I am relatively new to x wing, I only own the force awakens core set myself, but I can borrow stuff from my brother who owns one of every rebel expansion except the tantive. I have flown this list a few times and it has worked quite well, but it struggled against a scum swarm list. I was wondering if people could suggest any improvements to it.
Horton Salm + Twin laser turret + BTL-A4 + R2-D6 + Marksmanship = 35 points
Airen Cracken + Cluster Missiles = 23 points
Prototype Pilot + Proton Rockets = 20 points
Prototype Pilot + Proton Rockets = 20 points
Total = 98 points
The idea is to pick their most important ship and put as much damage onto it as possible before it can do much. The A wings fly to where they think they will be close to the border between ranges 1 and 2 of the target after it moves and focus. The headhunter stays back a bit but makes sure he is in range 1 of the As and target locks. The y wing stays further back and uses marksmanship.
If the target is slightly out of range of the a wings cracken uses his ability to boost them in when he shoots his cluster missiles, if they are in range 1 already they get an evade instead. Horton just does damage shooting 3 times each turn using his ability to reroll all blanks for all of his shots at range 2-3, with marksmanship essentially giving him focus for all of them too. Then the proton rockets do their thing an turn whats left of the ship into dust. Then you just move the y wing slow and let it do its thing again next round while the rest k turn to get behind the remaining enemy ships or maybe use an a as a blocker.
The a wings aren't worth much once the proton rockets are used but they are good blockers and one of them normally gets to hold onto the rockets and scare enemy ships away from it.
Horton and Airen are both pilot skill 8 too which helps when maneuvering them close to each other.