Mandalorian Fang Fighter

By sf1raptor, in X-Wing

Well, we got our first good look at this workhorse of the Mandalorian Protectors in the Rebels episode "The Protector of Concord Dawn," where it is show to be quite effective against rebel A-wings. Personally, I love the design of Mandalorian ships in both The Clone Wars and Rebels because of that rotating wing. Wookieepedia gives this description:

"The Fang fighter was a model of starfighter flown by the Mandalorian Protector. An intimidating ship tailor-made for combat, it was equipped with pivot wings that provided a vector thrust control. Thanks to that feature, Fang fighters could make turns of which few other ships were capable. Each Fang fighter had a hidden proton torpedo port in its belly, and wing-mounted laser cannons. Given the unusual nature of such ships, Fenn Rau personally trained all Fang pilots"

With this, I could see it as sort of a Scum A-wing. Maybe stats like this:

2

3

3

1

It could also include an upgrade slot for torpedos, to go with its canon and to set it apart from the A-wing. As far as pilots got, there is only one named pilot at the moment, and he is Fenn Rau, leader of the Protectors. He could be another pilot with a pilot skill of 9 an a card that reads "After preforming an attack that hits, you may turn one of the defenders damage cards face up." As far a lowest skilled pilots, I'd say the lowest pilot skill with this ship would be 3 since it's only ever shown being flown by Mandalorians, and the fact that Rau trained every Fang pilot.

While I don't have any Ideas for new weapons or elite cards for this ship, I do have an idea for a title. The card would be called Protector, and would play on the same mechanics as the IG-2000 title. "When attacking, if there is a fellow Protector within range one of this ship, role 1 extra attack die." This comes from Mandalorians in EU fighting together and helping each other, and is a bit of a change to Scum ships.

So, do y'all think think this is a viable ship for X-wing, and are there changes that could be made to help balance this out?

Edited by sf1raptor

I'd rather have a real 3-dice ace for scum. It's hard to say from the episode whether they had firepower that significantly exceeded an A-wing.

Agreed. The only small ship ace with a primary attack 3 for Scum, that I can think of, is Talonbane Cobra.

Point of interest: Effective vs Phoenix squadron pilots =/= effective vs A-wings.

Normal Academy pilots are effective against Phoenix squadron pilots 1v1.

Neat looking ship though, kinda want it for scum.

​That pilot ability seems a little too good considering Rexler Brath needs to spend a focus to do that.

Point of interest: Effective vs Phoenix squadron pilots =/= effective vs A-wings.

Normal Academy pilots are effective against Phoenix squadron pilots 1v1.

Neat looking ship though, kinda want it for scum.

Thanks.

​That pilot ability seems a little too good considering Rexler Brath needs to spend a focus to do that.

Ok. I see what ya mean. Maybe it could be something that play off the Fang's agility. Like "When your attack hit, you may preform a free barrel roll."

​That pilot ability seems a little too good considering Rexler Brath needs to spend a focus to do that.

on the flip side, Rexlar's pilot ability is among the worst/most situational in the game and could be reliably substituted for flavor text with little to no effect on his gameplay

​That pilot ability seems a little too good considering Rexler Brath needs to spend a focus to do that.

on the flip side, Rexlar's pilot ability is among the worst/most situational in the game and could be reliably substituted for flavor text with little to no effect on his gameplay

I also realized my wording in the OP was a bit off. I meant for it to apply to 1 damage, not all. You just get to pick from all damage the has already taken and just taken.Edited the OP to show that.

I think a three dice primary with no cannon slot is fine, otherwise you basically have a Scyk

Well, it's hard to tell how strong the fang's weapons are, but we can assume they're at least as strong as an A-wing.

Well, Phoenix Squadron flies proto A Wings which are basically Headhunters with slightly better handling and guns.

In this game, A-wings, Headhunters, and TIEs all have equal firepower anyway.

Since that's 2 - there's no reason to believe that Phoenix Squadron's A-Wings have significantly less firepower than normal ones.

If anything - the reverse might be true:

http://www.starwars.com/databank/a-wing-fighter

As the Empire ramped up production of both standard TIE fighters and experimental models, the Alliance responded by seeking a starfighter that could outfly them all. Alliance techs turned to the A-wing, which had proved capable in early battles against Imperial forces. Refinements made by rebel techs stripped away the A-wing's shields, armor and heavy weapons in favor of raw speed, resulting in a fighter that was tough to maintain and fly, but could outrun even a TIE interceptor. These reworked A-wings played a large role in the Battle of Endor, the rebels' greatest victory over the Empire.

Maybe a Phoenix Squadron A-Wing's statline should be more like an X-wing's than an A-wing's?

In this game, A-wings, Headhunters, and TIEs all have equal firepower anyway.

Since that's 2 - there's no reason to believe that Phoenix Squadron's A-Wings have significantly less firepower than normal ones.

If anything - the reverse might be true:

http://www.starwars.com/databank/a-wing-fighter

As the Empire ramped up production of both standard TIE fighters and experimental models, the Alliance responded by seeking a starfighter that could outfly them all. Alliance techs turned to the A-wing, which had proved capable in early battles against Imperial forces. Refinements made by rebel techs stripped away the A-wing's shields, armor and heavy weapons in favor of raw speed, resulting in a fighter that was tough to maintain and fly, but could outrun even a TIE interceptor. These reworked A-wings played a large role in the Battle of Endor, the rebels' greatest victory over the Empire.

Maybe a Phoenix Squadron A-Wing's statline should be more like an X-wing's than an A-wing's?

Hrm... I think the difference isn't significant enough to warrant a dice change. X Wings had substantially more fire power then any fighter of that size commonly used the the early part of the war, even assuming that the proto A mounted the same caliber guns the X mounted twice as many. Regardless the Fang's clearly outclassed the As Phoenix Squadron flew in every way.

Considering the fact that the A-wing has twelve missiles stuff in its nose to begin with, there wouldn't be much room for shields. I can agree that the armor and weapons may have been better in the protos, but, at least, not any better than the Fangs overall. In fact, the protos probably have less agility then the A-wings at Endor do to there heavier weight.

Edited by sf1raptor

I think a 3/3/3/1 statline is about right with a torp slot and Focus, Target Lock, Barrel Roll and either Boost or Evade for actions. Standard Scum PS 3 and 5 generics with the 5s having EPTs.

That's not half bad. Lets see here:
Mandalorian Fang.
Stats:
3/3/3/1
Action Bar:
Focus, Evade, Barrel Roll, Target Lock.
Upgrade Bar: Torpedo, EPT at PS5 and beyond.
Pilots:
PS3- Protector Pilot- Cost: 21
PS5- Protector Veteran- Cost 23
PS7- Protector Ace (Anyone know another named Fang pilot?): If you are touching another ship at the end of your maneuver you may take a barrel roll action.- Cost 25
PS9- Fenn Rau: After preforming an attack that hits, you may turn one of the defenders damage cards face up.- Cost 27

Upgrade cards:

Title- Protector: When attacking, if any fellow protectors are within range one of this ship, you may role 1 extra attack die.

EPT- Marksmanship, Predator

Torpedo- Proton Torpedo

I'd rather have a real 3-dice ace for scum. It's hard to say from the episode whether they had firepower that significantly exceeded an A-wing.

Well, the StarViper was supposed to be... ;)

It's a wonder those super-fancy advanced upgrades to the ship didn't throw in an extra point or two of PS to go with the upgrade slots. That and a properly priced craft and you might've had a winner. :P

That's not half bad. Lets see here:

Mandalorian Fang.

Stats:

3/3/3/1

Action Bar:

Focus, Evade, Barrel Roll, Target Lock.

Upgrade Bar: Torpedo, EPT at PS5 and beyond.

Pilots:

PS3- Protector Pilot- Cost: 21

PS5- Protector Veteran- Cost 23

PS7- Protector Ace (Anyone know another named Fang pilot?): If you are touching another ship at the end of your maneuver you may take a barrel roll action.- Cost 25

PS9- Fenn Rau: After preforming an attack that hits, you may turn one of the defenders damage cards face up.- Cost 27

Upgrade cards:

Title- Protector: When attacking, if any fellow protectors are within range one of this ship, you may role 1 extra attack die.

EPT- Marksmanship, Predator

Torpedo- Proton Torpedo

hrm pricing seems pretty fair, though I think 9 is a bit much for Fenn and I don't think that FFG is going to break their current 'two 9s per faction' policy. Dial wise I would imagine something close to the TAP except with S-Loops. I'm really not sold on those abilities... they seems extremely situational.

I really really dig the Fang- hope we get it sooner than later.... I'll be saying:

"I PUT SHIP EVERYTHING!"

That's not half bad. Lets see here:

Mandalorian Fang.

Stats:

3/3/3/1

Action Bar:

Focus, Evade, Barrel Roll, Target Lock.

Upgrade Bar: Torpedo, EPT at PS5 and beyond.

Pilots:

PS3- Protector Pilot- Cost: 21

PS5- Protector Veteran- Cost 23

PS7- Protector Ace (Anyone know another named Fang pilot?): If you are touching another ship at the end of your maneuver you may take a barrel roll action.- Cost 25

PS9- Fenn Rau: After preforming an attack that hits, you may turn one of the defenders damage cards face up.- Cost 27

Upgrade cards:

Title- Protector: When attacking, if any fellow protectors are within range one of this ship, you may role 1 extra attack die.

EPT- Marksmanship, Predator

Torpedo- Proton Torpedo

hrm pricing seems pretty fair, though I think 9 is a bit much for Fenn and I don't think that FFG is going to break their current 'two 9s per faction' policy. Dial wise I would imagine something close to the TAP except with S-Loops. I'm really not sold on those abilities... they seems extremely situational.

I like the Idea for the dial.I'll admit, I'm stuck on the PS7 pilot's skill. As for Fenn's PS and skill, I thought they were good at the time, but I can see what you mean. How about these for Fenn.

PS8- Fenn Rau: Treat all S-loop maneuvers as white maneuvers, or If your attack misses, deal one damage to the defender.

This ship looks a LOT like the M3A Scyk, just with the cockpit facing the other day. That could be a problem.

But then, those imperial ships all look the same and we can deal with that, so I guess it's fine. :)

Just saw the Rebels episode with this ship in. I think it would be great as a Scum A-Wing kinda thing!

Edited by spacebug

This ship looks a LOT like the M3A Scyk, just with the cockpit facing the other day. That could be a problem.

But then, those imperial ships all look the same and we can deal with that, so I guess it's fine. :)

Just saw the Rebels episode with this ship in. I think it would be great as a Scum A-Wing kinda thing!

Scyk.jpggauntlet-fighter_b0ddbdb6.jpeg?region=0%

Not really? But yeah I think it would work great for them, though more of a Scum Interceptor then an A wing I think.

I think the 2/3/2/2 line would be good.

With Evade, Focus, Barrel Roll, Torpedo.

The dial would be same as A-Wings except add a white 2-S and red 3 K...so it can get jammed but can turn sharp.

15 pts - Protector Trainee 1PS

18 pts - Protecctor Veteran 4PS

21 pts - Protector Ace 6PS, EPT

24 pts - Fenn Rau, 8PS, EPT, System Upgrade

1pt Title: If within range 1-3 of another Fang friendly ship, gain Target Lock ability: Ability to equip upgrades requiring Boost action.

Edited by rilesman

I would fly 4-5 of these in a themed Mando force. I do this currently with 4 M3's and 1 Firespray but would prefer a Mando ship made by, used by and piloted by Mandos.

I think the 2/3/2/2 line would be good.

With Evade, Focus, Barrel Roll, Torpedo.

The dial would be same as A-Wings except add a white 2-S and red 3 K...so it can get jammed but can turn sharp.

15 pts - Protector Trainee 1PS

18 pts - Protecctor Veteran 4PS

21 pts - Protector Ace 6PS, EPT

24 pts - Fenn Rau, 8PS, EPT, System Upgrade

1pt Title: If within range 1-3 of another Fang friendly ship, gain Target Lock ability: Ability to equip upgrades requiring Boost action.

Interesting... I's make it a 3 and 5 PS for the generics to go along with the rest of the Scum ships.. also not every ship needs a title. :P

The dial is alright though white s loops could be a bit much but with a two dice primary they aren't able to exploit it as much as others could. However I think Focus, Evade, Barrel Roll and TL are all the actions they need, giving them boosts and thrusters is way overkill.

For the rest of the dial I think speed one banks and turns are good, all green maybe? all the usual speed twos and threes a 4k and straight but no speed five