Repositioning ability must have?

By IG88E, in X-Wing

After the introduction of TLTs where Y-Wings and HWKs does not necessarily need to reposition, the T-65 is interestingly the only small base ship with high impact (Z-95 is only a filler) which does not have the ability to reposition (and large ships have Engine Upgrade in most builds).

Do we (unfortunately) unlearn to fly without repositioning? Is this the reason T-65 are not seen at tournaments?

Yep, postmove repositioning takes away half of SKILLZ of prediction.

The reason T-65 isn't a mainstay is because jousters are below the waterline. Eaten both by arcdodgers AND turrets D:

And BroBots, and CrackSwarms, and.. :P

Z-95 is only a filler?

ONLY A FILLER?!

Dude. Duuuuuuuuuuuuuuuuuuuude.

Also Kihraxz says hi.

But yeah, you're right, repositioning abilities can quickly become a crutch, especially in combination with high pilot skill. Reacting to your opponent is easier than tactical planning and prediction. Until someone with a higher pilot skill or better action economy puts their ace down on the table and kicks that crutch away, of course.

I can't remember the last time I took Engine Upgrade...

Edited by FTS Gecko

On an ace repositioning is very important too many of them can do it so those that can't get left behind.

The Kgrdsthhhgfresffgbu fighter has a better dial but still suffers the x-wing's main problem the ps9 aces are at a distinct disadvantage because they can't alter their final position.

Been flying VI, Engine Upgrade, and Glitterstim on Talonbane and I have to say engine upgrade has made all the difference

It's not cheap though.

Repositioning is fairly low value on low end PS anyway. It's the high PS X-wings and Kihraxz fighters that feel it.

I'm personally hoping that FFG does something to shift the meta away from the dependency on repositioning abilities. I think the value of such an ability is so great that it effectively eliminates entire ships (not just individual pilots) from the competitive scene because they do not naturally have the ability to boost, barrel roll, SLAM or decloak.

After the introduction of TLTs where Y-Wings and HWKs does not necessarily need to reposition, the T-65 is interestingly the only small base ship with high impact (Z-95 is only a filler) which does not have the ability to reposition (and large ships have Engine Upgrade in most builds).

Do we (unfortunately) unlearn to fly without repositioning? Is this the reason T-65 are not seen at tournaments?

Unfortunately, the majority of X-wingers can't fly without repositioning. A ship is not worth it in their mind. Never mind that numerous lists with all T-65's did well in Store Championships and I think at least one won a SC. Personally, I think it's more a limitation of the players than it is the actual ship. While it is nice to have the ability to reposition, I think it's the players who can't fly a ship without one due to them needing something to correct their mistakes.

That's why when FFG comes out with the new title card for the T-65 that they hinted at in interviews, it will most likely give them the Boost ability.

Yes, we should definetively have more ships with good abilities but without repositioning abilities. Maybe it would bring even better balance.

I'm imperial all my ships can reposition so I'm not asking for myself but for other players, it's a shame not to see x-wings on the table.

Good points but but don't forget that repositioning abilities are not just to change your position after seeing your opponent move, but also to expand your maneuvering options.

A ship with boost or barell roll and the same dial as a ship without them can go a lot more places, allowing their pilot to have more options to avoid astroids, control range, etc. Sometimes these abilities just give a skilled pilot more options over a less skilled pilot more ability to change their moves.

I still feel like Engine is almost mandatory on any large base ships that are not PWT, even if they're low PS. If you've ever been flying Firesprays you know what i mean.

On a similar note, the VCX (without Shuttle) also screams for Engine, but that ship gets expensive fast...

Edited by Celes

Ffg's existing counter to repositioning for X-wings is the targeting astromech. Jousters are expected to k-turn a lot during a game. That mech makes sure you never have unmodified shots.

If you can't fly a ship without repositioning, you need to learn to fly better.

it's not that simple

here's the deal:

  • the x-wing can't do anything except joust
  • the x-wing can't joust as well as various other ships, including its predecessor, the Z-95

the z-95 may be "just filler", but it is far more points efficient and diverse (missile platform, feedback array) than the t-65 x-wing

lack of re-positioning isn't the t-65's downfall as much of lack of any redeeming qualities apart from being a classic model

either it needs to learn some new tricks, or it better roll some amazing reliable dice for when you actually predict your opponent well enough to get shots off with it. Getting a crappy roll for your efforts makes them really hard to justify on the table. I really can't imagine anything that's more a waste of my time than a predictable ship that can't even get reliable returns against the likes of palp aces.

I maintain that Targeting Astromech would've fixed them as a 2-point k4 clone. Full mods on the more limited green maneuvers for 23 points base, 25 points at PS 4, would've made them fairly scary

otherwise, you may as well just stick to B-wings. They joust and they can barrel-roll for diverse approaches and to set up block-cities, making them almost incalculably more versatile than the X despite the more limited dial.

speaking of redeeming qualities, there are a few that don't depend on repositioning

  • Bigg's ability
  • bb-8 PTL combo (more for the full modifiers post roll and "Rebel arc-dodging", aka self-imposed blocks to avoid fire)
  • Wes' ability, which may become more relevant with ordnance becoming a thing
Edited by ficklegreendice

Yes, we should definetively have more ships with good abilities but without repositioning abilities. Maybe it would bring even better balance.

just keep the best abilities away from top PS.

Been flying VI, Engine Upgrade, and Glitterstim on Talonbane and I have to say engine upgrade has made all the difference

I've been playing with a similar build (crackshot instead of VI). Engine is probably the most important upgrade for Talonbane. Easily able to go from range 3 to range 1 using Engine and most of the time able to get his shot.

T-65's are making a comeback in my local meta. Biggs and Wes especially due to 3 Scouts.

Biggs [R4-D6, integrated] is just great value right now.

Hopefully FFG releases more ships lacking reposition (or at least not both)

T-65's are making a comeback in my local meta. Biggs and Wes especially due to 3 Scouts.

Biggs [R4-D6, integrated] is just great value right now.

Interesting and glad to hear. Wes is one of the most underated pilots in the game, especially in the alphastrike and juke meta.

I'm personally hoping that FFG does something to shift the meta away from the dependency on repositioning abilities.

Unfortunately, the majority of X-wingers can't fly without repositioning.

I'm hoping that eventually FFG restricts repositioning to one action per turn.

Sorry to tell the arc dodgers that it isn't that difficult to move out of an arc when you already know where it is and your opponent cannot react.

Unfortunately there really is only one thing that counters arc dodgers, turrets, or other out of arc abilities. Now tryign to think of mechanics that could restrict the post maneuver actions from using things such as boost or barrel roll and only one things that comes to mind, blocking. Perhaps FFG could make another obstacle "gas cloud" which will have larger surface area than the big asteroids and debris clouds. Does no damage obstructs shots but cannot boost or barrel-roll into or out of them. Actually I think taking Debris clouds would be your best bet to stop all the arc dodging. It is a shame that debris clouds came in the same wave that made the obsolete. Dash tends to chase all the debris clouds off the field.

Or an ability that makes the attacks of people out of arc of a jouster less effective, sorta like reverse outmaneuver, to make people kinda want to be in their arc to get all their bonuses

Yep, postmove repositioning takes away half of SKILLZ of prediction.

The reason T-65 isn't a mainstay is because jousters are below the waterline. Eaten both by arcdodgers AND turrets D:

It it not the other way around? I need to predict not only the movement dial, but as well the repositioning options of my opponents for their higher skill pilots?

Try to predict a ptl dash with engine upgrade, it becomes even hard when you play his astroid mission, because he is incredible mobile with it. Yet he has a pilot skill so low that all imperial ace wings fly reactive to him, yet often unable to match his movement when not predicting his movement right.

For the rest guess I have to agree, T65 does not look point efficient. As I suggest half jokingly somewhere else, adding chardaan refit to the T-65 might actually be enough to make it worthwhile. (Anything else that increase point effectiveness is fine too)

Edited by SEApocalypse

It it not the other way around? I need to predict not only the movement dial, but as well the repositioning options of my opponents for their higher skill pilots?

Yes and no. You can't predict their final position because they get to see your final position first, then choose their maneuvers accordingly. Now, you may have been extremely cunning and left them with no good options, but that's not 'prediction' strictly speaking since they make their decision after you've revealed yours.

And from the other side of the table, there's not much prediction involved because the arc dodgers don't really care what you've selected on your dial. They just get to flip, flop and boost to (practically) where ever they want anyway.

Flying with a repositioning action is more forgiving than flying without one. Flying with two of them is playing the game on easy mode.