Take the pledge: no Intentional Draws on your watch

By thecactusman17, in Star Wars: Armada

I had one wave 1 tournament where I went 10-0, 10-0 with like 650 mov (1 good win and 1 win with like 200 superior position points)

There was only 5 guys at the tournament and no one else could reach 20 points because of how the wins happened

It was like

Me: r1 10-0 r2 10-0

Player 1: r1 0-10 r2 bye(8). Total 8

Player 2: r1 10-0 r2 0-10. Total 10

Player 3: r1 0-10 r2 9-1. Total 9

Player 4: r1 Bye(8) r2 1-9 total 9

The TO gave me a bye because it was impossible for anyone to gt 20 points and have an mov higher then me

That is the closest thing to ID in Armada I have EVER experienced

Wait. . . What? I have yet to see someone draw their way into first place.

In all the tournaments I have been to, games get to mid 20's in points. It is also been a fact that depending on what happens to the top 2 players that numbers 3 and 4 could have a chance. I have seem #5 move to 2nd and what was second drop to 4th (happened to me). Even if I had a 5-5 I would have losty spot.

Can someone show the possible tournament scoring math how the top 2 drawing can freeze others out?

Any situation in which the top 2 players have at least six more points than any other player. One example: Two players with 16 points undefeated and the rest max out at 10 points or fewer at the end of round two of a 3 round tournament.

The scenario is far most likely to occur at low attendance events,

Example:

7 players, 3 rounds

1st: r1 6-4, r2 10-0

2nd: r1 8-2, r2 8-2

3rd: r1 2-8, r2 bye

4th: r1 7-3, r2 2-8

5th: r1 4-6, r2 5-5

6th: r1 bye, r2 0-10

7th: r1 3-7, r2 5-5

Edited by thecactusman17

Okay, I'm not sure my interpretation of the ruling is correct, so I just want to toss this out here to bounce it off folks.

The ruling, as it stands, is that players can ID when it is beneficial to do so, rather than risk losing point standing by a loss, and that isn't collusion. Also, even if you ID, you can still play the game out, there's just no point counting.

...

Okay but...then isn't it logical to follow that every single player at Tourney should agree to ID for every single match? No one risks a point/position loss, you all assure your position at "first" place, and then just play out your games for the fun of it. You all get to play, and you all get to win. And since it's in everyone's self-interest to do so, it isn't collusion under the current rules. Hell, you could even argue that a player refusing an ID is displaying poor sportsmanship since they "win" if they accept it but would rather try to "prove who is the better the player." And apparently who the better player is, if ID as executed is acceptable, has nothing to do with Tourney play.

... This is a good idea how? :blink:

One of the reasons that FFG is providing is that the game is providing larger prizes, such as the ability to go and play in an exhibition tournament at Star Wars Celebration.

My argument in return is that FFG shouldn't want players willing to mutually throw a match being the sort to represent their game at arguably the most visible event they'll ever hold.

Edited by thecactusman17

Wait. . . What? I have yet to see someone draw their way into first place.

In all the tournaments I have been to, games get to mid 20's in points. It is also been a fact that depending on what happens to the top 2 players that numbers 3 and 4 could have a chance. I have seem #5 move to 2nd and what was second drop to 4th (happened to me). Even if I had a 5-5 I would have losty spot.

Can someone show the possible tournament scoring math how the top 2 drawing can freeze others out?

Any situation in which the top 2 players have at least six more points than any other player. One example: Two players with 16 points undefeated and the rest max out at 10 points or fewer at the end of round two of a 3 round tournament.

The scenario is far most likely to occur at low attendance events,

Example:

7 players, 3 rounds

1st: r1 6-4, r2 10-0

2nd: r1 8-2, r2 8-2

3rd: r1 2-8, r2 bye

4th: r1 7-3, r2 2-8

5th: r1 4-6, r2 5-5

6th: r1 bye, r2 0-10

7th: r1 3-7, r2 5-5

Then it's not an issue, as the cut doesn't take place with less than 29 players, and there should still be an incentive to play for 1st place (medal / coin / Regional Bye / Pride)

Add noted, some of the events - especially graduated tournaments like Store Championships - effectively roll over key prizes to the next player. If the goal of a player was to get a regional bye, it is safer to ID. Further, some seasonal kits have awards that are only given to the top 2-4 players, like rare alternate art cards and in the upcoming regional events, special dice.

Further, this doesn't take into account possible changes to future tournament structure especially if Armada dramatically increases player counts at events.

There are several excellent reasons for posting scores during an event. Pardon me if this error was noted earlier.

1. Transparency (cuz there have been fixes and complaints of fixes in gaming tournaments)

2. Accuracy (you get to crowd source the double checking and give the guy you just robbed a chance to get it fixed)

3. Equality (the top players often know anyway)

Etc.

I've got no real opinion on ID, but I have many on the best practices for events. Please keep scores public after each round.

The introduction of more lucrative prizes will generally have an effect on the style of play in a tournament. There's also bragging rights, as some folks do like feeling superior.

For me, there's ebay.

I am happy enough for the ID rule, but I think it should only be applicable before the games begin. At least there may be some risk of being dropped if the game behind does not play out as expected and if there is no risk of being dropped then you deserved your spot in the cut.

If you allow the ID during a round, then there is a very high degree of collusion there, if the game behind ends and there is an ID after the fact, that is just wrong on so many levels.