying with a repositioning action is more forgiving than flying without one. Flying with two of them is playing the game on easy mode.

That is assuming not only having those two options, but as well having the higher PS. And indeed, this is the reason why Ace Wing is so strong even when the ships are usually incredible squishy. Ever tried to use a PS1 TIE Interceptor and see how double repositioning does? Not that good I can tell you.

There is an alternative to repositioning abilities: blockers. Aces, especially PTL aces, can be somewhat predictable in where they want to go. It'll usually be one of the options on their green maneuvers. If you can clog those lanes with bodies, then the rest of your squad will usually get some prime shots against a tokenless opponent.

It it not the other way around? I need to predict not only the movement dial, but as well the repositioning options of my opponents for their higher skill pilots?


Yes and no. You can't predict their final position because they get to see your final position first, then choose their maneuvers accordingly. Now, you may have been extremely cunning and left them with no good options, but that's not 'prediction' strictly speaking since they make their decision after you've revealed yours.

And from the other side of the table, there's not much prediction involved because the arc dodgers don't really care what you've selected on your dial. They just get to flip, flop and boost to (practically) where ever they want anyway.

Flying with a repositioning action is more forgiving than flying without one. Flying with two of them is playing the game on easy mode.

That is assuming not only having those two options, but as well having the higher PS. And indeed, this is the reason why Ace Wing is so strong even when the ships are usually incredible squishy. Ever tried to use a PS1 TIE Interceptor and see how double repositioning does? Not that good I can tell you.

Well, the PS1 TIE Interceptor has no EPT, so it can't double-reposition anyway unless you have a Squad Leader in there.

Low-PS, large-base ships are great for this task, as is any cheap

ah yes, the lost art of blocking

surely, it's just a myth

12973321_10156737258675142_3775031221158

ah yes, the lost art of blocking

surely, it's just a myth

12973321_10156737258675142_3775031221158

Ah, the glorious moment your opponent realizes his DashAbility still does not ignore Asteroid Derp

Hail Bump-a-roo! Out mistress of increased damage output!

Have you tried Wedge or Wes with BB-8, PTL, Engine upgrade and didn't like it?

You could drop the EU and its still great.

Have you tried Wedge or Wes with BB-8, PTL, Engine upgrade and didn't like it?

You could drop the EU and its still great.

Not even close to BB-PTL-EU Bat-Wedge though. Ability to close distance, increace distance, bank.

And I'm not bringing up how "must have" boost is for higher-PS PWTs. (Although just yesterday I won a local club tourney with double deci PS3 PS4, so in case you take the right tools, EU isn't a must)

Edited by Warpman